Posted June 1, 20205 yr I am currently trying to make my mod server compatible, and Forge conveniently sets up with a "runServer" and "runClient" configuration. However, it seems like I'm not able to join the server created by "runServer" with the client from "runClient". I'm assuming it's because the "runClient" client is not a valid Minecraft account, since using my normal one works just fine. It would be nice if it was possible to let the "runClient" client join the server, since I only have one valid Minecraft account atm. Does that work somehow? Edit: The type of error I get is Failed to log in: Invalid session (Try restarting your game and the launcher). Neither restarting the game nor the IDE (just to be sure) helped. When looking at the Console output of the server I get the following message: [Server thread/INFO] [minecraft/ServerLoginNetHandler]: com.mojang.authlib.GameProfile@4c3f1902[id=<null>,name=Dev,properties={},legacy=false] (/127.0.0.1:52506) lost connection: Disconnected, while joining via my legal Account gives me [User Authenticator #1/INFO] [minecraft/ServerLoginNetHandler]: UUID of player Keheck is 65831990-3d68-4646-95c9-2b75429faf43 Edited June 1, 20205 yr by Keheck Added extra information
June 1, 20205 yr Weird, those options have always worked for me. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 1, 20205 yr Author 4 minutes ago, poopoodice said: in server properties set online mode to false. Yup, works like a charm now. Thanks
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