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Featured Replies

This will never be true...

	    for(int spawns = 0; spawns > 5; spawns++) {
	      EVOKER_FANGS.setPosition(playerIn.posX + aim.x * 1, playerIn.posY, playerIn.posZ + aim.z);
	      worldIn.addEntity(EVOKER_FANGS);
	      
	    }

 

  • Author
17 minutes ago, poopoodice said:

This will never be true...


	    for(int spawns = 0; spawns > 5; spawns++) {
	      EVOKER_FANGS.setPosition(playerIn.posX + aim.x * 1, playerIn.posY, playerIn.posZ + aim.z);
	      worldIn.addEntity(EVOKER_FANGS);
	      
	    }

 

So what do I do instead?

for(int spawns = 0; spawns > 5; spawns++)

what you trying to do here is "while spawn is bigger than 5 (which is 0 at the start), this is true, and add spawn by one" <-- never going to be true, so change > to < 

 

also 

Quote

EvokerFangsEntity EVOKER_FANGS = new EvokerFangsEntity(worldIn, 1, 2, 3, 4, 5, playerIn);

what is that 1, 2, 3, 4, 5 for? you should be able to just use the first constructor.

Edited by poopoodice

4 hours ago, Babelincoln1809 said:

So what do I do instead?

learn java ?

 

4 hours ago, poopoodice said:

EvokerFangsEntity EVOKER_FANGS = new EvokerFangsEntity(worldIn, 1, 2, 3, 4, 5, playerIn);

you are spawning the same entity 5 time you need to spawn 5 times a new entity

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