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Posted

Hello

I need help about making a bow mod for minecraft 1.14.4 forge

I make the bows with MCreator , then I edit those codes in MCreator's IDE

but I have three big problem

1-I want to my bow has a animation like minecraft default bow.

if you look in minecraft, the bows has a 4 step animation : bow   ,    bow_pulling_0    ,    bow_pulling_1         and    bow_pulling_2

but I don't know how can I make animation in MCreator gui or ide and with codes

 

2-my bow get a very bad texture --> 2020_05_27_20_29_46.png

It took a stripes texture on its sides

Why????

How can I fix it?

 

 

3-My bow fires arrow icon ! no arrow entity !

It should to fire arrow entity

How can I fix it?

 

PLEASE HELP ME

 

Thanks

Posted

Unfortunately, I do not believe MCreator is supported here. Most of the folks here use straight up Java for making mods. You would probably have better luck asking on an MCreator forum (not sure if they have one, but they should!)

 

It would take time, but my suggestion would be to learn Java (google "learn java" or "beginning java tutorials"), which will allow you to get the most out of forge modding.

Posted

1. Use item property overrides in your model.

2. Your texture has a very high resolution. This is not going to work well in many places of Minecraft.

3. MCreator probably screwed up the rendering.

 

To fix your problems, you need to stop using MCreator and learn modding properly (via Java).

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
On 5/28/2020 at 3:50 PM, DavidM said:

1. Use item property overrides in your model.

2. Your texture has a very high resolution. This is not going to work well in many places of Minecraft.

3. MCreator probably screwed up the rendering.

 

To fix your problems, you need to stop using MCreator and learn modding properly (via Java).

OK man I want to learn mod making with java but I don't know where to start it?

And I can't find a good source for learning

Posted
14 minutes ago, PROMember5 said:

OK man I want to learn mod making with java but I don't know where to start it?

And I can't find a good source for learning

You would need to learn Java before making a mod.

Fortunately Java is a pretty easy language, and an example of a Java tutorial is: https://www.tutorialspoint.com/java/index.htm.

You might want to Google around for a more suitable tutorial if you don't find that specific tutorial helpful.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
1 minute ago, PROMember5 said:

OK man I want to learn mod making with java but I don't know where to start it?

And I can't find a good source for learning

Almost any beginning java tutorial will help. Google "beginning java tutorial", and pick any of the first ones that pop up that are not advertisements, and they will likely help.

You will also need an IDE, the 2 most popular are intellij IDEA and Eclipse.

 

It will not be easy, you will not begin right away with making mods or cool flashy java programs. You will be making a lot of lame calculators and name lookup things and console based stuff in order to learn things like syntax, keywords, classes/objects/OOP, scope, the list is too exhausting to cover here. I can promise almost every programmer here has made a bunch of a throwaway programs/code snippets, never to be used or thought of again, between when they began programming and now. It's part of the learning process!

 

I would study and practice basic Java for at least a week. Then, look for a forge tutorial, McJty has good ones https://wiki.mcjty.eu/modding/index.php?title=YouTube-1.14. See if you understand the Java concepts being described, if not, make notes of what you don't understand, and dive back into Java tutorials.

 

Also once you understand basic/intermediate Java, you can look at the vanilla source code, and see how they do things, for examples for your own projects. And if you have questions about forge (not basic Java), you can find answers here, you just need to post your code (get a github account if you don't have one, and learn how to use it), logs (debug.log is always a must for anything that runs but crashes/doesn't work), and a good explanation of what you are trying to do (from the end user/player perspective).

Posted
2 minutes ago, DavidM said:

You would need to learn Java before making a mod.

Fortunately Java is a pretty easy language, and an example of a Java tutorial is: https://www.tutorialspoint.com/java/index.htm.

You might want to Google around for a more suitable tutorial if you don't find that specific tutorial helpful.

I know java.I saw a series of java learning videos

But i don't know how to start modding in minecraft

Posted
3 minutes ago, Ugdhar said:

Almost any beginning java tutorial will help. Google "beginning java tutorial", and pick any of the first ones that pop up that are not advertisements, and they will likely help.

