Jump to content

[1.14.4/1.15.2] [Solved] Custom Biome/Structure/Feature Help


Recommended Posts

Posted (edited)

So I've successfully created my biome and have it spawn. The issue is that the biome is too large. But whatever value I set the scale variable to the biome never grows smaller (I even tried setting a negative number and the results were horrifying). The other issue is my biome spawns on the outskirts of deserts rather than the insides. I'm thinking of making my idea into a feature that spawns randomly in deserts instead, but is there any way to make a feature linked to a specific biome? I'd like to hear some feedback/sugesstions on this.

 

goal:

- Small mini feature/biome that spawns within deserts

- 20 to 60 blocks in diameter

- small to medium lake (depending on diameter) in center with grass blocks and vegetation surrounding it (palm trees, melons, flowers, etc)

- vegetation to be a vibrant green similar to what is found in jungles

 

code:

public class OasisBiome extends Biome {

	public OasisBiome() {
	      super((new Biome.Builder()).surfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.GRASS_DIRT_GRAVEL_CONFIG).precipitation(Biome.RainType.NONE).category(Biome.Category.DESERT).depth(-0.1F).scale(0.00F).temperature(0.95F).downfall(0.9F).waterColor(4159204).waterFogColor(329011).parent("desert"));

	      this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
	      this.addStructure(Feature.STRONGHOLD, IFeatureConfig.NO_FEATURE_CONFIG);
	      this.addStructure(Feature.VILLAGE, new VillageConfig("village/desert/town_centers", 6));
	      this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, Biome.createDecoratedFeature(Feature.LAKE, new LakesConfig(Blocks.WATER.getDefaultState()), Placement.WATER_LAKE, new LakeChanceConfig(4)));
	      this.addFeature(Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(WorldFeatures.PALM_TREE, IFeatureConfig.NO_FEATURE_CONFIG, Placement.COUNT_EXTRA_HEIGHTMAP, new AtSurfaceWithExtraConfig(1, 0.1F, 1)));
	      DefaultBiomeFeatures.addCarvers(this);
	      DefaultBiomeFeatures.addMonsterRooms(this);
	      DefaultBiomeFeatures.addStoneVariants(this);
	      DefaultBiomeFeatures.addOres(this);
	      DefaultBiomeFeatures.addSedimentDisks(this);
	      DefaultBiomeFeatures.addDefaultFlowers(this);
	      DefaultBiomeFeatures.func_222348_W(this);
	      DefaultBiomeFeatures.addExtraReedsPumpkinsCactus(this);
	      DefaultBiomeFeatures.addSprings(this);
	      DefaultBiomeFeatures.addDesertFeatures(this);
	      this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.RABBIT, 4, 2, 3));
	      this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
	      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
	      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
	      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 19, 4, 4));
	      this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 1, 1, 1));
	      
	      
	}

}

 

public class WorldGeneration {

	public static Biome OASIS = new OasisBiome();
	
	public static void registerBiome(Biome biome, int weight, BiomeType type, Type... types)
	{
		BiomeDictionary.addTypes(biome, types);
		BiomeManager.addBiome(type, new BiomeEntry(biome, weight));
		BiomeManager.addSpawnBiome(biome);
		BiomeProvider.BIOMES_TO_SPAWN_IN.add(biome);
	}
}

 

public static final DeferredRegister<Biome> BIOMES = new DeferredRegister<>(ForgeRegistries.BIOMES, Main.MOD_ID);
public static void setup()
	{
		BIOMES.register(FMLJavaModLoadingContext.get().getModEventBus());
  
      	WorldGeneration.registerBiome(WorldGeneration.OASIS, 5, BiomeType.DESERT, Type.DRY);

	}
  		public static final RegistryObject<Biome> OASIS_BIOME = BIOMES.register("oasis",  () -> WorldGeneration.OASIS);
}

 

Edited by killerjdog51
Posted

I'm not sure, but I heard that, since, like, minecraft 1.8 biome spawning respects temperature and humidity. So now taiga can't be spawned next to a desert, etc. You may try to set humidity less than in desert and a temperature higher than in it, so minecraft will be allowed to spawn a biome only in a center of big desert.

But I can't figure out, how would you achieve a guaranteed single lake generation in a biome, so I'd choose to create a feature.

Everything said above may be absolutely wrong. No rights reserved.

Posted
  On 7/15/2020 at 1:16 PM, Dzuchun said:

I'm not sure, but I heard that, since, like, minecraft 1.8 biome spawning respects temperature and humidity. So now taiga can't be spawned next to a desert, etc. You may try to set humidity less than in desert and a temperature higher than in it, so minecraft will be allowed to spawn a biome only in a center of big desert.

But I can't figure out, how would you achieve a guaranteed single lake generation in a biome, so I'd choose to create a feature.

Expand  

Is it possible to create another feature from a feature? Because I'd like palm trees and flowers to spawn around the lake/oasis. 

Posted
  On 7/15/2020 at 7:46 PM, killerjdog51 said:

Is it possible to create another feature from a feature?

Expand  

Wut? You mean, extend it? Generate another feature near randomly generated? Here is a class of my test structure:
 

public class TestStructure extends ScatteredStructure<NoFeatureConfig>{

    private static final int seedModifier = 2521523;
    private static final Random random = new Random(seedModifier);
    
    public TestStructure(Function<Dynamic<?>, ? extends NoFeatureConfig> configFactoryIn) {
        super(configFactoryIn);
    }

    @Override
    protected int getSeedModifier() {
        return seedModifier;
    }

    @Override
    public IStartFactory getStartFactory() {
        // TODO Auto-generated method stub
        return TestStructure.Start::new;
    }

    @Override
    public String getStructureName() {
        // TODO Auto-generated method stub
        return TestMod.TEST_STRUCTURE_PIECE_LOCATION.toString();
    }

    @Override
    public int getSize() {
        return 1;
    }
    
    public class Start extends StructureStart {

        public Start(Structure<?> structIn, int int_1, int int_2, MutableBoundingBox mutableBB, int int_3, long long_1) {
            super(structIn, int_1, int_2, mutableBB, int_3, long_1);
        }

        @Override
        public void init(ChunkGenerator<?> generator, TemplateManager templateManagerIn, int chunkX, int chunkZ, Biome biomeIn) {
            int worldX = chunkX * 16;
            int worldZ = chunkZ * 16;
            BlockPos blockpos = new BlockPos(worldX + random.nextInt(15), 0, worldZ + random.nextInt(15));
            this.components.add(new TestStructurePiece(templateManagerIn, TestMod.TEST_STRUCTURE_PIECE_LOCATION, blockpos, Rotation.randomRotation(random), 1));
            this.recalculateStructureSize();
        }
        
    }
}

(TestStructurePiece is a separate class, extending TemplateStructurePiece)

Take a look at init(....) method of Start subclass. I suspect, structure may consist of multiple pieces, that can be additionaly configured, rotated and placed. Here is TestStructurePiece class:
 

public class TestStructurePiece extends TemplateStructurePiece {

    public TestStructurePiece(TemplateManager templateMng, CompoundNBT nbt) {
        super(TestMod.TEST_STRUCTURE_PIECE, nbt);
        this.setupTemplate(templateMng);
    }

    public TestStructurePiece(TemplateManager templateMgr, ResourceLocation resLoc, BlockPos blockPos, Rotation rot, int offsetY) {
        super(TestMod.TEST_STRUCTURE_PIECE, 0);
        this.templatePosition = new BlockPos(blockPos.getX(), blockPos.getY() - offsetY, blockPos.getZ());
        this.setupTemplate(templateMgr);
    }

    private void setupTemplate(TemplateManager templateMgr) {
        Template template = templateMgr.getTemplateDefaulted(TestMod.TEST_STRUCTURE_PIECE_LOCATION);
        PlacementSettings placementsettings = (new PlacementSettings())
                .setRotation(Rotation.NONE)
                .setMirror(Mirror.NONE)
                .setCenterOffset(BlockPos.ZERO)
                .addProcessor(BlockIgnoreStructureProcessor.STRUCTURE_BLOCK);
        this.setup(template, this.templatePosition, placementsettings);
    }

    @Override
    public boolean func_225577_a_(IWorld worldIn, ChunkGenerator<?> chunkGenIn, Random rand,
            MutableBoundingBox mutableBB, ChunkPos chunkPos) {
        PlacementSettings placementsettings = (new PlacementSettings()).setRotation(Rotation.NONE)
                .setMirror(Mirror.NONE).setCenterOffset(BlockPos.ZERO)
                .addProcessor(BlockIgnoreStructureProcessor.STRUCTURE_BLOCK);
        BlockPos blockpos1 = this.templatePosition
                .add(Template.transformedBlockPos(placementsettings, new BlockPos(3, 0, 0)));
        int strucHeight = worldIn.getHeight(Heightmap.Type.WORLD_SURFACE_WG, blockpos1.getX(), blockpos1.getZ());
        this.templatePosition = this.templatePosition.add(0, strucHeight, 0);
        boolean superReturn = super.func_225577_a_(worldIn, chunkGenIn, rand, mutableBB, chunkPos);
        return superReturn;
    }

    @Override
    protected void handleDataMarker(String function, BlockPos pos, IWorld worldIn, Random rand,
            MutableBoundingBox sbb) {
        // No need

    }

}

Of course, I mostly copied it from some guide, and I don't really remember where from...

