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Posted

So, I'm trying to use findNearest (one that returns BlockPos of a structure) function in my create() method of my custom StructurePiece class and don't know the way I can get the instance of the World for that findNearest function

Can anyone help?

Posted

Hi

Where is your StructurePiece create() method called from?

For events and pretty much any other method you can attach your code to, there is nearly always an object available which has the relevant world in it.

-TGG

 

Posted

This create() method is a part of a Piece extends TemplateStructurePiece class, which is called in my init() method through this.components.add method, maybe I should put a code here?

Here's my structure piece code:

package com.alicrack.thebackrooms.world.structures;

import java.util.List;
import java.util.Random;

import com.alicrack.thebackrooms.TheBackrooms;

import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.client.MinecraftGame;
import net.minecraft.command.CommandSource;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.Mirror;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.math.MutableBoundingBox;
import net.minecraft.world.IWorld;
import net.minecraft.world.World;
import net.minecraft.world.dimension.DimensionType;
import net.minecraft.world.gen.ChunkGenerator;
import net.minecraft.world.gen.Heightmap;
import net.minecraft.world.gen.feature.NoFeatureConfig;
import net.minecraft.world.gen.feature.structure.IStructurePieceType;
import net.minecraft.world.gen.feature.structure.StructurePiece;
import net.minecraft.world.gen.feature.structure.TemplateStructurePiece;
import net.minecraft.world.gen.feature.template.BlockIgnoreStructureProcessor;
import net.minecraft.world.gen.feature.template.PlacementSettings;
import net.minecraft.world.gen.feature.template.Template;
import net.minecraft.world.gen.feature.template.TemplateManager;

public class CornerThreeExitsPiece {
	public static ResourceLocation x;
	
	public static class Piece extends TemplateStructurePiece {
		
		
		public Piece(TemplateManager templateMgr, CompoundNBT nbt) {
			super(TheBackrooms.CORNER_THREE_EXITS_PIECE, nbt);
			this.setupTemplate(templateMgr);
		}

		public Piece(TemplateManager templateMgr, ResourceLocation resLoc, BlockPos blockPos, Rotation rot, int offsetY) {
			super(TheBackrooms.CORNER_THREE_EXITS_PIECE, 0);
			x = resLoc;
			this.templatePosition = new BlockPos(blockPos.getX(), blockPos.getY() - offsetY, blockPos.getZ());
			this.setupTemplate(templateMgr);
		}
		
		public Piece(TemplateManager templateMgr, IStructurePieceType type, BlockPos blockPos, Rotation rot, int offsetY) {
			super(type, 0);
			this.templatePosition = new BlockPos(blockPos.getX(), blockPos.getY() - offsetY, blockPos.getZ());
			this.setupTemplate(templateMgr);
		}
		
		
		
		

		private void setupTemplate(TemplateManager templateMgr) {
	         Template template = templateMgr.getTemplateDefaulted(x);
	         PlacementSettings placementsettings = (new PlacementSettings())
	        		 	.setMirror(Mirror.NONE)
	        		 	.setCenterOffset(BlockPos.ZERO)
	        		 	.addProcessor(BlockIgnoreStructureProcessor.STRUCTURE_BLOCK);
	         this.setup(template, this.templatePosition, placementsettings);
		}
		
		@Override
		public boolean create(IWorld worldIn, ChunkGenerator<?> chunkGenIn, Random rand, MutableBoundingBox mutableBB, ChunkPos chunkPos) {
			