You will also need an IDE, the 2 most popular are intellij IDEA and Eclipse.

 

It will not be easy, you will not begin right away with making mods or cool flashy java programs. You will be making a lot of lame calculators and name lookup things and console based stuff in order to learn things like syntax, keywords, classes/objects/OOP, scope, the list is too exhausting to cover here. I can promise almost every programmer here has made a bunch of a throwaway programs/code snippets, never to be used or thought of again, between when they began programming and now. It's part of the learning process!

 

I would study and practice basic Java for at least a week. Then, look for a forge tutorial, McJty has good ones https://wiki.mcjty.eu/modding/index.php?title=YouTube-1.14. See if you understand the Java concepts being described, if not, make notes of what you don't understand, and dive back into Java tutorials.

 

Also once you understand basic/intermediate Java, you can look at the vanilla source code, and see how they do things, for examples for your own projects. And if you have questions about forge (not basic Java), you can find answers here, you just need to post your code (get a github account if you don't have one, and learn how to use it), logs (debug.log is always a must for anything that runs but crashes/doesn't work), and a good explanation of what you are trying to do (from the end user/player perspective).

Which is better?

intellij or Eclipse?

Posted (edited)
11 minutes ago, Ugdhar said:

Almost any beginning java tutorial will help. Google "beginning java tutorial", and pick any of the first ones that pop up that are not advertisements, and they will likely help.

You will also need an IDE, the 2 most popular are intellij IDEA and Eclipse.

 

It will not be easy, you will not begin right away with making mods or cool flashy java programs. You will be making a lot of lame calculators and name lookup things and console based stuff in order to learn things like syntax, keywords, classes/objects/OOP, scope, the list is too exhausting to cover here. I can promise almost every programmer here has made a bunch of a throwaway programs/code snippets, never to be used or thought of again, between when they began programming and now. It's part of the learning process!

 

I would study and practice basic Java for at least a week. Then, look for a forge tutorial, McJty has good ones https://wiki.mcjty.eu/modding/index.php?title=YouTube-1.14. See if you understand the Java concepts being described, if not, make notes of what you don't understand, and dive back into Java tutorials.

 

Also once you understand basic/intermediate Java, you can look at the vanilla source code, and see how they do things, for examples for your own projects. And if you have questions about forge (not basic Java), you can find answers here, you just need to post your code (get a github account if you don't have one, and learn how to use it), logs (debug.log is always a must for anything that runs but crashes/doesn't work), and a good explanation of what you are trying to do (from the end user/player perspective).

Oh thanks?

Sounds great?

but a problem:

It doesn't open?

Edited by PROMember5
Posted
4 minutes ago, PROMember5 said:

Which is better?

intellij or Eclipse?

It's a matter of preference, really. There are arguments for both sides which is better. I would pick one and try it, see how you like it, and you can always try the other if you want, heck you could even use both if you really wanted to I suppose lol.

 

The important part is to use one, because between code completion, being able to look up class/method/field declarations with a hotkey or click, being able to get a list of all the places a method or field is called within the project, and last but definitely not least, being able to view the vanilla MC and forge sources, I can't imagine how anyone would or could mod without one!

Posted
On 5/28/2020 at 3:50 PM, DavidM said:

1. Use item property overrides in your model.

2. Your texture has a very high resolution. This is not going to work well in many places of Minecraft.

3. MCreator probably screwed up the rendering.

 

To fix your problems, you need to stop using MCreator and learn modding properly (via Java).

2-

why?

I want to use high resolution texture.How can I fix it?

Posted
8 hours ago, PROMember5 said:

2-

why?

I want to use high resolution texture.How can I fix it?

You can't.

The way models are rendered in Minecraft does not work well with quads that have tiny length on one dimension.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
19 hours ago, DavidM said:

You can't.

The way models are rendered in Minecraft does not work well with quads that have tiny length on one dimension.

What is the highest resolution I can use without this problem?

