Posted May 24, 20205 yr First time making a custom block model so things went wrong : D. The item model is fine because i can see it properly in my inventory, hand, item frame and etc. When I place it tho it has no texture(the purple black stuff). The model kinda looks like a cauldrin so it has empty space between the 4 legs and when i tried breaking a block under it it worked. So the model works, but there are no texture. This is the class. Spoiler public class drawer extends Block { public static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING; private static final VoxelShape SHAPE_N=Stream.of( Block.makeCuboidShape(2, 2, 2, 14, 14, 14), Block.makeCuboidShape(13, 0, 13, 14, 2, 14), Block.makeCuboidShape(2, 0, 13, 3, 2, 14), Block.makeCuboidShape(13, 0, 2, 14, 2, 3), Block.makeCuboidShape(2, 0, 2, 3, 2, 3) ).reduce((v1, v2) -> {return VoxelShapes.combineAndSimplify(v1, v2, IBooleanFunction.OR);}).get(); public drawer() { super(Block.Properties.create(Material.WOOD) .harvestLevel(0) .harvestTool(ToolType.AXE) .hardnessAndResistance(2f, 3f) .sound(SoundType.WOOD)); this.setDefaultState(this.stateContainer.getBaseState().with(FACING, Direction.NORTH)); } @Override public BlockState getStateForPlacement(BlockItemUseContext context) { return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite()); } @Override public BlockState rotate(BlockState state, Rotation rot) { return state.with(FACING, rot.rotate(state.get(FACING))); } @Override protected void fillStateContainer(Builder<Block, BlockState> builder) { builder.add(FACING); } @Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { switch(state.get(FACING)) { case NORTH: return SHAPE_N; case SOUTH: return SHAPE_N; case EAST: return SHAPE_N; case WEST: return SHAPE_N; } return null; } }
May 24, 20205 yr Soooo...your blockstate and block model files? Because your block class is basically irrelevant. Edited May 24, 20205 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 24, 20205 yr Author block models: Spoiler { "credit": "Made with Blockbench", "textures": { "0": "block/dark_oak_planks", "particle": "block/dark_oak_planks" }, "elements": [ { "from": [2, 2, 2], "to": [14, 14, 14], "rotation": {"angle": 0, "axis": "y", "origin": [21, 10, 21]}, "faces": { "north": {"uv": [0, 0, 12, 12], "texture": "#0"}, "east": {"uv": [0, 0, 12, 12], "texture": "#0"}, "south": {"uv": [0, 0, 12, 12], "texture": "#0"}, "west": {"uv": [0, 0, 12, 12], "texture": "#0"}, "up": {"uv": [0, 0, 12, 12], "texture": "#0"}, "down": {"uv": [0, 0, 12, 12], "texture": "#0"} } }, { "from": [13, 0, 13], "to": [14, 2, 14], "rotation": {"angle": 0, "axis": "y", "origin": [21, 8, 21]}, "faces": { "north": {"uv": [0, 0, 1, 2], "texture": "#0"}, "east": {"uv": [0, 0, 1, 2], "texture": "#0"}, "south": {"uv": [0, 0, 1, 2], "texture": "#0"}, "west": {"uv": [0, 0, 1, 2], "texture": "#0"}, "up": {"uv": [0, 0, 1, 1], "texture": "#missing"}, "down": {"uv": [0, 0, 1, 1], "texture": "#0"} } }, { "from": [2, 0, 13], "to": [3, 2, 14], "rotation": {"angle": 0, "axis": "y", "origin": [10, 8, 21]}, "faces": { "north": {"uv": [0, 0, 1, 2], "texture": "#0"}, "east": {"uv": [0, 0, 1, 2], "texture": "#0"}, "south": {"uv": [0, 0, 1, 2], "texture": "#0"}, "west": {"uv": [0, 0, 1, 2], "texture": "#0"}, "up": {"uv": [0, 0, 1, 1], "texture": "#missing"}, "down": {"uv": [0, 0, 1, 1], "texture": "#0"} } }, { "from": [13, 0, 2], "to": [14, 2, 3], "rotation": {"angle": 0, "axis": "y", "origin": [21, 8, 10]}, "faces": { "north": {"uv": [0, 0, 1, 2], "texture": "#0"}, "east": {"uv": [0, 0, 1, 2], "texture": "#0"}, "south": {"uv": [0, 0, 1, 2], "texture": "#0"}, "west": {"uv": [0, 0, 1, 2], "texture": "#0"}, "up": {"uv": [0, 0, 1, 1], "texture": "#missing"}, "down": {"uv": [0, 0, 1, 1], "texture": "#0"} } }, { "from": [2, 0, 2], "to": [3, 2, 3], "rotation": {"angle": 0, "axis": "y", "origin": [10, 8, 10]}, "faces": { "north": {"uv": [0, 0, 1, 2], "texture": "#0"}, "east": {"uv": [0, 0, 1, 2], "texture": "#0"}, "south": {"uv": [0, 0, 1, 2], "texture": "#0"}, "west": {"uv": [0, 0, 1, 2], "texture": "#0"}, "up": {"uv": [0, 0, 1, 1], "texture": "#missing"}, "down": {"uv": [0, 0, 1, 1], "texture": "#0"} } } ], "display": { "thirdperson_righthand": { "rotation": [20, 0, 0], "translation": [0, 1.25, 0], "scale": [0.54, 0.54, 0.54] }, "thirdperson_lefthand": { "scale": [0.54, 0.54, 0.54] } }, "groups": [ { "name": "VoxelShapes", "origin": [8, 8, 8], "children": [0, 1, 2, 3, 4] } ] } I don't really have blockstate. would it look like the normal ones? Spoiler { "variants": { "": {"model": ""} } }
May 24, 20205 yr 11 minutes ago, martiblq said: "model": "" You told it "I don't have a model" and you're surprised by this. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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