Jonathan1999 Posted May 19, 2013 Share Posted May 19, 2013 2013-05-19 22:39:58 [sEVERE] [ForgeModLoader] The ForgeModLoader state engine has become corrupted. Probably, a state was missed by and invalid modification to a base classForgeModLoader depends on. This is a critical error and not recoverable. Investigate any modifications to base classes outside ofForgeModLoader, especially Optifine, to see if there are fixes available. 2013-05-19 22:39:58 [iNFO] [sTDERR] Exception in thread "Server thread" java.lang.RuntimeException: The ForgeModLoader state engine is invalid 2013-05-19 22:39:58 [iNFO] [sTDERR] at cpw.mods.fml.common.LoadController.transition(LoadController.java:134) 2013-05-19 22:39:58 [iNFO] [sTDERR] at cpw.mods.fml.common.Loader.serverStopped(Loader.java:800) 2013-05-19 22:39:58 [iNFO] [sTDERR] at cpw.mods.fml.common.FMLCommonHandler.handleServerStopped(FMLCommonHandler.java:468) 2013-05-19 22:39:58 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:531) 2013-05-19 22:39:58 [iNFO] [sTDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573) When loading a world if there has been item id changes, it will prompt you asking if you still want to load, upon clicking on no, looking a tthe multimc console it reads the above, is there anyway to fix this without rebuilding the jar. Using Forge 689, even thought it says to use the latest (which do not work). Quote Link to comment Share on other sites More sharing options...
Jonathan1999 Posted May 19, 2013 Author Share Posted May 19, 2013 Using the following mods (ignore "/") Requirements Forge in jar / Code Chicken Core coremods / Cofh core coremods / iChun util / power crystals core coremods / forge essentials mob spawn control / den lib coremods / bee speakers core / coro ai / config mod / dragon api / Lag fixes Optifine in jar / fps++ in jar / item frame lag fix in jar / stackie / entity and lighting fixes in jar / tick threading server only Tweaks Single player commands in jar / better anvil / inventory tweaks / matmos / rotten flesh to leather / wild grass zombie awareness / shader mod UI NEI Coremods / plugins redpower plugin ars magica plugin Rei’s mini map / damage indicators / Misc enchanting plus / obsidian plates / doggy talents / chococraft / nether ores / Iron Chests / Chicken chunks / natura / tropicraft crystal wing / bams double door / tinkerers construct / gravestone / biomes o plenty / BOP integration biblio craft / Magic runic dust mod Equivalent Exchange / Myst craft Thaum craft / thaumic tinkerer / essentia everything / Souls shards / Aether ars magica / Twilight forest / Tech Industrial Craft / Modular power suits / modular power suits addon / nuclear control / advanced machines / Advanced solars / Mffs classic / gregtech / applied energistics / Red Power 2 factorisation / Wireless redstone Addon Redpower addon Build craft / Thermal expansion / Omni tools / power convertors / Forestry / Extra bees / Thaumic bees / plugins for forestry / xycraft portal gun / Rail craft / Steves carts / laser mod rotary craft / Oh in case you are wondering, "/" means added, its a list for myself of all the mods I have added, oh and for OCD people, I do have it so everything is lined up, its just weird on websites. Quote Link to comment Share on other sites More sharing options...
SanAndreaP Posted May 19, 2013 Share Posted May 19, 2013 hm, there are a bunch of jar mods you have. Try without them and see if it works. Most likely a conflicting jar mod. Quote Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works. Link to comment Share on other sites More sharing options...
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