Yeah, TestMod.TEST_STRUCTURE_PIECE declaration:

TEST_STRUCTURE_PIECE = Registry.register(Registry.STRUCTURE_PIECE, TEST_STRUCTURE_PIECE_LOCATION,
                TestStructurePiece::new);

And "..._LOCATION" is a RecourceLocation of structure file (.nbt one)

Everything said above may be absolutely wrong. No rights reserved.

Posted

Would it be necessary to create a structure? I'll certainly look into how structure generation works, however my goal is to simply create a lake in the desert with vegetation (grass, flowers, and trees) spawning around it on the grass. 

Here's what I have so far, I generate a lake of water with dirt and grass surrounding it and then I set the chunk's biome to my custom Oasis biome. I was hoping that by doing that my tree features would just generate, but unfortunately that's not the case. At least it causes the Grass to be green though, which was the main point of the biome. 

 

package killerjdog51.biomeEnhancementsMod.world.gen.feature;

import java.util.Random;
import java.util.Set;
import java.util.function.Function;

import com.mojang.datafixers.Dynamic;

import killerjdog51.biomeEnhancementsMod.init.WorldGeneration;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.material.Material;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.math.MutableBoundingBox;
import net.minecraft.world.IWorld;
import net.minecraft.world.LightType;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.Biomes;
import net.minecraft.world.chunk.ChunkStatus;
import net.minecraft.world.gen.ChunkGenerator;
import net.minecraft.world.gen.GenerationSettings;
import net.minecraft.world.gen.IWorldGenerationReader;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.NoFeatureConfig;

public class OasisFeature extends Feature<NoFeatureConfig> {

	private static final BlockState AIR = Blocks.AIR.getDefaultState();
	private static final BlockState WATER = Blocks.WATER.getDefaultState();
  	private static final BlockState GRASS = Blocks.GRASS_BLOCK.getDefaultState();
  	private static final BlockState DIRT = Blocks.Dirt.getDefaultState();
  	private Static final BlockState SAND = Blocks.Sand.getDefaultState();
  
	private int size; 

	public OasisFeature(Function<Dynamic<?>, ? extends NoFeatureConfig> configFactoryIn)
	{
		super(configFactoryIn);
	}

	@Override
	public boolean place(IWorld worldIn, ChunkGenerator<? extends GenerationSettings> generator, Random rand, BlockPos pos, NoFeatureConfig config) {
		
		int x = pos.getX();
		int z = pos.getZ();
		size = 1 + rand.nextInt(3);
		
		while(pos.getY() > 65 && worldIn.isAirBlock(pos))
		{
	         pos = pos.down();
	      }
		
		while(!(worldIn.getLightFor(LightType.SKY, pos) > 0))
		{
			pos = pos.up();
		}
		
	      if (pos.getY() <= 65)
	      {
	         return false;
	      } else {
	    	  
	    	  ChunkPos chunkpos = new ChunkPos(pos);
	          if (!worldIn.getChunk(chunkpos.x, chunkpos.z, ChunkStatus.STRUCTURE_REFERENCES).getStructureReferences(Feature.VILLAGE.getStructureName()).isEmpty()) {
	             return false;
	          }
	          
	    	  for (int xPos = -(11*size); xPos <= (12*size); ++xPos)
		       {
		           for (int zPos = -(11*size); zPos <= (12*size); ++zPos)
		           {
		        	   for (int yPos = -(8*size); yPos <0; ++yPos)
		        	   {
			               if (xPos * xPos + zPos * zPos >= (11*(size*size)) && !worldIn.getBlockState(pos.add(xPos, yPos, zPos)).isSolid())
			               {
			                   return false;
			               }
		        	   }
		           }
		       }	  
		     Layer(worldIn, pos, (11*size), SAND);
	         Layer(worldIn, pos, (10*size), GRASS);
	         for (int depth = 1; depth <= (4*size); depth++)
	         {
	        	 Layer(worldIn, pos.down(depth), (10*size), DIRT);
	         }
	         for (int depth = 0; depth < (3*size); depth++)
	         {
	        	 Layer(worldIn, pos.down(depth), ((8-depth)*size), WATER);
	         }
	         for (int air = 1; air <= 4; air++)
	         {
	        	 Layer(worldIn, pos.up(air), (10*size), AIR);
	         }
	         	            
	            return true;
	         }
	      
	}
	
	private void Layer(IWorld worldIn, BlockPos layerCenter, int width, BlockState state)
	   {
	       int max = width * width;

	       for (int x = -width; x <= width; ++x)
	       {
	           for (int z = -width; z <= width; ++z)
	           {
	               if (x * x + z * z <= max)
	               {
	                   BlockPos blockpos = layerCenter.add(x, 0, z);
						worldIn.setBlockState(blockpos, state, 2);
				        worldIn.getChunk(blockpos).getBiomes()[(blockpos.getX() & 15) << 4 | (blockpos.getZ() & 15)] = WorldGeneration.OASIS;
	               }
	           }
	       }
	   }
}

 

public class WorldFeatures {

	public static AbstractTreeFeature<NoFeatureConfig> PALM_TREE = new PalmTreeFeature(NoFeatureConfig::deserialize);
	public static Feature<NoFeatureConfig> OASIS = new OasisFeature(NoFeatureConfig::deserialize);


}

 

I want to trigger the palm tree feature to generate after I've created the lake portion. 

Posted
  On 7/15/2020 at 8:39 PM, Dzuchun said:

Wut? You mean, extend it? Generate another feature near randomly generated? Here is a class of my test structure:

Expand  

 

Upon further research I believe you have the right Idea. I don't know how exactly it will work yet, But I'll try combining the two features that I mentioned above (the Oasis and Palm Tree) into a structure that will randomly generate. Then the lake could perhaps be a little random instead of the cookie-cutter shape I currently have. Like randomly choose a x amount of central positions within the structure for where to spawn the oasis feature. And then choose a series of random positions that have grass underneath for where to spawn the palm tree feature. I don't know if this will work, But I believe it is the best step forward for creating a unique and naturally looking Oasis. 

Posted
@Override 
public void init(ChunkGenerator<?> generator, TemplateManager templateManagerIn, int chunkX, int chunkZ, Biome biomeIn) {
  int worldX = chunkX * 16;
  int worldZ = chunkZ * 16;
  BlockPos blockpos = new BlockPos(worldX + random.nextInt(15), 0, worldZ + random.nextInt(15));
  this.components.add(new TestStructurePiece(templateManagerIn, TestMod.TEST_STRUCTURE_PIECE_LOCATION, blockpos, Rotation.randomRotation(random), 1)); this.recalculateStructureSize();
}

Actually, here you have a absolute freedom of how will you generate structure. You may even call single block a structure piece and actually generate your structure block-by-block (please, don't do that, I'm sure, this can be done in more intelligent way).

Everything said above may be absolutely wrong. No rights reserved.

Posted
  On 7/16/2020 at 2:33 PM, Dzuchun said:
@Override 
public void init(ChunkGenerator<?> generator, TemplateManager templateManagerIn, int chunkX, int chunkZ, Biome biomeIn) {
  int worldX = chunkX * 16;
  int worldZ = chunkZ * 16;
  BlockPos blockpos = new BlockPos(worldX + random.nextInt(15), 0, worldZ + random.nextInt(15));
  this.components.add(new TestStructurePiece(templateManagerIn, TestMod.TEST_STRUCTURE_PIECE_LOCATION, blockpos, Rotation.randomRotation(random), 1)); this.recalculateStructureSize();
}

Actually, here you have a absolute freedom of how will you generate structure. You may even call single block a structure piece and actually generate your structure block-by-block (please, don't do that, I'm sure, this can be done in more intelligent way).

