Posted June 9, 20205 yr @Override public ActionResultType onItemUse(ItemUseContext context) { if(context.getWorld().getBlockState(context.getPos()).getBlock()==Blocks.BEDROCK) { context.getWorld().setBlockState(context.getPos(), BlockInit.busted_bedrock.getDefaultState()); context.getItem().damageItem(10000, context.getPlayer(), player -> {}); } return ActionResultType.PASS; } This works fine, but with another player, they don't see the block change unless they left or right click it. Not including a flag defaults to 3, which should update the block and send the change to clients.
June 9, 20205 yr You need to do this on the server side. Use World#isRemote to check whether the sides (true for client, false for server). Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
June 9, 20205 yr Author So this should work? @Override public ActionResultType onItemUse(ItemUseContext context) { if(!context.getWorld().isRemote) { if(context.getWorld().getBlockState(context.getPos()).getBlock()==Blocks.BEDROCK) { context.getWorld().setBlockState(context.getPos(), BlockInit.busted_bedrock.getDefaultState(), 3); context.getItem().damageItem(10000, context.getPlayer(), player -> {}); } return ActionResultType.PASS; } else { return ActionResultType.FAIL; } }
June 9, 20205 yr 4 minutes ago, TallYate said: So this should work? Most likely, also why aren't you ever returning ActionResultType.SUCCESS? It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".
June 9, 20205 yr Author Oh thanks Novârch, changing it from ActionResultType.PASS to ActionResultType.SUCCESS fixed my problem! Edited June 9, 20205 yr by TallYate ActionResult to ActionResultType
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