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[1.15.2] Custom Dimension/Chunk Generator/World gen


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Posted

Hey guys,

Besides learning from vanilla code, are there any docs/tutorials any usefull info about creating custom ChunkGenerators/Dimensions and etc? Anything about world gen would be cool, I really love the idea of creating new worlds without touching vanilla minecraft and everything that will speed up my leaning process would be welcome!

Thanks in advance :)

Posted
  On 5/13/2020 at 12:14 PM, Axspeo said:

Hey guys,

Besides learning from vanilla code, are there any docs/tutorials any usefull info about creating custom ChunkGenerators/Dimensions and etc? Anything about world gen would be cool, I really love the idea of creating new worlds without touching vanilla minecraft and everything that will speed up my leaning process would be welcome!

Thanks in advance :)

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Not really. I've done a little searching, and about the best I've come up with is:

https://wiki.mcjty.eu/modding/index.php?title=Tut14_Ep12

https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0

 

and small bits and pieces here and there from random googling. Really more than likely, after getting the hang of how things are put together, chunk generators/biome providers/etc. looking at the vanilla code, and probably reading up on noise algorithms are going to be the best bet. I usually make it an hour-2 digging through the vanilla code for world stuff before I start going in circles and my eyes cross lol.

Posted
  On 5/13/2020 at 12:23 PM, Ugdhar said:

Not really. I've done a little searching, and about the best I've come up with is:

https://wiki.mcjty.eu/modding/index.php?title=Tut14_Ep12

https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0

 

and small bits and pieces here and there from random googling. Really more than likely, after getting the hang of how things are put together, chunk generators/biome providers/etc. looking at the vanilla code, and probably reading up on noise algorithms are going to be the best bet. I usually make it an hour-2 digging through the vanilla code for world stuff before I start going in circles and my eyes cross lol.

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Yea I feel like this is going to take a LOT of hours of work but it will be worth it. Thanks for the info :)

Posted
  On 5/13/2020 at 12:31 PM, Axspeo said:

Yea I feel like this is going to take a LOT of hours of work but it will be worth it. Thanks for the info :)

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Also, you could search around for open source mods that add dimensions to see what types of things they do.

Posted
  On 5/13/2020 at 12:33 PM, Ugdhar said:

Also, you could search around for open source mods that add dimensions to see what types of things they do.

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Actually already doing that and I just LOVE how midnight has 2 layers of biomes (underworld and surface) but just to complex to start

Posted
  On 5/13/2020 at 12:39 PM, Axspeo said:

Actually already doing that and I just LOVE how midnight has 2 layers of biomes (underworld and surface) but just to complex to start

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I've been working on my mod dimension for three days and I still don't get what I'm doing but here are the best links (for dimensions and general world generation):

http://jabelarminecraft.blogspot.com/p/minecraft-forge-1721710-biome-quick-tips.html

https://jabelarminecraft.blogspot.com/p/minecraft-modding-custom-dimension.html

https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0

Posted (edited)
  On 5/13/2020 at 4:02 PM, QuantumSoul said:

I've been working on my mod dimension for three days and I still don't get what I'm doing but here are the best links (for dimensions and general world generation):

http://jabelarminecraft.blogspot.com/p/minecraft-forge-1721710-biome-quick-tips.html

https://jabelarminecraft.blogspot.com/p/minecraft-modding-custom-dimension.html

https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0

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Thanks for the links :) There's good information in there

 

EDIT: Man your first link is actually gold, helped me a lot!

Edited by Axspeo
Posted

Keep in mind that some of the information in those links is for old versions, and some of the code and concepts will not apply to current versions.

Posted
  On 5/14/2020 at 9:14 AM, Ugdhar said:

Keep in mind that some of the information in those links is for old versions, and some of the code and concepts will not apply to current versions.

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Yea I noticed that but still helps when you know what's outdated and what's not

Posted
  On 5/14/2020 at 10:30 AM, Axspeo said:

helps when you know what's outdated and what's not

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Glad you know! Just figured I'd throw it out there just in case, there are many who don't know/don't pay attention/etc, and I don't know you or your level of skill :D

Good luck to you! I'm tinkering with custom biome providers myself, and trying to figure out how NoiseChunkGenerator uses all that seemingly random math to generate terrain. I've already made a stripped down overworld chunk generator providing just the plains biome for my dimension, and that works good, but once I get into multi-biomes, vanilla chunk provider uses Layer, which is a whole other thing it seems lol.

Posted
  On 5/14/2020 at 10:36 AM, Ugdhar said:

Glad you know! Just figured I'd throw it out there just in case, there are many who don't know/don't pay attention/etc, and I don't know you or your level of skill :D

Good luck to you! I'm tinkering with custom biome providers myself, and trying to figure out how NoiseChunkGenerator uses all that seemingly random math to generate terrain. I've already made a stripped down overworld chunk generator providing just the plains biome for my dimension, and that works good, but once I get into multi-biomes, vanilla chunk provider uses Layer, which is a whole other thing it seems lol.

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That's what I'm doing right now, trying to add multiple biomes and creating my own layers, I'll let you know if I manage to do it and I'll share my code if you want :)

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