Posted June 26, 20205 yr Just like on this image, thanks for help! @Override public BlockRenderType getRenderType(BlockState state) { return BlockRenderType.MODEL; } public boolean isSolid() { return false; } public boolean isFullCube(BlockState state) { return false; } public boolean isOpaqueCube(BlockState state) { return false; } public boolean isSimpleFullBlock(BlockState state, BlockView blockView_1, BlockPos blockPos_1) { return false; } public boolean isTranslucent(BlockState blockState_1, BlockView blockView_1, BlockPos blockPos_1) { return true; } Edited July 19, 20205 yr by Kikoz misspelling
July 19, 20205 yr Author I have tried this too, but still nothing.. RenderType cutout = RenderType.getCutout(); RenderTypeLookup.setRenderLayer(BlockList.special_sign, cutout);
July 19, 20205 yr Author Oh okay so when I have a VoxelShape that is 0.0D, 0.0D, 0.0D, 16.0D, 8.0D, 16.0D, then it makes it a solid block, after I changed the 16.0 to 14.0 it works fine.. Issue closed for me.
July 19, 20205 yr You should use a voxel shape that as closely matches your model as possible. Your model appears to be only 1 pixel thick in either the X or Z direction, aligned to the center of the block. So your voxel shape should be more like (0,0,7.5) to (16, 0, 8.5). Edited July 19, 20205 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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