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Posted

I am working on some source code which calls this method, but I can't seem to find the parent class of updateTick(). I am wondering where I could find it, or if someone else could shed some light on its use.

 

Welp, I found it in net.minecraft.block.Block

updateTick is a function, not a class.

 

Depending on what object type you're dealing with, this function will be called at different intervals.

 

Entities get it called 20 times a second (once per tick) blocks will be called at different intervals (either randomly per block or on a schedule, as determined by world.scheduleUpdateTick(x, y, z, blockID, delayInTicks)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

What decides whether a block is called randomly or on a schedule?

 

The block is a custom block.

What decides whether a block is called randomly or on a schedule?

 

this.setTickRandomly(true)

or

world.scheduleBlockUpdate(x, y, z, blockID, dealy)

 

NOTE:

scheduleBlockUpdate is a first-in-only-served.  Doesn't matter what the delay is, calling another scheduled update on the same location will get ignored.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

If a block is retrieved, would it be bad practice to manually call updateTick() on it?

If a block is retrieved, would it be bad practice to manually call updateTick() on it?

 

Directly?  Probably.  You should either cause a neighbor update (world.setBlock(x, y, z, block, meta, 3) <-- the 3 is the important bit) or use world.scheduleBlockUpdate and pass either 1 or 0 ticks (preferably 1, but if you know that it's not going to trigger an excessive number of changes, you can pass a 0; redstone wire is effectively a 0).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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