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Posted

MyΒ Entity is stopping one block from it's target almost every time.Β 

Β 

I added a BreakBlockGoal to my entity (the same goal that zombies have to crush turtle eggs) with the arbitraryΒ target block of Orange Wool. But on my entity it regularly approaches the block and then stops one block before the destination. What might be causing this? My Entity extends Tameable Entity and it's a bipedal model.Β 

Β 

Things I think I might be

- The model size?

- The bounding box?

- Something about tameable entity's tick() running slower?

Posted (edited)
3 minutes ago, poopoodice said:

better post your code as well so people can see if there's anything to do with your code

The issue happens with any MoveToBlockGoal, regardless of my code. Nothing in my entity's codeΒ seems to effect the navigator so I think my entity's scale or bounding box.

Β 

Just in case, here's my entity class code...

package com.shilohthecreator.firsttestmod.entities;

import com.google.common.collect.ImmutableSet;
import com.shilohthecreator.firsttestmod.FirstTestMod;
import com.shilohthecreator.firsttestmod.goals.*;
import com.shilohthecreator.firsttestmod.init.CustomEntityTypes;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.entity.*;
import net.minecraft.entity.ai.goal.*;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.entity.merchant.villager.AbstractVillagerEntity;
import net.minecraft.entity.monster.CreeperEntity;
import net.minecraft.entity.monster.GhastEntity;
import net.minecraft.entity.monster.MonsterEntity;
import net.minecraft.entity.passive.TameableEntity;
import net.minecraft.entity.passive.WolfEntity;
import net.minecraft.entity.passive.horse.AbstractHorseEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.projectile.AbstractArrowEntity;
import net.minecraft.entity.projectile.ProjectileHelper;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.inventory.Inventory;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.ListNBT;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects;
import net.minecraft.tags.ItemTags;
import net.minecraft.util.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;

import javax.swing.plaf.synth.SynthScrollBarUI;
import java.util.Set;
import java.util.function.Predicate;



public class LavaAnimal extends TameableEntity implements IRangedAttackMob {

    private int exampleTimer;
    int scanningRange = 12;
    int inventorySize = 5;
    
    private final Inventory mainInventory = new Inventory(inventorySize);
    public final NonNullList<ItemStack> armorInventory = NonNullList.withSize(4, ItemStack.EMPTY);
    
    public static final Predicate<LivingEntity> TARGET_ENTITIES = (p_213440_0_) -> {
        EntityType<?> entitytype = p_213440_0_.getType();
        return entitytype == EntityType.SKELETON || entitytype == EntityType.ZOMBIE || entitytype == EntityType.SPIDER;
    };


    //CREATE BITS OF DATA TO STORE OVER TIME
    private static final DataParameter<Integer> ANIMAL_MODE = EntityDataManager.createKey(LavaAnimal.class, DataSerializers.VARINT);
    private static final DataParameter<BlockPos> GUARDING_POSITION = EntityDataManager.createKey(LavaAnimal.class, DataSerializers.BLOCK_POS);

    private final FollowOwnerGoal followOwner = new FollowOwnerGoal(this, 1.0D, 10.0F, 2.0F, false);

    private final MeleeAttackWithSpeedGoal meleeAttackWithSpeedGoal = new MeleeAttackWithSpeedGoal(this, 1.1D, false, 7);
    private final RangedVillagerBowAttackGoal rangedVillagerBowAttackGoal = new RangedVillagerBowAttackGoal(this, 0.1f,10, scanningRange, false);
    private final WaterAvoidingRandomWalkingGoal waterAvoidRandomWalkingGoal =  new WaterAvoidingRandomWalkingGoal(this, 2.00D);
    private final MoveToBlockPosGoal moveToBlockPosGoal=  new MoveToBlockPosGoal(new BlockPos(BlockPos.ZERO), this, 1.0f,3);
    //private final MineNearestBlockGoal mineNearestBlockGoal = new MineNearestBlockGoal(Blocks.STRIPPED_OAK_LOG, this, 1.0f, 8, 4);
    //private final MineNearestBlockGoal mineNearestBlockGoal2 = new MineNearestBlockGoal(Blocks.OAK_LOG, this, 1.0f, 8, 4);
    private final testNavigatorGoal testNavigatorGoal = new testNavigatorGoal(Blocks.ORANGE_WOOL, this,1.0f,3);
    private final NearestAttackableTargetInRangeGoal NATInRangeGoal = new NearestAttackableTargetInRangeGoal<>(this, MonsterEntity.class, false,new BlockPos(BlockPos.ZERO), scanningRange);
    private final HurtByTargetNoReinforcementsGoal hurtByTargetNoReinforcementsGoal = new HurtByTargetNoReinforcementsGoal(this);

    public LavaAnimal(EntityType<? extends TameableEntity> type, World worldIn) {

        super(type, worldIn);
        this.enablePersistence();
        this.getNavigator().setCanSwim(true);
        this.setCanPickUpLoot(true);

