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Posted

Where do i begin making a new type of projectile? I have created an item that extends off of the BowItem class, and I would like it to fire my own type of projectile when onPlayerStoppedUsing. 

 

Any advice or tutorial would be appreciated. This is for 1.15.2

  • Author
5 minutes ago, poopoodice said:

depend on what kind of "new type of projectile" you want to create, arrow and fireball can be best examples.

i was planning for a projectile that explodes on impact

2 minutes ago, thomask said:

i was planning for a projectile that explodes on impact

that sounds like what exactly fireball does

Edited by poopoodice

  • Author
3 minutes ago, poopoodice said:

that sounds like what exactly fireball does

yes, so how do i go about creating and using a new projectile entity? 

Quote

depend on what kind of "new type of projectile" you want to create, arrow and fireball can be best examples.

Quote

that sounds like what exactly fireball does

See how BowItem creates an arrow and how fireball entity make explosions when collide

To be more specific:

Create and register the entity, maybe make a model and renderer (remember to register it) for it if you dont want it to look like a normal item flying in the sky, and summon it with your item.

 

  • Author
3 minutes ago, poopoodice said:

See how BowItem creates an arrow and how fireball entity make explosions when collide

To be more specific:

Create and register the entity, maybe make a model and renderer (remember to register it) for it if you dont want it to look like a normal item flying in the sky, and summon it with your item.

 

thank you, will try my best 

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