Posted July 1, 20205 yr world.addParticle(ParticleTypes.EXPLOSION, x, y, z, 3, 3, 3); Obviously the game doesn't know which block I am referring to when I call ParticleTypes.EXPLOSION so how do I specify that I want the explosion particle for glass?
July 1, 20205 yr the explosion particle is not the explosion particle you are thinking 😛 you need to create an instance of BlockParticleData and pass it into the first arg
July 1, 20205 yr Author 9 minutes ago, poopoodice said: the explosion particle is not the explosion particle you are thinking 😛 you need to create an instance of BlockParticleData and pass it into the first arg Ah ok, could you send an example of the arguments and methods I have to use for that?
July 1, 20205 yr Author 7 minutes ago, Nicholas Hammond said: Ah ok, could you send an example of the arguments and methods I have to use for that? Nvm, I got it. world.addParticle(new BlockParticleData(ParticleTypes.BLOCK, Blocks.GLASS.getDefaultState()), x, y, z, 3, 3, 3); How do I change the particle range though? Because what I have right now is that the particles spawn when you hit an enemy but the cloud size is too small to see.
July 1, 20205 yr Author 1 hour ago, Nicholas Hammond said: Nvm, I got it. world.addParticle(new BlockParticleData(ParticleTypes.BLOCK, Blocks.GLASS.getDefaultState()), x, y, z, 3, 3, 3); How do I change the particle range though? Because what I have right now is that the particles spawn when you hit an enemy but the cloud size is too small to see. I fixed the issue. The dependencies I was using carried over the World variable and I believe the issue with that is that it didn't render the particles server side, so I casted the world variable into ServerWorld and its corresponding spawnParticles method and it worked!
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.