Posted
On 5/29/2020 at 7:10 PM, Ugdhar said:

That's weird, because I click it and it takes me to his tutorial index:

image.thumb.png.02de4ebbd8a5b90e5e0325e904033633.png

It's takes me to wiki but when I click on youtubes link, it took me 404 Error

Posted
7 hours ago, PROMember5 said:

What is the highest resolution I can use without this problem?

This depends on graphics settings as well as device. I wouldn't suggest anything larger than 64*64 pixels.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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diamethysts 1.9.7-1.20.1     - dragonseeker 1.2.0-1.20.1     - dungeons_arise 2.1.58-1.20.x     - dungeons_arise_seven_seas 1.0.2     - dynamicvillage 0.4     - endersdelight 1.0.3     - enhancedcelestials 1.20.1-5.0.2.3     - epicfight 20.9.6     - excompressum 20.1.6     - exdeorum 1.44     - fabledweaponry 1.20.1-1.0.7.5     - falchionmoveset 20.8.2     - farmers_delight_christmas_editio 1.0.0     - farmers_structures 1.0.0     - farmersdelight 1.20.1-1.2.6     - farmersrespite 1.20.1-2.1     - forge 47.3.0     - formations 1.0.3     - formationsnether 1.0.5     - friendsandfoes 3.0.7     - fusion 1.2.3     - geckolib 4.7     - glitchcore 0.0.1.1     - handcrafted 3.0.6     - hanew_village_mod 3.0.0     - hunters_return 1.20.1-11.6.4     - huntersmoon 1.20     - iceandfire 2.1.13-1.20.1     - illager_additions 1.20.1-0.0.2-alpha     - illager_trader 3.0.0     - illagerinvasion 8.0.6     - illagerraidmusic 1.1.1     - illagerrevolutionmod 1.4}     - illagerwarship 1.0.0     - immersive_armors 1.6.1+1.20.1     - immersive_melodies 0.3.0+1.20.1     - impactful 20.8.3     - indestructible 20.9.2     - interiors 0.5.6     - irons_spellbooks 1.20.1-3.4.0.7     - jade 11.12.3+forge     - jadeaddons 5.3.1+forge     - jei 15.20.0.106     - jeitweaker 8.0.6     - justenoughprofessions 3.0.1     - kotlinforforge 4.11.0     - kubejs 2001.6.5-build.16     - kubejs_create 2001.2.5-build.2     - lendersdelight 1.0.2-1.20.1     - lionfishapi 2.4-Fix     - lithostitched 1.4     - ls_spooky_music 1.0.1     - magistuarmory 9.21     - mantle 1.11.36     - medieval_buildings 1.0.2     - medieval_paintings 7.0     - medievalend 1.0.1     - medievalmusic 1.20.1-2.1     - medievalorigins 6.5.0+1.20.1-forge         \-- apugli 2.10.2+1.20.1-forge     - meetyourfight 1.20.1-1.4.1     - minecraft 1.20.1     - moremobvariants 1.3.0.1     - morevillagers 5.0.0     - mowzies_cataclysm 1.1.0     - mowziesdelight 1.1.2.4-1.20.1     - mowziesmobs 1.6.4     - mr_hero_proof 5.1.2     - mr_tidal_towns 1.3.4     - mutant_iceologer 2.0.2     - mutant_wolf 1.0.0     - mutantmonsters 8.0.7     - mutantsbuff 1.0.0     - nethersdelight 1.20.1-4.0     - oceansdelight 1.0.2-1.20     - octolib 0.4.2     - oculus 1.8.0     - ohthetreesyoullgrow 1.20.1-1.3.4     - origins 1.20.1-1.10.0.9         |-- additionalentityattributes 1.4.0.5+1.20.1         |-- apoli 1.20.1-2.9.0.8         \-- calio 1.20.1-1.11.0.5     - patchouli 1.20.1-84-FORGE     - pehkui 3.8.2+1.20.1-forge     - placebo 8.6.2     - playeranimator 1.0.2-rc1+1.20     - projectile_damage 3.2.2+1.20.1     - puzzleslib 8.1.25         \-- puzzlesaccessapi 8.0.7     - quark 4.0-460     - quarkoddities 1.20.1     - raccompat 0.1.3     - railways 1.6.7+forge-mc1.20.1     - ramcompat 0.1.4     - rechiseled 1.1.6     - rechiseledcreate 1.0.2     - relics 0.8.0.7     - repurposed_structures 7.1.15+1.20.1-forge     - resourcefullib 2.1.29     - rhino 