    }

    @Override
    public AgeableEntity createChild(AgeableEntity ageable) {

        LavaAnimal animal = new LavaAnimal(CustomEntityTypes.LAVA_ANIMAL.get(), this.world);
        animal.onInitialSpawn(this.world, this.world.getDifficultyForLocation(new BlockPos(animal)), SpawnReason.BREEDING, (ILivingEntityData) null, (CompoundNBT) null);

        //YOU CAN DO STUFF HERE
        animal.setGlowing(true);

        return animal;
    }


    @Override
    protected void registerGoals(){

        super.registerGoals();

        this.goalSelector.addGoal(0, new SwimGoal(this));
       // this.goalSelector.addGoal(7, new LookAtGoal(this, MonsterEntity.class, 30.0f));
        //this.goalSelector.addGoal(7, new LookAtGoal(this, PlayerEntity.class, 10.0f));
        //this.goalSelector.addGoal(8, new LookRandomlyGoal(this));


    }

    @Override
    protected void registerAttributes() {
        super.registerAttributes();
        this.getAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(30.0D);
        this.getAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.33D);
        this.getAttributes().registerAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(6.0D);
    }



    @Override
    public void livingTick() {

        if (this.world.isRemote){
            this.exampleTimer = Math.max(0, this.exampleTimer - 1);
        }


        if (this.getAttackTarget() != null){
            this.getAttackTarget().addPotionEffect(new EffectInstance(Effects.GLOWING, 15, 255));
        }



        if (isSwingInProgress){

            this.updateArmSwingProgress();

        }

//        if (!this.world.isRemote()){
//
//            System.out.println("ms " + this.moveStrafing);
//            System.out.println("mf " + this.moveForward);
//
//        }
        super.livingTick();
    }

    @Override
    public void setMoveStrafing(float amount) {
        if (getAttackTarget() == null){
            this.moveStrafing = 0;

        } else {
            super.setMoveStrafing(amount);

        }
    }

    /**
     * CALLED BY MOB ENTITY IN LIVING TICK WHEN AN ITEM IS DROPPED NEARBY
     */

    protected void updateEquipmentIfNeeded(ItemEntity droppedItem) {
            
        //The item on the ground
        ItemStack droppedStack = droppedItem.getItem();
        //The Slot that it should go in
        EquipmentSlotType equipmentslottype = getSlotForItemStack(droppedStack);
        //The item we currently have in that slot
        ItemStack currentItem = this.getItemStackFromSlot(equipmentslottype);

        ItemStack currentItem2 = armorInventory.get(equipmentslottype.getIndex());


        //IF THIS  IS A KNOWN PIECE OF EQUIPMENT (TOOLS ARMOUR)
        if (ItemTags.getCollection().get(new ResourceLocation(FirstTestMod.MOD_ID, "villagertools")).contains(droppedItem.getItem().getItem())){

            //Mob Entity has func for this, checks which item does/blocks more damage
            boolean newItemIsBetter = this.shouldExchangeEquipment(droppedStack, currentItem, equipmentslottype);

            if (newItemIsBetter) {

                this.entityDropItem(currentItem, 0.5f);

                this.setItemStackToSlot(equipmentslottype, droppedStack);

                this.onItemPickup(droppedItem, droppedItem.getItem().getCount());

                droppedItem.remove();

                armorInventory.set(equipmentslottype.getIndex(),droppedStack);

                System.out.println("Setting " + droppedStack.getItem().getRegistryName() + " to replace" + currentItem2.getItem().getRegistryName());


            } else {

                //PLAY GRUNT SOUND

            }

        } else {


            int emptySlot = -1;
            if (!isInventoryFull()){
                //LOOK FOR A STACK OF THE SAME ITEM SOMEWHERE
                for(int i = 0; i < this.mainInventory.getSizeInventory(); ++i) {

                    ItemStack itemStackInSlot = mainInventory.getStackInSlot(i);


                    if (itemStackInSlot.getItem() == droppedStack.getItem() && itemStackInSlot.getCount() < itemStackInSlot.getItem().getItemStackLimit(itemStackInSlot)) {


