Posted May 23, 201312 yr Hallo, hope somebody could help me. I have 3 Problems: 1. Id like to Change the Nickname of a player in the Chat where do i have to hook in? 2. I have a command but at the moment the player have to be OP to use it, how can make it that a normal player can use this command? 3. I would like to perform an Action every 30 second? how do i can get a Time ticker or something? thx for the help. Spycoclown
May 23, 201312 yr 1. take a loot at ServerChatEvent, from code it looks like you can change chat text 2. try overriding getRequiredPermissionLevel (haven't tried it, I might be wrong) 3. implement ITickHandler (or IScheduledTickHandler) and register it via TickRegistry.registerTickHandler mnn.getNativeLang() != English If I helped you please click on the "thank you" button.
May 23, 201312 yr Author to 1. if i could catch the message befor it get send and then i could cut the username out and replace it, but how do i catch that message? to 2. i will have a try thx and to 3. Thx, what is better for me ITickHandler oder IScheduledTickHandler? I want to check every 30 second where the player is Standing and if he is in a cold biome i want to harm him Ah and i have a new Questing, in foodstat i can handle what hapend if the foodlvl is low and so on, but it dont work on the Server. in Singleplayer there is no Problem. Where to i can hook in for the foodstat at the server?
May 23, 201312 yr damn it, I changed point 1 but you already answered EDIT: to the foodstats, are you sure you're handling it on a server side? it should work same . mnn.getNativeLang() != English If I helped you please click on the "thank you" button.
May 23, 201312 yr Author Ah yes thx, ill have a look at this method thx. with foodstat it is funny, if i quote out that the player get harmed it work, but if i put a System.out.println("foodstat changed"); this message dont get performt.
May 23, 201312 yr to 1. if i could catch the message befor it get send and then i could cut the username out and replace it, but how do i catch that message? to 2. i will have a try thx and to 3. Thx, what is better for me ITickHandler oder IScheduledTickHandler? I want to check every 30 second where the player is Standing and if he is in a cold biome i want to harm him Ah and i have a new Questing, in foodstat i can handle what hapend if the foodlvl is low and so on, but it dont work on the Server. in Singleplayer there is no Problem. Where to i can hook in for the foodstat at the server? I suggest you to use an IScheduledTickHandler, since you can specify the ticks which should be between calls (20 ticks = 1 second) Also keep in mind that you need to register it with TickRegistry.registerScheduledTickHandler Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
May 23, 201312 yr Author I tryed this one but it dont work... what is wrong? TickRegistry.registerScheduledTickHandler(new SpyScheduledTickHandler(), this.side); public class SpyScheduledTickHandler implements IScheduledTickHandler{ @Override public void tickStart(EnumSet<TickType> type, Object... tickData) { System.out.println("Spy Tick"); } @Override public void tickEnd(EnumSet<TickType> type, Object... tickData) { // TODO Auto-generated method stub } @Override public EnumSet<TickType> ticks() { // TODO Auto-generated method stub return null; } @Override public String getLabel() { return "SpyTickHandler"; } @Override public int nextTickSpacing() { return 200; } }
May 23, 201312 yr I tryed this one but it dont work... what is wrong? TickRegistry.registerScheduledTickHandler(new SpyScheduledTickHandler(), this.side); public class SpyScheduledTickHandler implements IScheduledTickHandler{ @Override public void tickStart(EnumSet<TickType> type, Object... tickData) { System.out.println("Spy Tick"); } @Override public void tickEnd(EnumSet<TickType> type, Object... tickData) { // TODO Auto-generated method stub } @Override public EnumSet<TickType> ticks() { // TODO Auto-generated method stub return null; } @Override public String getLabel() { return "SpyTickHandler"; } @Override public int nextTickSpacing() { return 200; } } @Override public EnumSet<TickType> ticks() { // TODO Auto-generated method stub return null; } You need to return something here. Example: https://github.com/SanAndreasP/TurretModv3/blob/master/sanandreasp/mods/TurretMod3/registry/SchedTickHandlerWorld.java#L28-L31 Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.