2001.2.3-build.6     - simplecorelib 1.20.1-6.0.1.2     - sliceanddice 3.3.0     - soulsweapons 1.1.5-1.20.1-forge}     - spartanshields 3.1.1     - spartantoolkit 1.5.1     - spartantwilight 3.1.0     - spartanweaponry 3.1.3     - structure_gel 2.16.2     - supermartijn642configlib 1.1.8     - supermartijn642corelib 1.1.18     - sword_soaring 20.1.11.11     - t_and_t 0.0NONE     - takesapillage 1.0.3     - taxcp 1.0.1     - taxov 3.1.3     - taxtg 1.1.0     - tconstruct 3.9.1.19     - terrablender 3.0.1.7     - terralith 2.5.4     - tflostblocks 1.20.1-1.5.0     - tfmg 0.9.3-1.20.1     - thermal_dynamics 11.0.1     - thermal_expansion 11.0.1     - thermal_foundation 11.0.6         \-- thermal 11.0.6     - traveloptics 3.5.3-1.20.1     - twilightaether 1.20.1-1.0.0     - twilightdelight 2.0.13         \-- l2library 2.4.16     - twilightforest 4.3.2508     - twilighttweaks 1.2     - wom 20.1.8.5.6     - yungsapi 1.20-Forge-4.0.6     - zeta 1.0-24     - zillagersweararmor 1.20.1-1.4.0 [20:25:34] [main/WARN] [mixin/]: Reference map '${mod_id}.refmap.json' for medievalorigins.mixins.json could not be read. If this is a development environment you can ignore this message [20:25:34] [main/WARN] [mixin/]: Reference map 'cristellib-forge-refmap.json' for cristellib.mixins.json could not be read. If this is a development environment you can ignore this message [20:25:34] [main/WARN] [mixin/]: Reference map 'bloodmagic.refmap.json' for bloodmagic.mixins.json could not be read. If this is a development environment you can ignore this message [20:25:34] [main/WARN] [mixin/]: Reference map 'tfmg.refmap.json' for tfmg.mixins.json could not be read. If this is a development environment you can ignore this message [20:25:35] [main/INFO] [ne.mi.co.Co.placebo/COREMODLOG]: Patching IForgeItemStack#getEnchantmentLevel [20:25:35] [main/INFO] [ne.mi.co.Co.placebo/COREMODLOG]: Patching IForgeItemStack#getEnchantmentLevel [20:25:35] [main/WARN] [mixin/]: Error loading class: mekanism/client/render/entity/RenderFlame (java.lang.ClassNotFoundException: mekanism.client.render.entity.RenderFlame) [20:25:35] [main/WARN] [mixin/]: Error loading class: mekanism/client/render/armor/MekaSuitArmor (java.lang.ClassNotFoundException: mekanism.client.render.armor.MekaSuitArmor) [20:25:35] [main/WARN] [mixin/]: Error loading class: dev/tr7zw/skinlayers/SkinUtil (java.lang.ClassNotFoundException: dev.tr7zw.skinlayers.SkinUtil) [20:25:35] [main/WARN] [mixin/]: @Mixin target dev.tr7zw.skinlayers.SkinUtil was not found mixins.epicfight.json:SkinLayer3DMixinSkinUtil [20:25:35] [main/WARN] [mixin/]: Error loading class: dev/tr7zw/skinlayers/versionless/render/CustomModelPart (java.lang.ClassNotFoundException: dev.tr7zw.skinlayers.versionless.render.CustomModelPart) [20:25:35] [main/WARN] [mixin/]: @Mixin target dev.tr7zw.skinlayers.versionless.render.CustomModelPart was not found mixins.epicfight.json:SkinLayer3DMixinCustomModelPart [20:25:35] [main/WARN] [mixin/]: Error loading class: dev/tr7zw/skinlayers/versionless/render/CustomizableCube (java.lang.ClassNotFoundException: dev.tr7zw.skinlayers.versionless.render.CustomizableCube) [20:25:35] [main/WARN] [mixin/]: @Mixin target dev.tr7zw.skinlayers.versionless.render.CustomizableCube was not found mixins.epicfight.json:SkinLayer3DMixinCustomizableCubeWrapper$SkinLayer3DMixinCustomModelCube [20:25:35] [main/WARN] [mixin/]: Error loading class: de/teamlapen/vampirism/client/renderer/entity/layers/VampirePlayerHeadLayer (java.lang.ClassNotFoundException: de.teamlapen.vampirism.client.renderer.entity.layers.VampirePlayerHeadLayer) [20:25:35] [main/WARN] [mixin/]: @Mixin target de.teamlapen.vampirism.client.renderer.entity.layers.VampirePlayerHeadLayer was not found mixins.epicfight.json:VampirismMixinVampirePlayerHeadLayer [20:25:35] [main/WARN] [mixin/]: Error loading class: de/teamlapen/werewolves/client/render/layer/HumanWerewolfLayer (java.lang.ClassNotFoundException: de.teamlapen.werewolves.client.render.layer.HumanWerewolfLayer) [20:25:35] [main/WARN] [mixin/]: @Mixin target de.teamlapen.werewolves.client.render.layer.HumanWerewolfLayer was not found mixins.epicfight.json:WerewolvesMixinHumanWerewolfLayer [20:25:36] [main/WARN] [mixin/]: Error loading class: com/legacy/lost_aether/entity/AerwhaleKingEntity (java.lang.ClassNotFoundException: com.legacy.lost_aether.entity.AerwhaleKingEntity) [20:25:36] [main/WARN] [mixin/]: Error loading class: mezz/modnametooltip/TooltipEventHandler (java.lang.ClassNotFoundException: mezz.modnametooltip.TooltipEventHandler) [20:25:36] [main/WARN] [mixin/]: Error loading class: me/shedaniel/rei/impl/client/ClientHelperImpl (java.lang.ClassNotFoundException: me.shedaniel.rei.impl.client.ClientHelperImpl) [20:25:36] [main/WARN] [mixin/]: Error loading class: noobanidus/mods/lootr/config/ConfigManager (java.lang.ClassNotFoundException: noobanidus.mods.lootr.config.ConfigManager) [20:25:36] [main/WARN] [mixin/]: Error loading class: dan200/computercraft/shared/integration/MoreRedIntegration (java.lang.ClassNotFoundException: dan200.computercraft.shared.integration.MoreRedIntegration) [20:25:36] [main/WARN] [mixin/]: @Mixin target dan200.computercraft.shared.integration.MoreRedIntegration was not found create_central_kitchen.mixins.json:common.computercraft.MoreRedIntegrationMixin [20:25:36] [main/WARN] [mixin/]: Error loading class: com/sammy/minersdelight/content/block/copper_pot/CopperPotBlockEntity (java.lang.ClassNotFoundException: com.sammy.minersdelight.content.block.copper_pot.CopperPotBlockEntity) [20:25:36] [main/WARN] [mixin/]: @Mixin target com.sammy.minersdelight.content.block.copper_pot.CopperPotBlockEntity was not found create_central_kitchen.mixins.json:common.minersdelight.CopperPotBlockEntityMixin [20:25:36] [main/WARN] [mixin/]: Error loading class: com/sammy/minersdelight/content/block/sticky_basket/StickyBasketBlockEntity (java.lang.ClassNotFoundException: com.sammy.minersdelight.content.block.sticky_basket.StickyBasketBlockEntity) [20:25:36] [main/WARN] [mixin/]: @Mixin target com.sammy.minersdelight.content.block.sticky_basket.StickyBasketBlockEntity was not found create_central_kitchen.mixins.json:common.minersdelight.StickyBasketBlockEntityAccessor [20:25:36] [main/WARN] [mixin/]: Error loading class: com/sammy/minersdelight/content/block/sticky_basket/StickyBasketBlockEntity (java.lang.ClassNotFoundException: com.sammy.minersdelight.content.block.sticky_basket.StickyBasketBlockEntity) [20:25:36] [main/WARN] [mixin/]: @Mixin target com.sammy.minersdelight.content.block.sticky_basket.StickyBasketBlockEntity was not found create_central_kitchen.mixins.json:common.minersdelight.StickyBasketBlockEntityMixin [20:25:36] [main/WARN] [mixin/]: Error loading class: net/orcinus/overweightfarming/blocks/CropFullBlock (java.lang.ClassNotFoundException: net.orcinus.overweightfarming.blocks.CropFullBlock) [20:25:36] [main/WARN] [mixin/]: @Mixin target net.orcinus.overweightfarming.blocks.CropFullBlock