			PlacementSettings placementsettings = (new PlacementSettings()).setRotation(Rotation.NONE).setMirror(Mirror.NONE).setCenterOffset(BlockPos.ZERO).addProcessor(BlockIgnoreStructureProcessor.STRUCTURE_BLOCK);
			BlockPos blockpos1 = this.templatePosition.add(Template.transformedBlockPos(placementsettings, new BlockPos(3, 0, 0)));
			int strucHeight = worldIn.getHeight(Heightmap.Type.WORLD_SURFACE_WG, blockpos1.getX(), blockpos1.getZ());
			CornerThreeExitsStructure cornerStructure = new CornerThreeExitsStructure(NoFeatureConfig::deserialize);
			//problem
			World w = null;
			//problem
			TheBackrooms.LOGGER.info("WORLD:"+ w);
			TheBackrooms.LOGGER.info(cornerStructure.findNearest(w, chunkGenIn, blockpos1, 32, false));
			this.templatePosition = this.templatePosition.add(0, strucHeight, 0);
			boolean superReturn = super.create(worldIn, chunkGenIn, rand, mutableBB, chunkPos);
			
			
			
			return superReturn;
		}

		
		
	
		
		
		@Override
		protected void handleDataMarker(String function, BlockPos pos, IWorld worldIn, Random rand,
				MutableBoundingBox sbb) {
			// TODO Auto-generated method stub
			
		}
		
		}
	}

And here's my CustomStructure class:

package com.alicrack.thebackrooms.world.structures;

import java.util.List;
import java.util.Random;
import java.util.function.Function;

import com.alicrack.thebackrooms.TheBackrooms;
import com.alicrack.thebackrooms.init.BiomeInit;
import com.mojang.datafixers.Dynamic;

import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.math.MutableBoundingBox;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.BiomeManager;
import net.minecraft.world.gen.ChunkGenerator;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.NoFeatureConfig;
import net.minecraft.world.gen.feature.structure.ScatteredStructure;
import net.minecraft.world.gen.feature.structure.Structure;
import net.minecraft.world.gen.feature.structure.StructurePiece;
import net.minecraft.world.gen.feature.structure.StructureStart;
import net.minecraft.world.gen.feature.template.TemplateManager;

public class CornerThreeExitsStructure extends Structure<NoFeatureConfig> {

	public static int worldX, worldZ;
	
	public CornerThreeExitsStructure(Function<Dynamic<?>, ? extends NoFeatureConfig> configFactoryIn) {
		super(configFactoryIn);
		// TODO Auto-generated constructor stub
		
	}

	@Override
	public IStartFactory getStartFactory() {
		// TODO Auto-generated method stub
		return CornerThreeExitsStructure.Start::new;
	}

	@Override
	public String getStructureName() {
		// TODO Auto-generated method stub
		return TheBackrooms.CORNER_THREE_EXITS_LOCATION.toString();
	}

	@Override
	public int getSize() {
		// TODO Auto-generated method stub
		return 2;
	}
	
	

	 public static class Start extends StructureStart{

		
		 
		
		 
		 
		public Start(Structure<?> p_i225876_1_, int p_i225876_2_, int p_i225876_3_, MutableBoundingBox p_i225876_4_,
				int p_i225876_5_, long p_i225876_6_) {
			super(p_i225876_1_, p_i225876_2_, p_i225876_3_, p_i225876_4_, p_i225876_5_, p_i225876_6_);
			// TODO Auto-generated constructor stub
		}

		@Override
		public void init(ChunkGenerator<?> generator, TemplateManager templateManagerIn, int chunkX, int chunkZ,
				Biome biomeIn) {
			 worldX = chunkX * 16;
			 worldZ = chunkZ * 16;
			
			BlockPos blockpos = new BlockPos(worldX, 1, worldZ);
			
			
			this.components.add(new CornerThreeExitsPiece.Piece (templateManagerIn, TheBackrooms.JEDEN_BOTTOM_LOCATION, blockpos, Rotation.NONE, 1));
			
			this.recalculateStructureSize();
		
		}
		
		
		 
	 }
	 
	 


	@Override
	public boolean canBeGenerated(BiomeManager biomeManagerIn, ChunkGenerator<?> generatorIn, Random randIn, int chunkX,
			int chunkZ, Biome biomeIn) {
		// TODO Auto-generated method stub

		return true;
		
	}
	
}

 

Posted
2 hours ago, Alicrack said:

public boolean create(IWorld worldIn

Uh...

Its not a World, but it still has all the info you should need.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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