Posted June 7, 201312 yr Hey there, I am pretty new to modding... Ok, I tell a lie... I am a total noob at modding. This is my first ever mod, and so far I haven't encountered any issues. But here is the problem(s) the second one isn't a must, but the first one is pretty vital Ok, so I have my mob, named dragoone, which is a scaled down Enderdragon, which spawns in hilly biomes at night. I have the model working, not tested out the natural spawning yet, but if I encounter an issue with it then I will returneth to the forums. But here is the issue. The mob doesn't have a texture. Now I am using a custom enderdragon texture file for the dragoone, but when I set the path to the file using: this.texture = "/Minecraft/src/jordsta95/Mod/dragoone.png"; the texture doesn't appear on the mob. Am I doing something wrong with that? The other issue is getting the mob to drop a custom item. The item is called DragonScale and is located in my main java file (Everything_and_More_Mod). But I have been unable to get the mob to drop any item, whether it be an item that I have added or a vanilla item. Here is the code I have used, on guidance from a tutorial: protected int getDropItemId(){ return Everything_and_More_Mod.DragonScale.itemID; Any help would be great Thanks -Jordan Why bother?
June 7, 201312 yr Well, for the texture + model, are you using minecraft's enderdragon model? If not, I'd recommend using techne and creating your own texture, it would probably be easier. If not, then the texture might not be the right size for the model.
June 7, 201312 yr Author I added the texture in Techne, it isn't the enderdragon's file as the mob I am adding is smaller... but it is the same model Why bother?
June 7, 201312 yr I set the path to the file using: this.texture = "/Minecraft/src/jordsta95/Mod/dragoone.png"; Assuming that the "this.texture" is actually being used by the renderer (tip: not always) then you need to specify the source like this: this.texture = "/jordsta95/Mod/dragoone.png"; Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 7, 201312 yr Author Still didn't work The file is located here: C:\Users\UKGC\Desktop\Mod\MCP\src\minecraft\jordsta95\Mod with the filename: dragoone.png If that helps. Why bother?
June 7, 201312 yr Does it plaster the entity with "texture missing", or is the entity invisible? BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 7, 201312 yr Can I see the Render code? Perhaps it is faulty. BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 7, 201312 yr Author package jordsta95.Mod; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.util.MathHelper; public class RenderDragoone extends RenderLiving{ protected ModelDragoone model; public RenderDragoone(ModelDragoone par1ModelBase, float par2) { super(par1ModelBase, par2); model = par1ModelBase; } public RenderDragoone(ModelBase par1ModelBase, float par2) { super(par1ModelBase, par2); } public void renderDragoone(EntityDragoone par1EntityDragoone, double par2, double par4, double par6, float par8, float par9) { super.doRenderLiving(par1EntityDragoone, par2, par4, par6, par8, par9); } public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) { this.renderDragoone((EntityDragoone)par1EntityLiving, par2, par4, par6, par8, par9); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderDragoone((EntityDragoone)par1Entity, par2, par4, par6, par8, par9); } } ------------------ ^ That is the render file v Is the Entity file ------------------- package jordsta95.Mod; import net.minecraft.entity.Entity; import net.minecraft.entity.EnumCreatureAttribute; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityDragoone extends EntityMob { public EntityDragoone(World par1World) { super(par1World); this.texture = "/jordsta95/Mod/dragoone.png"; this.moveSpeed = 0.4F; this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityPlayer.class, this.moveSpeed, false)); this.tasks.addTask(2, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(3, new EntityAIWander(this, this.moveSpeed)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, true)); } public int getTotaledArmourValue() { return 0; } public void onLivingUpdate() { if (this.worldObj.isDaytime() && !this.worldObj.isRemote) { float f = this.getBrightness(1.0F); if (f > 0.5F && this.rand.nextFloat() * 30.0F < (f - 0.4F) * 2.0F && this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ))) { boolean flag = true; ItemStack itemstack = this.getCurrentItemOrArmor(4); if (itemstack != null) { if (itemstack.isItemStackDamageable()) { itemstack.setItemDamage(itemstack.getItemDamageForDisplay() + this.rand.nextInt(2)); if (itemstack.getItemDamageForDisplay() >= itemstack.getMaxDamage()) { this.renderBrokenItemStack(itemstack); this.setCurrentItemOrArmor(4, (ItemStack)null); } } flag = false; } if (flag) { this.setFire(; } } } if (this.worldObj.isRemote && this.getSkeletonType() == 1) { this.setSize(0.72F, 2.34F); } super.onLivingUpdate(); } private int getSkeletonType() { return 0; } protected boolean isAIEnabled() { return true; } @Override public int getMaxHealth() { return 30; } public int getAttackStrength(Entity par1Entity) { return 6; } public EnumCreatureAttribute getCreatureAtrribute() { return EnumCreatureAttribute.UNDEAD; } protected String getLivingSound() { return "mob.enderdragon.growl"; } protected String geHurtSound() { return "mob.enderdragon.hit"; } protected String getDeathSound() { return "mob.irongolem.death"; } protected void playStepSound(int par1, int par2, int par3, int par4){ this.worldObj.playSoundAtEntity(this, "mob.enderdragon.wings", 0.3F, 1.0F); } protected int getDropItemId(){ return Everything_and_More_Mod.DragonScale.itemID; } } Why bother?
June 7, 201312 yr I think I see your problem, on your texture file- you typed "/jordsta95/Mod/dragoone.png" instead of "\jordsta95\Mod\dragoone.png" see if that works.
June 7, 201312 yr Hm.... are you sure that everything is spelled right in the picture location and on the picture? (Sorry if this sounds stupid).
June 7, 201312 yr Author What do you mean? As in the file is called dragoone.png? If that is the question, then yes is the answer Why bother?
June 7, 201312 yr /facedesk. I think I just found it! Try and give it the entire file locations as in (C:Usernamehere/locationoffolder/foldername/picurename)
June 7, 201312 yr /facedesk. I think I just found it! Try and give it the entire file locations as in (C:Usernamehere/locationoffolder/foldername/picurename) Which will fail as soon as you try to distribute your mod. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 8, 201312 yr Author Ok I have the texture rendering now. Dunno what was wrong with it... the path I used is "/mob/dragoone.png" Just putting this in here because I am sure that someone else may have this error. So make sure not to capitalise the M on mob or it won't work... thanks for your help guys Why bother?
June 9, 201312 yr If the folder has a lowercase 'm', then no wonder. BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
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