Jump to content

Recommended Posts

Posted (edited)

So, I have a block with a TileEntity. All's working fine, except for the main purpose of said TileEntity. I want it to loop through each entity standing on top of the block, and run some code for each one.
 

It doesn't.

I define an AxisAlignedBB:

AxisAlignedBB aabbAbove = new AxisAlignedBB(pos.up());

and use it in my tick() method:

for (LivingEntity ent : world.getEntitiesWithinAABB(LivingEntity.class, aabbAbove)) {
    if(ent.getHealth() > 1) {
        ent.setHealth(ent.getHealth() - 1);
        ent.performHurtAnimation();
        collectedHealth++;
    }
}

but the above for loop never fires... any ideas?

Thanks,

  ~Blocky

Edited by BlockyPenguin
Solevd

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

Posted

Show more code.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
1 hour ago, Draco18s said:

Show more code.

Ok :)
 

package com.blockypenguin.labkit.tileentities;

import ...

public class HealthCollectorTile extends TileEntity implements ITickableTileEntity, INamedContainerProvider {

    private LazyOptional<IEnergyStorage> energy = LazyOptional.of(this::createEnergy);

    int counter = 10; // 20 ticks is approximately one second, therefore 10 ticks is approximately half a second.
    BlockState newBlockState;
	int collectedHealth = 0;
	Mode mode = Mode.DAMAGE_HEAL;
	
    AxisAlignedBB aabbAbove = new AxisAlignedBB(pos.up());
	
    public HealthCollectorTile() {
        super(ModTiles.HEALTH_COLLECTOR_TILE);
    }

    @Override
    public void tick() {
    	if(world.isRemote())
    		return;

        if (counter <= 0) {
        	for (LivingEntity ent : world.getEntitiesWithinAABB(LivingEntity.class, aabbAbove)) {
        		if(ent.getHealth() > 1) {
        			
        			ent.setHealth(ent.getHealth() - 1);
        			ent.performHurtAnimation();
        			energy.ifPresent(e -> ((CustomEnergyStorage)e).subtractEnergy(100));
        			collectedHealth++;
        			
        		}
			}
        	counter = 10;
        }else {
        	counter--;
            markDirty();
        }
        
        energy.ifPresent(e -> {
        	if(e.getEnergyStored() < 0) {
        		((CustomEnergyStorage) e).setEnergy(0);
        	}
        });
        
    }
    
    // Get data from the NBT
    @SuppressWarnings("unchecked")
	@Override
    public void read(CompoundNBT tag) {
        CompoundNBT energyTag = tag.getCompound("energy");
        energy.ifPresent(e -> ((INBTSerializable<CompoundNBT>) e).deserializeNBT(energyTag));

        counter = tag.getInt("counter");
        collectedHealth = tag.getInt("collectedHealth");
        super.read(tag);
    }
    
    // Send data to the NBT
    @SuppressWarnings("unchecked")
	@Override
    public CompoundNBT write(CompoundNBT tag) {
        energy.ifPresent(h -> {
            CompoundNBT compound = ((INBTSerializable<CompoundNBT>) h).serializeNBT();
            tag.put("energy", compound);
        });

        tag.putInt("counter", counter);
        tag.putInt("collectedHealth", collectedHealth);
        return super.write(tag);
    }
    
    // When creating the energy storage, use CustomEnergyStorage, with a maximum capacity of 100,000FE
    private IEnergyStorage createEnergy() {
        return new CustomEnergyStorage(100000, 0);
    }
    
    @Nonnull
    @Override
    public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) {
        if (cap == CapabilityEnergy.ENERGY) {
            return energy.cast();
        }
        return super.getCapability(cap, side);
    }

    @Override
    public ITextComponent getDisplayName() {
        return new TranslationTextComponent("container.labkit.health_collector");
    }

    @Nullable
    @Override
    public Container createMenu(int i, PlayerInventory playerInventory, PlayerEntity playerEntity) {
        return new HealthCollectorContainer(i, world, pos, playerInventory, playerEntity);
    }
    
    public static enum Mode {
    	DAMAGE_HEAL,
    	PERMANENT
    }
}

I know Mode doesn't do anything, that's coming later. My goal is to damage the entity every 10 ticks, so long as the entity has more than half a heart of health, and save the amount of damage dealt to colledtedHealth.

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

Posted

Also, as a sidenote, all aesthetics and nice-feeling timings aside, how effective is having a counter at decreasing server lag?

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

Posted
31 minutes ago, BlockyPenguin said:

Also, as a sidenote, all aesthetics and nice-feeling timings aside, how effective is having a counter at decreasing server lag?

A counter is fine, but an another way of doing it would be to increase a number every tick and then use the modulo operator to compare the current value.