                        this.onItemPickup(droppedItem, droppedItem.getItem().getCount());

                        //INCREASE THE SLOT SIZE BY 1
                        mainInventory.setInventorySlotContents(i,new ItemStack(itemStackInSlot.getItem(), itemStackInSlot.getCount() + droppedStack.getCount()));

                        droppedItem.remove();

                        /*
                        System.out.println("-----");
                        System.out.println("There are " + mainInventory.getStackInSlot(i).getCount() + " " + itemStackInSlot.getItem().getRegistryName() + "s in this slot");
                        System.out.println("is the same item? " + (itemStackInSlot.getItem() == droppedStack.getItem()));
                        System.out.println("Max stack for this item is "+ itemStackInSlot.getItem().getItemStackLimit(itemStackInSlot));
                        */

                        return;

                    } else if (itemStackInSlot.isEmpty()) {
                        emptySlot = i;
                    }



                }
                //IF WE FOUND AN EMPTY SLOT PUT IT THERE
                if (emptySlot != -1){

                    this.onItemPickup(droppedItem, droppedItem.getItem().getCount());

                    //INCREASE THE SLOT SIZE BY 1
                    mainInventory.setInventorySlotContents(emptySlot,droppedStack);

                    droppedItem.remove();

                    return;
                }

            } else {
               //INVENTORY FULL
                // PLAY GRUNT SOUND
            }



        }

    }
    /**
     * Attack the specified entity using a ranged attack.
     */
    public void attackEntityWithRangedAttack(LivingEntity target, float distanceFactor) {
        ItemStack itemstack = this.findAmmo(this.getHeldItem(ProjectileHelper.getHandWith(this, Items.BOW)));
        AbstractArrowEntity abstractarrowentity = this.fireArrow(itemstack, distanceFactor);
        if (this.getHeldItemMainhand().getItem() instanceof net.minecraft.item.BowItem)
            abstractarrowentity = ((net.minecraft.item.BowItem)this.getHeldItemMainhand().getItem()).customeArrow(abstractarrowentity);
        double d0 = target.getPosX() - this.getPosX();
        double d1 = target.getPosYHeight(0.3333333333333333D) - abstractarrowentity.getPosY();
        double d2 = target.getPosZ() - this.getPosZ();
        double d3 = (double) MathHelper.sqrt(d0 * d0 + d2 * d2);
        abstractarrowentity.shoot(d0, d1 + d3 * (double)0.2F, d2, 1.6F, (float)(14 - this.world.getDifficulty().getId() * 4));
        this.playSound(SoundEvents.ENTITY_SKELETON_SHOOT, 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
        this.world.addEntity(abstractarrowentity);
    }

    /**
     * Fires an arrow
     */
    protected AbstractArrowEntity fireArrow(ItemStack arrowStack, float distanceFactor) {
        return ProjectileHelper.fireArrow(this, arrowStack, distanceFactor);
    }


    @Override
    protected void registerData() {
        super.registerData();
        this.getDataManager().register(ANIMAL_MODE, 0);
        this.getDataManager().register(GUARDING_POSITION, BlockPos.ZERO);
    }


    @Override
    public boolean processInteract(PlayerEntity player, Hand hand) {

        if (hand == Hand.MAIN_HAND){

            this.setTamedBy(player);

            if (getAnimalMode() == 1){

                setAnimalMode(0);

            } else {

                setGuardingPosition(this.getPosition());
                setAnimalMode(1);

                player.world.setBlockState(this.getGuardingPosition().down(), Blocks.RED_WOOL.getDefaultState());

            }
        }

        updateGoalData();
        addProperGoalSet();

        return true;
    }

    @Override
    public void onCollideWithPlayer(PlayerEntity entityIn) {
        super.onCollideWithPlayer(entityIn);

        for(int i = 0; i < this.mainInventory.getSizeInventory(); ++i) {

            if (!this.mainInventory.getStackInSlot(i).isEmpty()){
                this.entityDropItem(this.mainInventory.getStackInSlot(i));
                mainInventory.removeStackFromSlot(i);
            }
        }

    }

    public void addProperGoalSet(){

        if (getAnimalMode() == 0){
            //FOLLOW MODE
            this.goalSelector.removeGoal(moveToBlockPosGoal);
            this.goalSelector.removeGoal(meleeAttackWithSpeedGoal);
            this.goalSelector.removeGoal(rangedVillagerBowAttackGoal);
            this.targetSelector.removeGoal(NATInRangeGoal);
            this.targetSelector.removeGoal(hurtByTargetNoReinforcementsGoal);

            this.goalSelector.addGoal(2, testNavigatorGoal);
            //this.goalSelector.addGoal(2, mineNearestBlockGoal);
            //this.goalSelector.addGoal(3, mineNearestBlockGoal2);
            this.goalSelector.addGoal(4, followOwner);
            //this.goalSelector.addGoal(5, waterAvoidRandomWalkingGoal);

