Posted June 24, 20205 yr I have found the function to damage a item but am unable to figure out what all the arguments mean and what to put in some of them. My progress so far: event.getPlayer().getHeldItem(event.getHand()).damageItem(1, event.getPlayer(), ???? ); I am unsure what to put for the last argument. Any help will be greatly appreciated, sccreeper.
June 24, 20205 yr event.getPlayer().getHeldItem(event.getHand()).damageItem(1, event.getPlayer(), Consumer -> { event.getPlayer().sendBreakAnimation(event.getHand()); Edited June 24, 20205 yr by DevTech
June 25, 20205 yr 7 hours ago, DevTech said: event.getPlayer().getHeldItem(event.getHand()).damageItem(1, event.getPlayer(), Consumer -> { event.getPlayer().sendBreakAnimation(event.getHand()); I would suggest to not post copy-passable code without explaining them, as others might copy it and not understand what it does The consumer is invoked if the item breaks due to that damageItem (aka. if the durability is 0). In the example DevTech provided above, the server will tell the client to play the item breaking animation if the item breaks. Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.