So for example, create a ticks field, run ++ticks every tick to increment, then do if (ticks % 10 == 0). It will return true every ten ticks.

The modulo operator is basically a division operator that returns the remainder, so comparing it to zero will only return true if the value is cleanly divisible.

It won't make a noticeable difference performance-wise, but you may find the code to be a little cleaner. It's just a personal preference thing.

  • Like 1

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

Posted
2 minutes ago, imacatlolol said:

A counter is fine, but an another way of doing it would be to increase a number every tick and then use the modulo operator to compare the current value.

So for example, create a ticks field, run ++ticks every tick to increment, then do if (ticks % 10 == 0). It will return true every ten ticks.

The modulo operator is basically a division operator that returns the remainder, so comparing it to zero will only return true if the value is cleanly divisible.

It won't make a noticeable difference performance-wise, but you may find the code to be a little cleaner. It's just a personal preference thing.

Ah, nice! I hadn't thought about that! Thanks!

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

Posted

Use breakpoints and debug mode to see what's going on.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Ah, actually I know what the problem is.

5 hours ago, BlockyPenguin said:

AxisAlignedBB aabbAbove = new AxisAlignedBB(pos.up());

This AABB is zero-volume and cannot contain any entities. Look at how vanilla entities like the hopper define their collection volume.

  • Thanks 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
6 hours ago, Draco18s said:

Ah, actually I know what the problem is.

This AABB is zero-volume and cannot contain any entities. Look at how vanilla entities like the hopper define their collection volume.

Ah, ok, thanks! I'l take a look now :)

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Reach Out To Rapid Digital: What sapp Info: +1 41 4 80 7 14 85 Email INFO: rap iddi gita lrecov ery @ exe cs. com Hello, my name is Jayson, and I’m 35 years old from the United Kingdom. My family and I recently endured an incredibly challenging experience that I wouldn’t wish on anyone. We became victims of a cryptocurrency investment fraud scheme that saw us lose a staggering $807,000 in USDT and Bitcoins. The fraudsters had created a convincing facade, and we were lured into investing, only to discover later that the platform was a complete scam. We were left devastated, not just financially, but emotionally, as we had trusted these people and believed in the legitimacy of the investment. After the initial shock wore off, we desperately searched for ways to recover the lost funds. It seemed like an impossible task, and we felt as though there was no hope. That’s when, by sheer luck, we stumbled across a post about Rapid Digital Recovery, a cryptocurrency and funds recovery organization with a proven track record in cybersecurity and fraud recovery. We decided to reach out to them, and from the first interaction, we were impressed with their professionalism and transparency. They explained the recovery process in detail and reassured us that they had the skills and expertise to track down the perpetrators and recover our funds. This gave us a renewed sense of hope, something we hadn’t felt in months. What truly stood out during our experience with Rapid Digital Recovery was their dedication to the recovery process. The team went above and beyond, using sophisticated tracking tools and cyber forensics to gather critical information. Within a matter of weeks, they had successfully located the funds and traced the scam back to the fraudsters responsible. They worked with the authorities to ensure the criminals were held accountable for their actions. To our relief, the team at Rapid Digital Recovery was able to recover every single penny we had lost. The funds were returned in full, and the sense of closure we felt was invaluable. We couldn’t have imagined such a positive outcome in the early stages of our recovery journey, and we are deeply grateful for the work they did. If you ever find yourself in a similar situation, I highly recommend contacting Rapid Digital Recovery. Their expertise, transparency, and dedication to their clients make them the go-to choice for anyone seeking to recover lost cryptocurrency or funds. They truly gave us back our financial future.  
    • This is my first time modding anything, so maybe just skill issue. I'm using Forge 54.0.12 and Temurin 21.0.5+11-LTS I wanted to create a custom keybind and to check whether it works I'd like to send a chat message. I tried using Minecraft.getInstance().player.sendSystemMessage(Component.literal("test")); but IntelliJ couldnt resolve sendSystemMessage(...). Since I saw people using it in earlier versions, I tried the same thing with 1.20.6(- 50.1.0), where it works fine, now I can't figure out if this is intentional and whether there are other options for sending chat messages. On that note, is there more documentation than https://docs.minecraftforge.net/en/1.21.x/? It seems very incomplete compared to something like the Oracle Java docs
    • Hi, i'm having this error and I wanna fix it. we try: -Reload drivers -Eliminate .minecraft -Eliminate Java -Restart launcher -Verify if minecraft is using gpu -Mods  in .minecraft is empty -Install the latest and recomended version of forge idk what i have to do, help me pls. the lastest log is: https://mclo.gs/WAMao8x  
    • Read the FAQ, Rule #2. (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/)  
    • The link to your log does not work, it says it is forbidden, Error, this is a private paste or is pending moderation.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.