        } else {
            //GUARDING MODE

            this.goalSelector.removeGoal(followOwner);
           // this.goalSelector.removeGoal(mineNearestBlockGoal);
            //this.goalSelector.removeGoal(mineNearestBlockGoal2);
            //this.goalSelector.removeGoal(waterAvoidRandomWalkingGoal);

            this.goalSelector.removeGoal(testNavigatorGoal);
            this.targetSelector.addGoal(1, hurtByTargetNoReinforcementsGoal);
            this.targetSelector.addGoal(2, NATInRangeGoal);
            this.goalSelector.addGoal(2, meleeAttackWithSpeedGoal);
            this.goalSelector.addGoal(2,rangedVillagerBowAttackGoal);
            this.goalSelector.addGoal(3, moveToBlockPosGoal);



        }
    }
    public void updateGoalData(){

        if (getAnimalMode() == 1){

            System.out.println("Telling the goals where guarding position is" + getGuardingPosition());

            this.moveToBlockPosGoal.setDestinationPos(getGuardingPosition());
            this.NATInRangeGoal.setGuardingPos(getGuardingPosition());


        } else {
            //UPDATE ANY DATA NEEDED FOR FOLLOW MODE


        }
    }

    /**
     * Damages armor in each slot by the specified amount.
     */

    public void damageArmor(float damage) {
        System.out.println("Trying to damage armour");
        if (!(damage <= 0.0F)) {
            damage = damage / 4.0F;
            if (damage < 1.0F) {
                damage = 1.0F;
            }

            for(int i = 0; i < this.armorInventory.size(); ++i) {
                ItemStack itemstack = this.armorInventory.get(i);
                if (itemstack.getItem() instanceof ArmorItem) {
                    int j = i;
                    itemstack.damageItem((int)damage, this, (p_214023_1_) -> {
                        p_214023_1_.sendBreakAnimation(EquipmentSlotType.fromSlotTypeAndIndex(EquipmentSlotType.Group.ARMOR, j));
                    });
                }
            }

        }
    }
    public int getAnimalMode(){return this.getDataManager().get(ANIMAL_MODE);}
    public void setAnimalMode(int mode){ this.getDataManager().set(ANIMAL_MODE, mode); }
    public void setGuardingPosition(BlockPos pos){this.getDataManager().set(GUARDING_POSITION, pos); }
    public BlockPos getGuardingPosition(){return this.getDataManager().get(GUARDING_POSITION);}
    public boolean isInventoryFull(){
        boolean inventoryFull = true;

        //CHECK IF OUR INVENTORY IS FULL
        for(int i = 0; i < this.mainInventory.getSizeInventory(); i++) {
            if (mainInventory.getStackInSlot(i).isEmpty()){
                inventoryFull = false;
            }
        }

        return inventoryFull;
    }

    public void readAdditional(CompoundNBT compound) {

        System.out.println("Im READING with " + this.goalSelector.getRunningGoals() + " goals right now");
        super.readAdditional(compound);

        System.out.println("Reading Compounds");

        //GUARDING POSITION
        if (compound.contains("GUARDING_POSITION")){

            int[] gpArrray = compound.getIntArray("GUARDING_POSITION");


            BlockPos constructedGuardingPos = new BlockPos(gpArrray[0],gpArrray[1],gpArrray[2]);
            System.out.println("Found guarding position in here" + constructedGuardingPos);
            setGuardingPosition(constructedGuardingPos);
        }

        //ANIMAL MODE
        int mode = compound.getInt("AnimalMode");
        setAnimalMode(mode);
        System.out.println("We were in mode " + mode);

        //INVENTORY
        if (compound.contains("Inventory", 10) ){
            System.out.println(compound.getList("Inventory", 10).size());
        }
        ListNBT listnbt = compound.getList("Inventory", 10);

        for(int i = 0; i < listnbt.size(); ++i) {
            ItemStack itemstack = ItemStack.read(listnbt.getCompound(i));
            if (!itemstack.isEmpty()) {
                System.out.println("Adding" + itemstack);
                this.mainInventory.addItem(itemstack);
            }
        }

        updateGoalData();
        addProperGoalSet();