Expand  

I have no intention of placing individual blocks. However I am unfamiliar with structures, I've been looking at the different structures within Minecraft as well as the Scattered Structure and Structure classes, It would be useful to know what exactly getSeedModifier and getSize represent/do? Like does getSize return the amount of chunks the structure is allowed to spawn in? or is it just a relative size amount and not actually calculated? I understand how to build the structure, its just these two functions that I'd like to know the reason for including. Also, does the structure automatically spawn on the top surface block or do I need to calculate where to spawn similar to finding the Y value in my feature class? Perhaps all of this is trivial, but I'd like to have a basic understanding before beginning (especially since my structure will have varying sizes based on how many pools of water it spawns). And why would I need an nbt resource location, what is that used for in the generation of structures? I just want to fully understand what I'm getting into since I haven't been able to find structure tutorials for 1.14. 

Posted
  On 7/16/2020 at 2:33 PM, Dzuchun said:

Actually, here you have a absolute freedom of how will you generate structure. You may even call single block a structure piece and actually generate your structure block-by-block (please, don't do that, I'm sure, this can be done in more intelligent way).

Expand  

 

Is this on the right track of how to generate a structure? It doesn't seem to be spawning in the game. 

public class OasisStructure extends ScatteredStructure<NoFeatureConfig>
{

	 private static final int seedModifier = 2521523;
	 private static final Random random = new Random(seedModifier);
	    
	public OasisStructure(Function<Dynamic<?>, ? extends NoFeatureConfig> config)
	{
		super(config);
	}

	@Override
	public String getStructureName()
	{
		return "Oasis";
	}

	@Override
	public int getSize()
	{
		return 1;
	}

	 protected int getDistance()
	 {
		return 20;
	 }

	 protected int getSeparation()
	 {
		return 11;
	 }
		  
		  
	@Override
	protected int getSeedModifier()
	{
		return seedModifier;
	}

	@Override
	protected ChunkPos getStartPositionForPosition(ChunkGenerator<?> chunkGenerator, Random random, int x, int z, int spacingOffsetsX, int spacingOffsetsZ)
	{
	    random.setSeed(this.getSeedModifier());
	    int distance = this.getDistance();
	    int separation = this.getSeparation();
	    int x1 = x + distance * spacingOffsetsX;
	    int z1 = z + distance * spacingOffsetsZ;
	    int x2 = x1 < 0 ? x1 - distance + 1 : x1;
	    int z2 = z1 < 0 ? z1 - distance + 1 : z1;
	    int x3 = x2 / distance;
	    int z3 = z2 / distance;
	    ((SharedSeedRandom) random).setLargeFeatureSeedWithSalt(chunkGenerator.getSeed(), x3, z3, this.getSeedModifier());
	    x3 = x3 * distance;
	    z3 = z3 * distance;
	    x3 = x3 + random.nextInt(distance - separation);
	    z3 = z3 + random.nextInt(distance - separation);

	    return new ChunkPos(x3, z3);
	  }

	 
	private static int getYPosForStructure(int chunkX, int chunkZ, ChunkGenerator<?> generatorIn)
	{
	      Random random = new Random((long)(chunkX + chunkZ * 10387313));
	      Rotation rotation = Rotation.values()[random.nextInt(Rotation.values().length)];
	      int x = 5;
	      int z = 5;
	      if (rotation == Rotation.CLOCKWISE_90) {
	         x = -5;
	      } else if (rotation == Rotation.CLOCKWISE_180) {
	         x = -5;
	         z = -5;
	      } else if (rotation == Rotation.COUNTERCLOCKWISE_90) {
	         z = -5;
	      }

	      int xPos = (chunkX << 4) + 7;
	      int zPos = (chunkZ << 4) + 7;
	      int pos1 = generatorIn.func_222531_c(xPos, zPos, Heightmap.Type.WORLD_SURFACE_WG);
	      int pos2 = generatorIn.func_222531_c(xPos, zPos + z, Heightmap.Type.WORLD_SURFACE_WG);
	      int pos3 = generatorIn.func_222531_c(xPos + x, zPos, Heightmap.Type.WORLD_SURFACE_WG);
	      int pos4 = generatorIn.func_222531_c(xPos + x, zPos + z, Heightmap.Type.WORLD_SURFACE_WG);
	      return Math.min(Math.min(pos1, pos2), Math.min(pos3, pos4));
	   }
	
	@Override
	public IStartFactory getStartFactory()
	{
		return OasisStructure.Start::new;
	}
	
	 public static class Start extends StructureStart
	 {
	      public Start(Structure<?> structure, int chunkX, int chunkZ, Biome biome, MutableBoundingBox structureBoundingBox, int reference, long seed) {
	         super(structure, chunkX, chunkZ, biome, structureBoundingBox, reference, seed);
	      }

	      public void init(ChunkGenerator<?> generator, TemplateManager templateManagerIn, int chunkX, int chunkZ, Biome biomeIn)
	      {
	    	  
	    	  int worldX = chunkX * 16;
	    	  int worldZ = chunkZ * 16;
	    	  int worldY = OasisStructure.getYPosForStructure(chunkX, chunkZ, generator);
	    	  
	    	  BlockPos blockpos = new BlockPos(worldX + random.nextInt(15), worldY, worldZ + random.nextInt(15));
	    	  OasisStructurePiece oasispiece = new OasisStructurePiece(random, blockpos, 1);
	    	  this.components.add(oasispiece);
	         this.recalculateStructureSize();
	      }
	   }
	
}

 

public class OasisStructurePiece extends ScatteredStructurePiece {

	protected OasisStructurePiece(Random rand, BlockPos pos, int size) {
		super(StructurePieceRegistry.OASIS_PIECE, rand, pos.getX(), pos.getY(), pos.getZ(), (11*size), -(5*size), (11*size));
	}

	protected OasisStructurePiece(TemplateManager template, CompoundNBT nbt)
	{
		super(StructurePieceRegistry.OASIS_PIECE, nbt);
	}
	@Override
	public boolean addComponentParts(IWorld worldIn, Random randomIn, MutableBoundingBox structureBoundingBoxIn, ChunkPos p_74875_4_)
	{
		 this.fillWithBlocks(worldIn, structureBoundingBoxIn, 1, 1, 1, 10, 1, 10, Blocks.GRASS_BLOCK.getDefaultState(), Blocks.WATER.getDefaultState(), false);
		 this.fillWithBlocks(worldIn, structureBoundingBoxIn, 1, 1, 1, 10, 1, 10, Blocks.DIRT.getDefaultState(), Blocks.WATER.getDefaultState(), false);
		 this.fillWithBlocks(worldIn, structureBoundingBoxIn, 1, 1, 1, 9, 1, 9, Blocks.DIRT.getDefaultState(), Blocks.WATER.getDefaultState(), false);
		 this.fillWithBlocks(worldIn, structureBoundingBoxIn, 1, 1, 1, 8, 1, 8, Blocks.DIRT.getDefaultState(), Blocks.WATER.getDefaultState(), false);
		 this.fillWithBlocks(worldIn, structureBoundingBoxIn, 1, 1, 1, 7, 1, 7, Blocks.DIRT.getDefaultState(), Blocks.WATER.getDefaultState(), false);

         
		return true;
	}

}

 

public class WorldFeatures {

	public static AbstractTreeFeature<NoFeatureConfig> PALM_TREE = new PalmTreeFeature(NoFeatureConfig::deserialize);
	public static Structure<NoFeatureConfig> OASIS = new OasisStructure(NoFeatureConfig::deserialize);


}

 

public class StructureRegistry {

	
    public static final Structure<?> OASIS = register("oasis", WorldFeatures.OASIS);

    
    private static Structure<?> register(String key, Structure<?> type) {
        return Registry.register(Registry.STRUCTURE_FEATURE, new ResourceLocation(Main.MOD_ID, key), type);
    }

}

 

public class StructurePieceRegistry {

    public static final IStructurePieceType OASIS_PIECE = register("oasis", OasisStructurePiece::new);

    private static IStructurePieceType register(String key, IStructurePieceType type) {
        return Registry.register(Registry.STRUCTURE_PIECE, new ResourceLocation(Main.MOD_ID, key), type);
    }

