Posted May 13, 20205 yr Hey guys, Besides learning from vanilla code, are there any docs/tutorials any usefull info about creating custom ChunkGenerators/Dimensions and etc? Anything about world gen would be cool, I really love the idea of creating new worlds without touching vanilla minecraft and everything that will speed up my leaning process would be welcome! Thanks in advance
May 13, 20205 yr 5 minutes ago, Axspeo said: Hey guys, Besides learning from vanilla code, are there any docs/tutorials any usefull info about creating custom ChunkGenerators/Dimensions and etc? Anything about world gen would be cool, I really love the idea of creating new worlds without touching vanilla minecraft and everything that will speed up my leaning process would be welcome! Thanks in advance Not really. I've done a little searching, and about the best I've come up with is: https://wiki.mcjty.eu/modding/index.php?title=Tut14_Ep12 https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0 and small bits and pieces here and there from random googling. Really more than likely, after getting the hang of how things are put together, chunk generators/biome providers/etc. looking at the vanilla code, and probably reading up on noise algorithms are going to be the best bet. I usually make it an hour-2 digging through the vanilla code for world stuff before I start going in circles and my eyes cross lol.
May 13, 20205 yr 2 minutes ago, Ugdhar said: Not really. I've done a little searching, and about the best I've come up with is: https://wiki.mcjty.eu/modding/index.php?title=Tut14_Ep12 https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0 and small bits and pieces here and there from random googling. Really more than likely, after getting the hang of how things are put together, chunk generators/biome providers/etc. looking at the vanilla code, and probably reading up on noise algorithms are going to be the best bet. I usually make it an hour-2 digging through the vanilla code for world stuff before I start going in circles and my eyes cross lol. Yea I feel like this is going to take a LOT of hours of work but it will be worth it. Thanks for the info
May 13, 20205 yr 1 minute ago, Axspeo said: Yea I feel like this is going to take a LOT of hours of work but it will be worth it. Thanks for the info Also, you could search around for open source mods that add dimensions to see what types of things they do.
May 13, 20205 yr 5 minutes ago, Ugdhar said: Also, you could search around for open source mods that add dimensions to see what types of things they do. Actually already doing that and I just LOVE how midnight has 2 layers of biomes (underworld and surface) but just to complex to start
May 13, 20205 yr 3 hours ago, Axspeo said: Actually already doing that and I just LOVE how midnight has 2 layers of biomes (underworld and surface) but just to complex to start I've been working on my mod dimension for three days and I still don't get what I'm doing but here are the best links (for dimensions and general world generation): http://jabelarminecraft.blogspot.com/p/minecraft-forge-1721710-biome-quick-tips.html https://jabelarminecraft.blogspot.com/p/minecraft-modding-custom-dimension.html https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0
May 14, 20205 yr 15 hours ago, QuantumSoul said: I've been working on my mod dimension for three days and I still don't get what I'm doing but here are the best links (for dimensions and general world generation): http://jabelarminecraft.blogspot.com/p/minecraft-forge-1721710-biome-quick-tips.html https://jabelarminecraft.blogspot.com/p/minecraft-modding-custom-dimension.html https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0 Thanks for the links There's good information in there EDIT: Man your first link is actually gold, helped me a lot! Edited May 14, 20205 yr by Axspeo
May 14, 20205 yr Keep in mind that some of the information in those links is for old versions, and some of the code and concepts will not apply to current versions.
May 14, 20205 yr 1 hour ago, Ugdhar said: Keep in mind that some of the information in those links is for old versions, and some of the code and concepts will not apply to current versions. Yea I noticed that but still helps when you know what's outdated and what's not
May 14, 20205 yr 1 minute ago, Axspeo said: helps when you know what's outdated and what's not Glad you know! Just figured I'd throw it out there just in case, there are many who don't know/don't pay attention/etc, and I don't know you or your level of skill Good luck to you! I'm tinkering with custom biome providers myself, and trying to figure out how NoiseChunkGenerator uses all that seemingly random math to generate terrain. I've already made a stripped down overworld chunk generator providing just the plains biome for my dimension, and that works good, but once I get into multi-biomes, vanilla chunk provider uses Layer, which is a whole other thing it seems lol.
May 14, 20205 yr 2 minutes ago, Ugdhar said: Glad you know! Just figured I'd throw it out there just in case, there are many who don't know/don't pay attention/etc, and I don't know you or your level of skill Good luck to you! I'm tinkering with custom biome providers myself, and trying to figure out how NoiseChunkGenerator uses all that seemingly random math to generate terrain. I've already made a stripped down overworld chunk generator providing just the plains biome for my dimension, and that works good, but once I get into multi-biomes, vanilla chunk provider uses Layer, which is a whole other thing it seems lol. That's what I'm doing right now, trying to add multiple biomes and creating my own layers, I'll let you know if I manage to do it and I'll share my code if you want
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