    }
    public void writeAdditional(CompoundNBT compound){

        System.out.println("Im writing with " + this.goalSelector.getRunningGoals().count() + " goals right now");
        super.writeAdditional(compound);

        System.out.println("Writing Compounds");

        //SAVE THE MODE
        compound.putInt("AnimalMode", this.getAnimalMode());

        //SAVE THE GUARDING POSITION
        if (getGuardingPosition() != BlockPos.ZERO){
            BlockPos GP = getGuardingPosition();
            int[] guardingPosAsArray = {GP.getX(),GP.getY(),GP.getZ()};
            compound.putIntArray("GUARDING_POSITION",guardingPosAsArray);
        }

        //SAVE INVENTORY
        ListNBT listnbt = new ListNBT();
        for(int i = 0; i < this.mainInventory.getSizeInventory(); ++i) {
            ItemStack itemstack = this.mainInventory.getStackInSlot(i);
            if (!itemstack.isEmpty()) {
                listnbt.add(itemstack.write(new CompoundNBT()));
            }
        }

        compound.put("Inventory", listnbt);

    }

}

Β 

Edited by Speedy1000
Posted
17 hours ago, ChampionAsh5357 said:
Quote

You can check that with the debug hotkeys.

Yes I've looked at my entity through f3+B view to see the bounding box but everything is normal there, it's the same size as the zombie's hitbox.

Quote

If you want to show us the actual goal you written, it would be easier to find the solution.

As I said, this problem happens with ANY call of "tryToMoveToXYZ()" so it's nothing to do with my goal's code. Just wondering if someone can provide insight to how the navigator decides that it has reached its destination, because that's happening 1 block early.

Β 

Posted

Hey,

Β 

Lets make simple things to test complex things:

Β 

Create a single player world, customized to be superflat (this way,Β nothing will hinder you)

Enter creative mode, put your specific block anywhere (write down the block positions)

Put a breakpoint somewhere in the code to stop when the mod gets the goal to that block

Spawn your mob a few blocks near these block

At the breakpoint, watch the variable that have the final destination position, this must be the same coords of the block!Β  (see if rounding problems is occuring here).

Β 

Good luck.

Β 

†GnR† Slash

can one man truly make a difference?

Posted (edited)

After doing some more testing I've realized that every single time I place the target block (orange wool in this case) on the same Y level as my entity, it stops one block before.

Β 

However, if I place it above or below the Y level that the entity is currently on, it perfectly walks to it and arrives directly on top of it.

Β 

*Also if I place the block exactlyΒ diagonal to the entity it works, no matter what the Y level. As soon as the entity has to approach the destination from one of it's sides it can't do it.

Β 

There must be some issue it's having setting a path that is one block away. I've tried changing the entity's width (which would change the navigators "maxDistanceToWaypoint") but that doesn't make a noticeable difference. Any thoughts on why this might be happening? I've made a flat grass world for these tests and have many debug messages which all indicate that the "targetPosition" is indeed the orange wool, however the last point of the current path (getFinalPathPoint()) is actually one block before; where the entity ends up arriving.

Edited by Speedy1000
New discovery
Posted (edited)

Β 

On 6/24/2020 at 4:26 PM, poopoodice said:

I'm not so sure but I just have a quick look in PathNavigatorΒ func_225464_a line 138, it seems like the destination is extended to an 3x3 area and I think that might be the issue

is this incorrect or not related?

Edited by poopoodice
Posted
13 hours ago, poopoodice said:

Β 

is this incorrect or not related?

I had a look at that line and figured out that it's creating that region around the players position, still I guess it could be the problem but that wouldn't explain why it's working sometimes and not others.

Posted

I wonder if this has to do with blocks' position is the lower North West corner (not the center).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.Β  If you think this is the case, JUST REPORT ME.Β  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

Β 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

Β 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

HUGE UPDATE!πŸ˜€

Β 

Okay so it turns out the issue is clearly do with the second argument in "getPathToPosition()". The default value is 1, (which finds a path to one block before the target)Β but when I set it to 0 it finds a path exactlyΒ to the target!Β 

Β 

❌So instead of using 

this.creature.getNavigator().tryMoveToXYZ

Β 

βœ”οΈI'm usingΒ  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β  Β Β πŸ‘‡

Path testPath = this.creature.getNavigator().getPathToPos(destinationBlock, 0);
this.creature.getNavigator().setPath(testPath, 1.0f);

Β 

and it works! As of now this is a working solution, I'll keep this updated if I find a problem with it later on.

Edited by Speedy1000
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