}

 

public class WorldGeneration {

	public static Biome OASIS = new OasisBiome();
	
	public static void registerBiome(Biome biome, int weight, BiomeType type, Type... types)
	{
		BiomeDictionary.addTypes(biome, types);
		BiomeManager.addBiome(type, new BiomeEntry(biome, weight));
		BiomeManager.addSpawnBiome(biome);
		//BiomeProvider.BIOMES_TO_SPAWN_IN.add(biome);
	}
	
	public static void init()
	{
	
		Biomes.BEACH.addFeature(
                Decoration.VEGETAL_DECORATION,
                Biome.createDecoratedFeature(
                        WorldFeatures.PALM_TREE,
                        IFeatureConfig.NO_FEATURE_CONFIG,
                        Placement.COUNT_EXTRA_HEIGHTMAP,
                        new AtSurfaceWithExtraConfig(0, 0.06F, 1))
        );
			
		Biomes.DESERT.addStructure(WorldFeatures.OASIS, IFeatureConfig.NO_FEATURE_CONFIG);
		
		/**
		Biomes.DESERT.addFeature(
                Decoration.LOCAL_MODIFICATIONS,
                Biome.createDecoratedFeature(
                        WorldFeatures.OASIS,
                        IFeatureConfig.NO_FEATURE_CONFIG,
                        Placement.WATER_LAKE,
                        new LakeChanceConfig(1))
        );
		**/
		
	}
}

 

 

I'm sorry, I'm not familiar with how any of this stuff works. 

