Posted May 8, 20205 yr My goal is to both 1) remove vanilla crafting recipes from the game and 2) to remove the toasts that notify the player when they've unlocked a new recipe. 1) I have seen old posts from 1.12 (and the following code from Extra-Additions) about overriding vanilla recipes with ForgeRegistry<IRecipe> recipeRegistry = (ForgeRegistry<IRecipe>)ForgeRegistries.RECIPES; However, ForgeRegistries.RECIPES seems to have become ForgeRegistries.RECIPE_SERIALIZERS. Using recipeRegistry.getValues() I can get an collection of IRecipeSerializers, but how do I go from IRecipeSerializers to an IRecipe? What's the new way to remove vanilla crafting recipes? I've come across the RecipesUpdatedEvent but this doesn't seem to be preventative of player crafting as it is merely the server telling the player what recipe's it's unlocked. 2) A method (that I think is old?) from Quark of removing toasts was to access Minecraft.getInstance().getToastGui().toastsQueue. However, in 1.15.2 Forge, toastsQueue is a private variable. If I want to remove crafting/smelting/etc. recipe toasts, how do I do this? While there is the ToastGUI#clear method, this isn't helpful as it clears the whole toast, including achievements. I considered using ToastGui#getToasts then clearing and adding back only the toasts I care to keep, but I can't seem to use getToasts correctly, as it crashes the game or turns up empty. I've generally been trying to replicate the results of the Quark class linked above, but it locks crafting from unlocked recipes instead of removing them, and it doesn't seem to block the event of a new recipe being unlocked. Any help appreciated, if anyone has been able to accomplish this in 1.15.2 Edit: *Formatted for readability* Edited May 8, 20205 yr by izofar
May 8, 20205 yr You don't need to use any code at all, the entire point of datapacks is that you can control them all from json. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.