was not found create_central_kitchen.mixins.json:common.overweightfarming.CropFullBlockMixin [20:25:37] [main/INFO] [MixinExtras|Service/]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.4.0). [20:25:38] [main/INFO] [ne.mi.co.Co.placebo/COREMODLOG]: Patching IForgeItemStack#getEnchantmentLevel [20:25:38] [main/INFO] [ne.mi.co.Co.placebo/COREMODLOG]: Patching IForgeItemStack#getEnchantmentLevel [20:25:39] [main/INFO] [ne.mi.co.Co.attributeslib/COREMODLOG]: Patching EffectRenderingInventoryScreen#renderEffects [20:25:39] [main/INFO] [ne.mi.co.Co.attributeslib/COREMODLOG]: Patching EffectRenderingInventoryScreen#renderEffects [20:25:40] [pool-7-thread-1/INFO] [ne.mi.co.Co.placebo/COREMODLOG]: Patching IForgeItemStack#getEnchantmentLevel [20:25:40] [pool-7-thread-1/INFO] [ne.mi.co.Co.placebo/COREMODLOG]: Patching IForgeItemStack#getEnchantmentLevel [20:25:40] [pool-7-thread-1/WARN] [mixin/]: @Final field f_31427_:[I in mixins.epicfight.json:MixinWitherBoss should be final [20:25:40] [pool-7-thread-1/WARN] [mixin/]: @Final field f_31428_:[I in mixins.epicfight.json:MixinWitherBoss should be final [20:25:41] [Datafixer Bootstrap/INFO] [mojang/DataFixerBuilder]: 188 Datafixer optimizations took 107 milliseconds [20:25:42] [pool-7-thread-1/WARN] [minecraft/SynchedEntityData]: defineId called for: class net.minecraft.world.entity.LivingEntity from class yesman.epicfight.world.capabilities.entitypatch.LivingEntityPatch [20:25:42] [pool-7-thread-1/WARN] [minecraft/SynchedEntityData]: defineId called for: class net.minecraft.world.entity.LivingEntity from class yesman.epicfight.world.capabilities.entitypatch.LivingEntityPatch [20:25:42] [pool-7-thread-1/WARN] [minecraft/SynchedEntityData]: defineId called for: class net.minecraft.world.entity.LivingEntity from class yesman.epicfight.world.capabilities.entitypatch.LivingEntityPatch [20:25:42] [pool-7-thread-1/WARN] [minecraft/SynchedEntityData]: defineId called for: class net.minecraft.world.entity.LivingEntity from class yesman.epicfight.world.capabilities.entitypatch.LivingEntityPatch [20:25:42] [pool-7-thread-1/WARN] [mixin/]: Method overwrite conflict for scheduleRandomTick in corgilib-common.mixins.json:chunk.MixinChunkAccess, previously written by dev.corgitaco.ohthetreesyoullgrow.mixin.chunk.MixinChunkAccess. Skipping method. [20:25:42] [pool-7-thread-1/WARN] [mixin/]: Method overwrite conflict for getScheduledRandomTicks in corgilib-common.mixins.json:chunk.MixinChunkAccess, previously written by dev.corgitaco.ohthetreesyoullgrow.mixin.chunk.MixinChunkAccess. Skipping method. [20:25:43] [pool-7-thread-1/WARN] [mixin/]: Mixin alexscaves.mixins.json:SwampHutPieceMixin has multiple constructors, (Lnet/minecraft/world/level/levelgen/structure/pieces/StructurePieceType;IIIIIILnet/minecraft/core/Direction;)V was selected [20:25:43] [pool-7-thread-1/INFO] [ne.mi.co.Co.exdeorum/COREMODLOG]: Successfully patched End City generation for void worlds [20:25:43] [Render thread/WARN] [mixin/]: Error loading class: net/caffeinemc/mods/sodium/api/memory/MemoryIntrinsics (java.lang.ClassNotFoundException: net.caffeinemc.mods.sodium.api.memory.MemoryIntrinsics) Exception in thread "Render thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException     at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:32)     at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53)     at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71)     at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.Launcher.run(Launcher.java:108)     