Posted

Thought I'd give an update. I got my idea working, but through somewhat unconventional means. I tried getting the structure to work with no avail. Perhaps in the future I'll revisit how structures work  when I have a more uniform structure (like the witch hut, desert pyramid, or jungle temple; something that'll always spawn the same way), but for this I decided to stick with the oasis being a feature. Spawning is pretty much the same, the only difference is that I placed my custom sapling and then forced it to grow into a tree. I also randomly placed reeds, grass, and flowers around the lake. Then I had the function recursively call itself to try placing a second oasis within like 5 blocks or so away from the center of the already generated one. This allows my feature to appear somewhat random in shape and size. I don't know if what I did was the best way, but I think it works out quite well and blends somewhat naturally in the Minecraft environment. I think it's also simpler to understand and get working compared to structures. If I figure out a way to allow my feature to work as a structure though I may consider switching to that though. 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • my game crashed when loading a schematic and now i cant load into the world. ---- Minecraft Crash Report ---- // Why did you do that? Time: 6/22/25 1:37 AM Description: Unexpected error java.lang.NullPointerException: Unexpected error     at de.ellpeck.prettypipes.pipe.PipeTileEntity.getItems(PipeTileEntity.java:201) ~[?:1.9.5] {re:classloading}     at de.ellpeck.prettypipes.pipe.PipeTileEntity.func_145843_s(PipeTileEntity.java:424) ~[?:1.9.5] {re:classloading}     at net.minecraft.world.chunk.Chunk.func_177425_e(Chunk.java:449) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:forgematica.mixins.json:MixinWorldChunk,pl:mixin:A}     at net.minecraft.world.World.func_175713_t(World.java:662) ~[?:?] {re:mixin,pl:accesstransformer:B,xf:fml:advancedrocketry:coremodmethod,re:classloading,pl:accesstransformer:B,xf:fml:advancedrocketry:coremodmethod,pl:mixin:APP:forgematica.mixins.json:MixinWorld,pl:mixin:APP:kubejs-common.mixins.json:LevelMixin,pl:mixin:APP:flywheel.mixins.json:TileWorldHookMixin,pl:mixin:A}     at fi.dy.masa.litematica.world.ChunkSchematic.func_177436_a(ChunkSchematic.java:96) ~[?:?] {re:classloading}     at fi.dy.masa.litematica.world.WorldSchematic.func_180501_a(WorldSchematic.java:129) ~[?:?] {re:mixin,re:classloading}     at fi.dy.masa.litematica.util.SchematicPlacingUtils.placeBlocksWithinChunk(SchematicPlacingUtils.java:211) ~[?:?] {re:classloading}     at fi.dy.masa.litematica.util.SchematicPlacingUtils.placeToWorldWithinChunk(SchematicPlacingUtils.java:65) ~[?:?] {re:classloading}     at fi.dy.masa.litematica.schematic.placement.SchematicPlacementManager.processQueuedChunks(SchematicPlacementManager.java:152) ~[?:?] {re:classloading,re:mixin}     at fi.dy.masa.litematica.scheduler.ClientTickHandler.onClientTick(ClientTickHandler.java:31) ~[?:?] {re:classloading}     at fi.dy.masa.malilib.event.TickHandler.onClientTick(TickHandler.java:36) ~[?:?] {re:mixin,re:classloading}     at net.minecraft.client.Minecraft.handler$zeo000$onPostKeyboardInput(Minecraft.java:3027) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:forgematica.mixins.json:MixinMinecraftClient,pl:mixin:APP:mafglib.mixins.json:MixinMinecraftClient,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1545) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:forgematica.mixins.json:MixinMinecraftClient,pl:mixin:APP:mafglib.mixins.json:MixinMinecraftClient,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.func_195542_b(Minecraft.java:954) [?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:forgematica.mixins.json:MixinMinecraftClient,pl:mixin:APP:mafglib.mixins.json:MixinMinecraftClient,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:607) [?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:forgematica.mixins.json:MixinMinecraftClient,pl:mixin:APP:mafglib.mixins.json:MixinMinecraftClient,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.main.Main.main(Main.java:184) [?:?] {re:classloading,pl:runtimedistcleaner:A}     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] {}     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] {}     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] {}     at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] {}     at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) [forge-1.16.5-36.2.20.jar:36.2] {}     at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$493/904351240.call(Unknown Source) [forge-1.16.5-36.2.20.jar:36.2] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.9.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.9.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.9.jar:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.9.jar:?] {re:classloading}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.9.jar:?] {re:classloading} A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace:     at de.ellpeck.prettypipes.pipe.PipeTileEntity.getItems(PipeTileEntity.java:201) ~[?:1.9.5] {re:classloading}     at de.ellpeck.prettypipes.pipe.PipeTileEntity.func_145843_s(PipeTileEntity.java:424) ~[?:1.9.5] {re:classloading}     at net.minecraft.world.chunk.Chunk.func_177425_e(Chunk.java:449) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:forgematica.mixins.json:MixinWorldChunk,pl:mixin:A}     at net.minecraft.world.World.func_175713_t(World.java:662) ~[?:?] {re:mixin,pl:accesstransformer:B,xf:fml:advancedrocketry:coremodmethod,re:classloading,pl:accesstransformer:B,xf:fml:advancedrocketry:coremodmethod,pl:mixin:APP:forgematica.mixins.json:MixinWorld,pl:mixin:APP:kubejs-common.mixins.json:LevelMixin,pl:mixin:APP:flywheel.mixins.json:TileWorldHookMixin,pl:mixin:A}     at fi.dy.masa.litematica.world.ChunkSchematic.func_177436_a(ChunkSchematic.java:96) ~[?:?] {re:classloading}     at fi.dy.masa.litematica.world.WorldSchematic.func_180501_a(WorldSchematic.java:129) ~[?:?] {re:mixin,re:classloading}     at fi.dy.masa.litematica.util.SchematicPlacingUtils.placeBlocksWithinChunk(SchematicPlacingUtils.java:211) ~[?:?] {re:classloading}     at fi.dy.masa.litematica.util.SchematicPlacingUtils.placeToWorldWithinChunk(SchematicPlacingUtils.java:65) ~[?:?] {re:classloading}     at fi.dy.masa.litematica.schematic.placement.SchematicPlacementManager.processQueuedChunks(SchematicPlacementManager.java:152) ~[?:?] {re:classloading,re:mixin}     at fi.dy.masa.litematica.scheduler.ClientTickHandler.onClientTick(ClientTickHandler.java:31) ~[?:?] {re:classloading}     at fi.dy.masa.malilib.event.TickHandler.onClientTick(TickHandler.java:36) ~[?:?] {re:mixin,re:classloading}     at net.minecraft.client.Minecraft.handler$zeo000$onPostKeyboardInput(Minecraft.java:3027) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:forgematica.mixins.json:MixinMinecraftClient,pl:mixin:APP:mafglib.mixins.json:MixinMinecraftClient,pl:mixin:A,pl:runtimedistcleaner:A} -- Affected level -- Details:     All players: 1 total; [ClientPlayerEntity['Aleksanderbb'/173, l='ClientLevel', x=-1262.92, y=73.00, z=779.11]]     Chunk stats: Client Chunk Cache: 1225, 841     Level dimension: minecraft:overworld     Level spawn location: World: (-160,85,48), Chunk: (at 0,5,0 in -10,3; contains blocks -160,0,48 to -145,255,63), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)     Level time: 1277670 game time, 1516703 day time     Server brand: forge     Server type: Integrated singleplayer server Stacktrace:     at net.minecraft.client.world.ClientWorld.func_72914_a(ClientWorld.java:447) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:forgematica.mixins.json:MixinClientWorld,pl:mixin:APP:architectury.mixins.json:MixinClientLevel,pl:mixin:APP:abnormals_core.mixins.json:client.ClientWorldMixin,pl:mixin:APP:endergetic.mixins.json:ClientWorldMixin,pl:mixin:APP:create.mixins.json:BreakProgressMixin,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2031) [?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:forgematica.mixins.json:MixinMinecraftClient,pl:mixin:APP:mafglib.mixins.json:MixinMinecraftClient,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:628) [?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:forgematica.mixins.json:MixinMinecraftClient,pl:mixin:APP:mafglib.mixins.json:MixinMinecraftClient,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.main.Main.main(Main.java:184) [?:?] {re:classloading,pl:runtimedistcleaner:A}     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] {}     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] {}     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] {}     at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] {}     at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) [forge-1.16.5-36.2.20.jar:36.2] {}     at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$493/904351240.call(Unknown Source) [forge-1.16.5-36.2.20.jar:36.2] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.9.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.9.