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Coremods


FlyingPerson23

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16 minutes ago, diesieben07 said:

It's what forge uses and what it exposes in a JavaScript (yes, JavaScript) API to it's coremods so that the mods can use it to modify the loaded classes.

Related, does documentation for how to use the JS system exist somewhere?
I have no plans on using it, but beyond references I've seen to its existence (and one person linking to some code they wrote using it) I know nothing about it.

(And its fine if the answer is "no" or "yes" without saying where)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Are coremods classes that use IFMLLoadingPlugin? Why does https://github.com/SleepyTrousers/EnderCore/blob/1.12/src/main/java/com/enderio/core/common/transform/EnderCorePlugin.java, what appears to be a coremod, also use mixin? Can you do some things with mixin that you can't with a coremod, or vice versa?

 

Do you need a special mod to use mixin?

Edited by FlyingPerson23
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