Jump to content

Recommended Posts

Posted

Where do i begin making a new type of projectile? I have created an item that extends off of the BowItem class, and I would like it to fire my own type of projectile when onPlayerStoppedUsing. 

 

Any advice or tutorial would be appreciated. This is for 1.15.2

Posted
  Quote

depend on what kind of "new type of projectile" you want to create, arrow and fireball can be best examples.

Expand  
  Quote

that sounds like what exactly fireball does

Expand  

See how BowItem creates an arrow and how fireball entity make explosions when collide

To be more specific:

Create and register the entity, maybe make a model and renderer (remember to register it) for it if you dont want it to look like a normal item flying in the sky, and summon it with your item.

 

  • Like 1
Posted
  On 6/20/2020 at 1:14 AM, poopoodice said:

See how BowItem creates an arrow and how fireball entity make explosions when collide

To be more specific:

Create and register the entity, maybe make a model and renderer (remember to register it) for it if you dont want it to look like a normal item flying in the sky, and summon it with your item.

 

Expand  

thank you, will try my best 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.