at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.Launcher.main(Launcher.java:78)     at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26)     at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23)     at [email protected]/cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) Caused by: java.lang.reflect.InvocationTargetException     at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)     at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)     at java.base/java.lang.reflect.Method.invoke(Method.java:568)     at MC-BOOTSTRAP/[email protected]/net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111)     at MC-BOOTSTRAP/[email protected]/net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99)     at MC-BOOTSTRAP/[email protected]/net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25)     at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30)     ... 7 more Caused by: java.lang.NoClassDefFoundError: Could not initialize class com.mojang.blaze3d.systems.RenderSystem     at TRANSFORMER/[email protected]/net.minecraft.SystemReport.m_143522_(SystemReport.java:66)     at TRANSFORMER/[email protected]/net.minecraft.client.Minecraft.m_167850_(Minecraft.java:2339)     at TRANSFORMER/[email protected]/net.minecraft.client.Minecraft.m_167872_(Minecraft.java:2332)     at TRANSFORMER/[email protected]/net.minecraft.client.main.Main.main(Main.java:191)     ... 15 more Caused by: java.lang.ExceptionInInitializerError: Exception org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered [in thread "Render thread"]     at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392)     at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:250)     at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.service.modlauncher.MixinTransformationHandler.processClass(MixinTransformationHandler.java:131)     at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.launch.MixinLaunchPluginLegacy.processClass(MixinLaunchPluginLegacy.java:131)     at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClassWithFlags(ILaunchPluginService.java:156)     at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:88)     at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:120)     at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:50)     at cpw.mods.securejarhandler/cpw.mods.cl.ModuleClassLoader.readerToClass(ModuleClassLoader.java:113)     at cpw.mods.securejarhandler/cpw.mods.cl.ModuleClassLoader.lambda$findClass$15(ModuleClassLoader.java:219)     at cpw.mods.securejarhandler/cpw.mods.cl.ModuleClassLoader.loadFromModule(ModuleClassLoader.java:229)     at cpw.mods.securejarhandler/cpw.mods.cl.ModuleClassLoader.findClass(ModuleClassLoader.java:219)     at cpw.mods.securejarhandler/cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:135)     at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525)     at TRANSFORMER/[email protected]/com.mojang.blaze3d.vertex.Tesselator.<init>(Tesselator.java:19)     at TRANSFORMER/[email protected]/com.mojang.blaze3d.vertex.Tesselator.<init>(Tesselator.java:23)     at TRANSFORMER/[email protected]/com.mojang.blaze3d.vertex.Tesselator.<clinit>(Tesselator.java:11)     at TRANSFORMER/[email protected]/com.mojang.blaze3d.systems.RenderSystem.<clinit>(RenderSystem.java:50)     at TRANSFORMER/[email protected]/net.minecraft.client.main.Main.main(Main.java:180)     ... 15 more
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