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Posted

I'm not very good with nbt tags, so can someone tell me what I'm doing wrong. I'm trying to make my tile entity to store some values a liquid stack and an ItemStack. For testing reasons, I've omitted the liquidstack and itemstack.

Here's the nbt stuff

 

@Override

public void readFromNBT(NBTTagCompound data)

    {

        super.readFromNBT(data);

        this.setType(data.getString("Type"), data.getInteger("Radius"), data.getInteger("Capacity"));

    }

 

@Override

public void writeToNBT(NBTTagCompound data) {

super.writeToNBT(data);

data.setDouble("energy", this.energy);

 

 

data.setString("Type", this.type.getType());

data.setInteger("Radius", this.type.getRange());

data.setInteger("Capacity", this.type.getCapacity());

}

 

Posted

It's just not saving or loading, no error.

 

It's because of a client-server disparity.

 

You need to send a datapacket to all players with the information.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Try adding something like this in your write to NBT data and wherever else you try to set NBT.

if (stack.stackTagCompound == null)
{
stack.setTagCompound(new NBTTagCompound());

//insert NBT set thingies here
}

 

I know I had trouble whenever the stackTagCompound equaled null and I tried to read it the game would crash. I'm not sure if that's your problem, but it's worth a shot.

Posted
game would crash

 

He is not having that problem and I know it is an unhelpful suggestion as the problem he is actually having I've dealt with before.  The client can't load the data values from the save (because it's a client) but the server isn't sending the info because he hasn't told it to.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

So how exactly would you tell the server to send the info?

"Thinking that coding is the nerdy IT guy at work rebooting your computer is like thinking that music is what happens when the piano tuner comes round." - Ed Rex

Posted

it's even simpler than that, in my code i just do this:

@Override
public void onDataPacket(INetworkManager net, Packet132TileEntityData pkt)
{
	NBTTagCompound tag = pkt.customParam1;
	this.readFromNBT(tag);
}

@Override
public Packet getDescriptionPacket()
{
	NBTTagCompound tag = new NBTTagCompound();
	this.writeToNBT(tag);
	return new Packet132TileEntityData(xCoord, yCoord, zCoord, 0, tag);
}

 

just put that into your TileEntity class, this gets called every time the block is marked for an update and automatically passes it from the server to the client.

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