Posted June 7, 201312 yr Hi guys, I have an entity. This entity should update on ticks ofc. Now the problem is that I want to use realtime, which means that I use System.currentTimeMillis(). I update my variable lastRecieved etc. It all works fine and stuff. The problem is that I don't want the counter to count up while the game is paused. So I thought: "I just let the entity receive some sort of notification (preferably through an Event) and turn the counter off on GamePause and back on, with a new time ofc, when the pause is over. But how can I do the trick? It seems like there is no event raised when the game is paused... neither when it is un-paused. Some tips from community? Thanks in advance Me
June 7, 201312 yr Now the problem is that I want to use realtime Just out of curiosity: Why? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 7, 201312 yr Author I want the mob to die on its own after he "counted" to 250 and I don't trust laggy minecraft... It's some sort of boss you have to kill fast because I don't set the life to 0 but I call this.setDead() (<- evil me). Btw the mob is registered with an updateFrequency of 3 for those of you who want to know
June 7, 201312 yr I'd think that, if Minecraft lags, your entity should lag with it. BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 7, 201312 yr I agree, or else if you get a major lag spike, it just killed your chance of killing that boss.
June 7, 201312 yr Author Hm, ok I see that point... O think I'll just do that. Though an answer would come in handy, you never know where you my need it.
June 7, 201312 yr Hm, ok I see that point... O think I'll just do that. Though an answer would come in handy, you never know where you my need it. If one doesn't exist, suggest it as a Forge hook on the Suggestions board. BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 7, 201312 yr True, maybe look at how minecraft sees when how when you pause the game minecraft saves the game.
June 7, 201312 yr I'd think that, if Minecraft lags, your entity should lag with it. This. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 7, 201312 yr I'd think that, if Minecraft lags, your entity should lag with it. This. Lag with the flow, my dear friend, lag with the flow. BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
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