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.9.jar:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.9.jar:?] {re:classloading}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.9.jar:?] {re:classloading} -- System Details -- Details:     Minecraft Version: 1.16.5     Minecraft Version ID: 1.16.5     Operating System: Windows 10 (amd64) version 10.0     Java Version: 1.8.0_51, Oracle Corporation     Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation     Memory: 1118021152 bytes (1066 MB) / 4441767936 bytes (4236 MB) up to 9335996416 bytes (8903 MB)     CPUs: 16     JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx10016m -Xms256m     ModLauncher: 8.0.9+86+master.3cf110c     ModLauncher launch target: fmlclient     ModLauncher naming: srg     ModLauncher services:          /mixin-0.8.4.jar mixin PLUGINSERVICE          /eventbus-4.0.0.jar eventbus PLUGINSERVICE          /forge-1.16.5-36.2.20.jar object_holder_definalize PLUGINSERVICE          /forge-1.16.5-36.2.20.jar runtime_enum_extender PLUGINSERVICE          /accesstransformers-3.0.1.jar accesstransformer PLUGINSERVICE          /forge-1.16.5-36.2.20.jar capability_inject_definalize PLUGINSERVICE          /forge-1.16.5-36.2.20.jar runtimedistcleaner PLUGINSERVICE          /mixin-0.8.4.jar mixin TRANSFORMATIONSERVICE          /forge-1.16.5-36.2.20.jar fml TRANSFORMATIONSERVICE      FML: 36.2     Forge: net.minecraftforge:36.2.20     FML Language Providers:          javafml@36.2         minecraft@1         scorge@3.1.3     Mod List:          enchantedbookredesign-3.3-1.16.4.jar              |Enchanted Book Redesign       |enchantedbookredesign         |3.3-1.16.4          |DONE      |Manifest: NOSIGNATURE         grapplemod-1.16.5-v12.jar                         |Grappling Hook Mod            |grapplemod                    |1.16.5-v12          |DONE      |Manifest: NOSIGNATURE         Architects-Palette-1.16.4-1.1.4.jar               |Architect's Palette           |architects_palette            |1.1.2               |DONE      |Manifest: NOSIGNATURE         connectivity-2.4-1.16.5.jar                       |Connectivity Mod              |connectivity                  |2.4-1.16.5          |DONE      |Manifest: NOSIGNATURE         strawgolem-1.16-1.9.jar                           |Straw Golem                   |strawgolem                    |1.16-1.9            |DONE      |Manifest: NOSIGNATURE         CTM-MC1.16.1-1.1.2.6.jar                          |ConnectedTexturesMod          |ctm                           |MC1.16.1-1.1.2.6    |DONE      |Manifest: NOSIGNATURE         Controlling-7.0.0.28.jar                          |Controlling                   |controlling                   |7.0.0.28            |DONE      |Manifest: NOSIGNATURE         structurescompass-1.16.5-1.2.0.jar                |Structures Compass            |structurescompass             |1.16.5-1.2.0        |DONE      |Manifest: NOSIGNATURE         Placebo-1.16.5-4.6.0.jar                          |Placebo                       |placebo                       |4.6.0               |DONE      |Manifest: NOSIGNATURE         mightyarchitect-mc1.16.3_v0.5.jar                 |The Mighty Architect          |mightyarchitect               |0.5                 |DONE      |Manifest: NOSIGNATURE         Forgematica-0.1.11-mc1.16.5 (1).jar               |Forgematica                   |forgematica                   |0.1.11-mc1.16.5     |DONE      |Manifest: NOSIGNATURE         moreminecarts-1.3.12.jar                          |More Minecarts                |moreminecarts                 |1.3.12              |DONE      |Manifest: NOSIGNATURE         culinaryconstruct-forge-1.16.5-4.0.0.6.jar        |Culinary Construct            |culinaryconstruct             |1.16.5-4.0.0.6      |DONE      |Manifest: NOSIGNATURE         ImprovedBackpacks-1.6.2.0.jar                     |Improved Backpacks            |improvedbackpacks             |1.6.2.0             |DONE      |Manifest: NOSIGNATURE         reliquary-1.16.5-1.3.5.1100.jar                   |Reliquary                     |xreliquary                    |1.16.5-1.3.5.1100   |DONE      |Manifest: NOSIGNATURE         Morpheus-1.16.5-4.2.70.jar                        |Morpheus                      |morpheus                      |4.2.70              |DONE      |Manifest: NOSIGNATURE         worldshape-1.0.jar                                |Worldshape                    |worldshape                    |1.0                 |DONE      |Manifest: NOSIGNATURE         WaterStrainer-1.16.3-10.0.0.jar                   |Water Strainer                |waterstrainer                 |1.16.3-10.0.0       |DONE      |Manifest: NOSIGNATURE         supplementaries-1.16.5-0.17.12b.jar               |Supplementaries               |supplementaries               |0.17.12             |DONE      |Manifest: NOSIGNATURE         cobblegenrandomizer-1.16-5.1.2.jar                |CobbleGenRandomizer           |cobblegenrandomizer           |1.16-5.1.2          |DONE      |Manifest: NOSIGNATURE         Buddycards-1.16.5-2.5.2.jar                       |Buddycards                    |buddycards                    |1.16.5-2.5.2        |DONE      |Manifest: NOSIGNATURE         PathToDirt-1.2.0-mc1.16.x.jar                     |Path To Dirt                  |pathtodirt                    |1.2.0               |DONE      |Manifest: NOSIGNATURE         PrettyPipes-1.9.5.jar                             |Pretty Pipes                  |prettypipes                   |1.9.5               |DONE      |Manifest: NOSIGNATURE         corpse-1.16.5-1.0.6.jar                           |Corpse                        |corpse                        |1.16.5-1.0.6        |DONE      |Manifest: NOSIGNATURE         OreTweaker-1.16.5-2.6.0.jar                       |Ore Tweaker                   |oretweaker                    |2.6.0               |DONE      |Manifest: NOSIGNATURE         FarmersDelight-1.16.5-0.5.3.jar                   |Farmer's Delight              |farmersdelight                |1.16.5-0.5.3        |DONE      |Manifest: NOSIGNATURE         torchmaster-2.3.8.jar                             |Torchmaster                   |torchmaster                   |2.3.8               |DONE      |Manifest: NOSIGNATURE         repurposed_structures_forge-3.4.4+1.16.5.jar      |Repurposed Structures         |repurposed_structures         |3.4.4+1.16.5        |DONE      |Manifest: NOSIGNATURE         crashutilities-3.12.jar                           |Crash Utilities               |crashutilities                |3.12                |DONE      |Manifest: NOSIGNATURE         fastfurnaceminusreplacement-1.1-1.16.3.jar        |Fast Furnace Minus Replacement|fastfurnaceminusreplacement   |1.1-1.16.3          |DONE      |Manifest: NOSIGNATURE         BiomesOPlenty-1.16.5-13.1.0.482-universal.jar     |Biomes O' Plenty              |biomesoplenty                 |1.16.5-13.1.0.482   |DONE      |Manifest: NOSIGNATURE         MaFgLib-0.1.15-mc1.16.5 (1).jar                   |MaFgLib                       |mafglib                       |0.1.15-mc1.16.5     |DONE      |Manifest: NOSIGNATURE         AdvancedRocketry-1.16.5-2.0.0-12-universal.jar    |Advanced Rocketry             |advancedrocketry              |1.16.5-2.0.0-12     |DONE      |Manifest: NOSIGNATURE         extcaves-2.4.jar                                  |Extended Caves                |extcaves                      |2.4                 |DONE      |Manifest: NOSIGNATURE         fairylights-4.0.5-1.16.5.jar                      |Fairy Lights                  |fairylights                   |4.0.5               |DONE      |Manifest: NOSIGNATURE         SpawnerFix-1.16.2-1.0.0.2.jar                     |Spawner Fix                   |sf                            |1.0.0.2             |DONE      |Manifest: NOSIGNATURE         darkerdepths-1.16.5-1.1.4.jar                     |Darker Depths                 |darkerdepths                  |1.1.4               |DONE      |Manifest: NOSIGNATURE         spark-forge.jar                                   |spark                         |spark                         |1.6.0               |DONE      |Manifest: NOSIGNATURE         portality-1.16.5-3.2.5.jar                        |Portality                     |portality                     |3.2.5               |DONE      |Manifest: NOSIGNATURE         curios-forge-1.16.5-4.0.5.3.jar                   |Curios API                    |curios                        |1.16.5-4.0.5.3      |DONE      |Manifest: NOSIGNATURE         Patchouli-1.16.4-53.2.jar                         |Patchouli                     |patchouli                     |1.16.4-53.2         |DONE      |Manifest: NOSIGNATURE         GunpowderLib-1.16.5-1.2.2.jar                     |GunpowderLib                  |gunpowderlib                  |1.16.5-1.2.2        |DONE      |Manifest: 2e:cb:db:61:22:2a:6d:79:f4:22:31:8c:34:9b:cf:9f:91:ea:95:c4:bf:bb:8a:de:6e:10:c3:f0:b1:c6:ae:20         Chunk Pregenerator-V1.16-3.2.0.jar                |Chunk Pregenerator            |chunkpregen                   |V1.16-3.2.0         |DONE      |Manifest: NOSIGNATURE         Desolation 1.1.0-2 1.16.5.jar                     |Desolation (Forge)            |desolation                    |1.1.0-2             |DONE      |Manifest: NOSIGNATURE         constructionwand-1.16.5-2.6.jar                   |Construction Wand             |constructionwand              |1.16.5-2.6          |DONE      |Manifest: NOSIGNATURE         LibVulpes-1.16.5-1.0.2-25-universal.jar           |Lib Vulpes                    |libvulpes                     |1.16.5-1.0.2-25     |DONE      |Manifest: NOSIGNATURE         ChunkNoGoByeBye-1.16.5-1.3.0.jar                  |ChunkNoGoByeBye               |chunknogobyebye               |1.16.5-1.3.0        |DONE      |Manifest: NOSIGNATURE         architectury-1.24.35-forge.jar                    |Architectury                  |architectury                  |1.24.35             |DONE      |Manifest: NOSIGNATURE         MoreObservers-1.4.1-MC1.16-Forge.jar              |More Observers                |moreobservers                 |1.0                 |DONE      |Manifest: NOSIGNATURE         cc-tweaked-1.16.5-1.99.1.jar                      |CC: Tweaked                   |computercraft                 |1.99.1              |DONE      |Manifest: NOSIGNATURE         AI-Improvements-1.16.2-0.3.0.jar                  |AI-Improvements               |aiimprovements                |0.3.0               |DONE      |Manifest: NOSIGNATURE         cloth-config-4.12.41-forge.jar                    |Cloth Config v4 API           |cloth-config                  |4.12.41             |DONE      |Manifest: NOSIGNATURE         BetterBurning-1.16.5-6.0.6.jar                    |BetterBurning                 |betterburning                 |6.0.6               |DONE      |Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5         bwncr-1.16.5-3.10.16.jar                          |Bad Wither No Cookie Reloaded |bwncr                         |1.16.5-3.10.16      |DONE      |Manifest: NOSIGNATURE         FastLeafDecay-v25.jar                             |FastLeafDecay                 |fastleafdecay                 |v25                 |DONE      |Manifest: NOSIGNATURE         exoticbirds-1.16.4-1.3.0.jar                      |Exotic Birds                  |exoticbirds                   |1.3.0               |DONE      |Manifest: NOSIGNATURE         CodeChickenLib-1.16.5-4.0.5.438-universal.jar     |CodeChicken Lib               |codechickenlib                |4.0.5.438           |DONE      |Manifest: 31:e6:db:63:47:4a:6e:e0:0a:2c:11:d1:76:db:4e:82:ff:56:2d:29:93:d2:e5:02:bd:d3:bd:9d:27:47:a5:71         CBMultipart-1.16.5-3.0.3.122-universal.jar        |CBMultipart                   |cb_multipart                  |3.0.3.122           |DONE      |Manifest: 31:e6:db:63:47:4a:6e:e0:0a:2c:11:d1:76:db:4e:82:ff:56:2d:29:93:d2:e5:02:bd:d3:bd:9d:27:47:a5:71         ProjectRed-1.16.5-4.11.0-beta-6-core.jar          |ProjectRed Core               |projectred-core               |4.11.0-beta-6       |DONE      |Manifest: NOSIGNATURE         ProjectRed-1.16.5-4.11.0-beta-6-illumination.jar  |ProjectRed Illumination       |projectred-illumination       |4.11.0-beta-6       |DONE      |Manifest: NOSIGNATURE         ProjectRed-1.16.5-4.11.0-beta-6-transmission.jar  |ProjectRed Transmission       |projectred-transmission       |4.11.0-beta-6       |DONE      |Manifest: NOSIGNATURE         ProjectRed-1.16.5-4.11.0-beta-6-integration.jar   |ProjectRed Integration        |projectred-integration        |4.11.0-beta-6       |DONE      |Manifest: NOSIGNATURE         Rubber_Duck-1.16.5-1.2.0.jar                      |Rubber Duck                   |rubber_duck                   |1.2.0               |DONE      |Manifest: NOSIGNATURE         BetterAdvancements-1.16.5-0.1.0.108.jar           |Better Advancements           |betteradvancements            |0.1.0.108           |DONE      |Manifest: NOSIGNATURE         inventorysorter-1.16.1-18.1.0.jar                 |Simple Inventory Sorter       |inventorysorter               |18.1.0              |DONE      |Manifest: NOSIGNATURE         rhino-forge-1605.1.5-build.75.jar                 |Rhino                         |rhino                         |1605.1.5-build.75   |DONE      |Manifest: NOSIGNATURE         ftb-library-forge-1605.3.4-build.90.jar           |FTB Library                   |ftblibrary                    |1605.3.4-build.90   |DONE      |Manifest: NOSIGNATURE         ftb-teams-forge-1605.2.3-build.40.jar             |FTB Teams                     |ftbteams                      |1605.2.3-build.40   |DONE      |Manifest: NOSIGNATURE         Dice-1.16.5-1.2.0.jar                             |Dice                          |dice                          |1.2.0               |DONE      |Manifest: NOSIGNATURE         portable_stonecutter-1.16.5-1.3.5.jar             |Portable Stonecutter          |portable_stonecutter          |1.3.5               |DONE      |Manifest: NOSIGNATURE         jei-1.16.5-7.7.1.137.jar                          |Just Enough Items             |jei                           |7.7.1.137           |DONE      |Manifest: NOSIGNATURE         item-filters-forge-1605.2.5-build.9.jar           |Item Filters                  |itemfilters                   |1605.2.5-build.9    |DONE      |Manifest: NOSIGNATURE         metalbarrels-1.16.2-3.3b.jar                      |Metal Barrels                 |metalbarrels                  |1.16.2-3.3b         |DONE      |Manifest: NOSIGNATURE         abnormals_core-1.16.5-3.3.0.jar                   |Abnormals Core                |abnormals_core                |3.3.0               |DONE      |Manifest: NOSIGNATURE         ponderjs-1.16.5-1.0.3d.jar                        |Ponderjs                      |ponderjs                      |1.16.5-1.0.3d       |DONE      |Manifest: NOSIGNATURE         Clumps-6.0.0.27.jar                               |Clumps                        |clumps                        |6.0.0.27            |DONE      |Manifest: NOSIGNATURE         shutupexperimentalsettings-1.0.3.jar              |Shutup Experimental Settings! |shutupexperimentalsettings    |1.0.3               |DONE      |Manifest: NOSIGNATURE         appliedenergistics2-8.4.4.jar                     |Applied Energistics 2         |appliedenergistics2           |8.4.4               |DONE      |Manifest: 95:58:cc:83:9d:a8:fa:4f:e9:f3:54:90:66:61:c8:ae:9c:08:88:11:52:52:df:2d:28:5f:05:d8:28:57:0f:98         NaturesCompass-1.16.5-1.9.1-forge.jar             |Nature's Compass              |naturescompass                |1.16.5-1.9.1-forge  |DONE      |Manifest: NOSIGNATURE         configured-1.5.1-1.16.5.jar                       |Configured                    |configured                    |1.5.1               |DONE      |Manifest: NOSIGNATURE         decorative_blocks-1.16.4-1.7.2.jar                |Decorative Blocks             |decorative_blocks             |1.7.2               |DONE      |Manifest: NOSIGNATURE         decorative_blocks_abnormals-1.2.jar               |Decorative Blocks Abnormals   |decorative_blocks_abnormals   |1.2                 |DONE      |Manifest: NOSIGNATURE         DungeonCrawl-1.16.5-2.3.2.jar                     |Dungeon Crawl                 |dungeoncrawl                  |2.3.2               |DONE      |Manifest: NOSIGNATURE         catalogue-1.5.0-1.16.5.jar                        |Catalogue                     |catalogue                     |1.5.0               |DONE      |Manifest: NOSIGNATURE         iChunUtil-1.16.5-10.5.0.jar                       |iChunUtil                     |ichunutil                     |10.5.0              |DONE      |Manifest: NOSIGNATURE         randomium-1.16.5-1.7.jar                          |Randomium                     |randomium                     |1.16.5-1.7          |DONE      |Manifest: NOSIGNATURE         EnderStorage-1.16.5-2.8.0.168-universal.jar       |EnderStorage                  |enderstorage                  |2.8.0.168           |DONE      |Manifest: 31:e6:db:63:47:4a:6e:e0:0a:2c:11:d1:76:db:4e:82:ff:56:2d:29:93:d2:e5:02:bd:d3:bd:9d:27:47:a5:71         ftb-chunks-forge-1605.3.2-build.83.jar            |FTB Chunks                    |ftbchunks                     |1605.3.2-build.83   |DONE      |Manifest: NOSIGNATURE         kubejs-forge-1605.3.19-build.229.jar              |KubeJS                        |kubejs                        |1605.3.19-build.229 |DONE      |Manifest: NOSIGNATURE         forge-1.16.5-36.2.20-universal.jar                |Forge                         |forge                         |36.2.20             |DONE      |Manifest: 22:af:21:d8:19:82:7f:93:94:fe:2b:ac:b7:e4:41:57:68:39:87:b1:a7:5c:c6:44:f9:25:74:21:14:f5:0d:90         selene-1.16.5-1.9.0.jar                           |Selene                        |selene                        |1.16.5-1.0          |DONE      |Manifest: NOSIGNATURE         antiqueatlas-6.0.1-forge-mc1.16.5.jar             |Antique Atlas                 |antiqueatlas                  |6.0.1-forge-mc1.16.5|DONE      |Manifest: NOSIGNATURE         CraftingTweaks_1.16.5-12.2.1.jar                  |Crafting Tweaks               |craftingtweaks                |12.2.1              |DONE      |Manifest: NOSIGNATURE         forge-1.16.5-36.2.20-client.jar                   |Minecraft                     |minecraft                     |1.16.5              |DONE      |Manifest: NOSIGNATURE         cavebiomeapi-1.16.5-1.3.7.jar                     |CaveBiomeAPI                  |cavebiomeapi                  |1.3.7               |DONE      |Manifest: NOSIGNATURE         cofh_core-1.16.5-1.4.0.6.jar                      |CoFH Core                     |cofh_core                     |1.4.0.6             |DONE      |Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         thermal_foundation-1.16.5-1.4.1.7.jar             |Thermal Series                |thermal                       |1.4.1.7             |DONE      |Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         thermal_innovation-1.16.5-1.4.1.3.jar             |Thermal Innovation            |thermal_innovation            |1.4.1.3             |DONE      |Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         thermal_expansion-1.16.5-1.4.1.3.jar              |Thermal Expansion             |thermal_expansion             |1.4.1.3             |DONE      |Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         thermal_locomotion-1.16.5-1.4.1.2.jar             |Thermal Locomotion            |thermal_locomotion            |1.4.1.2             |DONE      |Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         kubejs-thermal-1605.1.4-build.3.jar               |KubeJS Thermal                |kubejs_thermal                |1605.1.4-build.3    |DONE      |Manifest: NOSIGNATURE         endergetic-1.16.4-3.0.0.jar                       |The Endergetic Expansion      |endergetic                    |3.0.0               |DONE      |Manifest: NOSIGNATURE         TConstruct-1.16.5-3.3.0.308.jar                   |Tinkers' Construct            |tconstruct                    |3.3.0.308           |DONE      |Manifest: NOSIGNATURE         MouseTweaks-2.14-mc1.16.2.jar                     |Mouse Tweaks                  |mousetweaks                   |2.14                |DONE      |Manifest: NOSIGNATURE         titanium-1.16.5-3.2.8.7-22.jar                    |Titanium                      |titanium                      |3.2.8.7             |DONE      |Manifest: NOSIGNATURE         ftb-quests-forge-1605.3.5-build.72.jar            |FTB Quests                    |ftbquests                     |1605.3.5-build.72   |DONE      |Manifest: NOSIGNATURE         Jade-1.16.4-2.8.0.jar                             |Jade                          |jade                          |2.8.0               |DONE      |Manifest: NOSIGNATURE         Exchangers-1.16.5-3.0.2.jar                       |Exchangers                    |exchangers                    |1.16.5-3.0.2        |DONE      |Manifest: 2e:cb:db:61:22:2a:6d:79:f4:22:31:8c:34:9b:cf:9f:91:ea:95:c4:bf:bb:8a:de:6e:10:c3:f0:b1:c6:ae:20         archers_paradox-1.16.5-1.4.0.1.jar                |Archer's Paradox              |archers_paradox               |1.4.0.1             |DONE      |Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         nolakes-0.1-1.16.4.jar                            |NoLakes!                      |nolakes                       |0.1-1.16.4          |DONE      |Manifest: NOSIGNATURE         paintings-1.16.4-7.0.0.1.jar                      |Paintings ++                  |paintings                     |1.16.4-6.0.1.5      |DONE      |Manifest: NOSIGNATURE         pipez-1.16.5-1.2.13.jar                           |Pipez                         |pipez                         |1.16.5-1.2.13       |DONE      |Manifest: NOSIGNATURE         flywheel-1.16-0.2.5.jar                           |Flywheel                      |flywheel                      |1.16-0.2.5          |DONE      |Manifest: NOSIGNATURE         create-mc1.16.5_v0.3.2g.jar                       |Create                        |create                        |v0.3.2g             |DONE      |Manifest: NOSIGNATURE         Mantle-1.16.5-1.6.147.jar                         |Mantle                        |mantle                        |1.6.147             |DONE      |Manifest: NOSIGNATURE         cookiecore-1.16.5-3.3.0-12106d2.jar               |CookieCore                    |cookiecore                    |3.3.0               |DONE      |Manifest: NOSIGNATURE         magicfeather-1.16.2-3.2.0.jar                     |Magic Feather                 |magicfeather                  |1.16.2-3.2.0        |DONE      |Manifest: NOSIGNATURE         ftb-backups-2.1.2.2.jar                           |FTB Backups                   |ftbbackups                    |2.1.2.2             |DONE      |Manifest: NOSIGNATURE         FastWorkbench-1.16.4-4.5.1.jar                    |FastWorkbench                 |fastbench                     |4.5.1               |DONE      |Manifest: NOSIGNATURE         StorageDrawers-1.16.3-8.3.0.jar                   |Storage Drawers               |storagedrawers                |8.3.0               |DONE      |Manifest: NOSIGNATURE         kubejs-create-1605.1.2-build.7.jar                |KubeJS Create                 |kubejs_create                 |1605.1.2-build.7    |DONE      |Manifest: NOSIGNATURE         ravencoffee-1.16.5-beta_01.jar                    |Raven Coffee Mod              |ravencoffee                   |1.16.3-0.1          |DONE      |Manifest: NOSIGNATURE         appleskin-forge-mc1.16.x-2.2.0.jar                |AppleSkin                     |appleskin                     |mc1.16.4-2.2.0      |DONE      |Manifest: NOSIGNATURE         lootr-1.16.5-0.0.9.30.jar                         |Lootr                         |lootr                         |0.0.9.30            |DONE      |Manifest: NOSIGNATURE         ferritecore-2.1.0-forge.jar                       |Ferrite Core                  |ferritecore                   |2.1.0               |DONE      |Manifest: 41:ce:50:66:d1:a0:05:ce:a1:0e:02:85:9b:46:64:e0:bf:2e:cf:60:30:9a:fe:0c:27:e0:63:66:9a:84:ce:8a         Chisel-MC1.16.5-2.0.1-alpha.4.jar                 |Chisel                        |chisel                        |MC1.16.5-2.0.1-alpha|DONE      |Manifest: NOSIGNATURE         occultism-1.16.5-1.20.1.jar                       |Occultism                     |occultism                     |1.16.5-1.20.1       |DONE      |Manifest: NOSIGNATURE         BackTools-1.16.5-10.1.0.jar                       |Back Tools                    |backtools                     |10.1.0              |DONE      |Manifest: NOSIGNATURE         Aquaculture-1.16.5-2.1.21.jar                     |Aquaculture 2                 |aquaculture                   |1.16.5-2.1.21       |DONE      |Manifest: NOSIGNATURE         orcinusscaves-1.3.jar                             |Orcinus's Cavern              |cavern                        |{1.2.0}             |DONE      |Manifest: NOSIGNATURE         xkdeco_0.2.4.jar                                  |XK's Deco                     |xkdeco                        |0.2.4               |DONE      |Manifest: NOSIGNATURE         CosmeticArmorReworked-1.16.5-v4a.jar              |CosmeticArmorReworked         |cosmeticarmorreworked         |1.16.5-v4a          |DONE      |Manifest: 5e:ed:25:99:e4:44:14:c0:dd:89:c1:a9:4c:10:b5:0d:e4:b1:52:50:45:82:13:d8:d0:32:89:67:56:57:01:53         valhelsia_core-16.0.13a.jar                       |Valhelsia Core                |valhelsia_core                |16.0.13a            |DONE      |Manifest: NOSIGNATURE         forbidden_arcanus-16.2.2.jar                      |Forbidden & Arcanus           |forbidden_arcanus             |16.2.2              |DONE      |Manifest: NOSIGNATURE         SoundFilters-0.14_for_1.16.2.jar                  |Sound Filters                 |soundfilters                  |0.14_for_1.16.2     |DONE      |Manifest: NOSIGNATURE         chiselsandbits-1.0.43.jar                         |Chisels & bits                |chiselsandbits                |1.0.43              |DONE      |Manifest: NOSIGNATURE         OpenLoader-1.16.5-9.0.3.jar                       |OpenLoader                    |openloader                    |9.0.3               |DONE      |Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5         drinkbeer-1.16.5-2.3.5.jar                        |Drink Beer                    |drinkbeer                     |2.3.5               |DONE      |Manifest: NOSIGNATURE         DefaultOptions_1.16.5-12.2.1.jar                  |Default Options               |defaultoptions                |12.2.1              |DONE      |Manifest: NOSIGNATURE     Crash Report UUID: bc1ea150-7d52-47a6-ab55-6fad06f44849     Patchouli open book context: n/a     Launched Version: forge-36.2.20     Backend library: LWJGL version 3.2.2 build 10     Backend API: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 566.36, NVIDIA Corporation     GL Caps: Using framebuffer using OpenGL 3.0     Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Type: Client (map_client.txt)     Graphics mode: fast     Resource Packs: vanilla, mod_resources, openloader/resources/simis_edits     Current Language: English (US)     CPU: 16x AMD Ryzen 7 5800X 8-Core Processor 
    • It i have Create Stuff and Additions, i get an error that Create is at the wrong version (0.5.1j instead of 0.6.3) and if i remove it, i just end up getting an error for 11 different mods that are unable to load properly. What should i do? Without Create Stuff and Additions: https://ibb.co/fz6Mbw8x With Create Stuff and Additions: https://ibb.co/RTkvnCXN  And no, i can't update Create since i have other mods that don't support 0.6.0 yet.
    • I can usually figure out solutions to these, but I'm stumped. New modpack, made today. I have tried removing pehkui, but origins++ needs it, I have also tried removing amendments, supplementaries, and moonlight Attempted removing origins++ and pehkui and the server started, is there any way to add them to the server without crashing?   Crash log https://pastebin.com/xEm9rDLQ   Latest debug log https://pastebin.com/ChCRGegF    
    • Unlock Massive Savings with  Temu Coupon Codes: Save Big with $100 OFF and More!  Temu is a revolutionary online marketplace that offers a huge collection of trending items at unbeatable prices. Whether you're looking for gadgets, home décor, fashion, or beauty products,  Temu has something for everyone. By using the  Temu coupon code $100 OFF → [acu639380] for existing customers, you can unlock incredible discounts, save up to 90%, and even enjoy free shipping to over 67 countries. In this blog, we will explore the latest  Temu coupon code offerings, including $100 off for new and existing users, a special 40% discount on select items, and the incredible  Temu coupon bundle. Read on to discover how you can make the most of these discounts and enjoy amazing deals with  Temu this June! What is  Temu and Why Should You Shop There?  Temu is a one-stop online shopping destination that offers a vast selection of products at prices that are hard to beat. Whether you're purchasing for yourself or looking for gifts,  Temu delivers a wide variety of high-quality products across different categories. From clothing to electronics, home essentials, beauty products, and much more,  Temu has something for everyone. With its fast delivery, free shipping in over 67 countries, and discounts of up to 90% off, it’s no wonder why shoppers worldwide love this platform. Not only does  Temu offer competitive prices, but their frequent promotions and coupon codes make shopping even more affordable. In this blog, we’ll focus on how you can save even more with  Temu coupon codes, including the highly sought-after $100 OFF and 40% OFF codes. The Power of  Temu Coupon Code $100 OFF → [acu639380] for Existing Customers If you're a  Temu existing customer, you can unlock a fantastic $100 OFF by using the code [acu639380]. This coupon code provides a generous discount, allowing you to save big on your next purchase, whether it’s electronics, fashion, or home décor. Here’s why you should take advantage of this offer: Flat $100 off: This code gives you a flat $100 discount on your order. Available for Existing Users: If you've shopped with  Temu before, this coupon code is for you! Unbeatable Deals: Use this coupon in combination with other ongoing sales for even bigger savings. Huge Selection: Apply the code across  Temu’s massive inventory, from tech gadgets to everyday essentials.  Temu Coupon Code $100 OFF → [acu639380] for New Users Are you new to  Temu? You’re in luck!  Temu has a special $100 off coupon code just for you. By using [acu639380], new users can enjoy a $100 discount on their first purchase. This is an excellent way to try out the platform without breaking the bank. Here’s how to make the most of your  Temu coupon code as a new user: $100 Off Your First Order: If you’ve never shopped with  Temu before, the [acu639380] code gets you $100 off your first purchase. Great for First-Time Shoppers: Explore  Temu's range of trending items while saving money right from the start. Free Gifts: As a new user, you June also receive a special gift with your order as part of the ongoing promotions.  Temu Coupon Code 40% Off → [acu639380] for Extra Savings Looking for even more savings? The 40% off coupon is an amazing deal that’s available for a limited time. By using the code [acu639380], you can enjoy an extra 40% off on selected items. Whether you're shopping for electronics, home goods, or fashion, this coupon code allows you to grab even better deals on top of existing discounts. 40% Extra Off: This discount can be applied to select categories and items, giving you incredible savings. Stack with Other Offers: Combine it with other promotions for unbeatable prices. Popular Items: Use the 40% off code to save on some of  Temu’s hottest items of the season.  Temu Coupon Bundle: Unlock Even More Savings When you use the  Temu coupon bundle, you get even more benefits.  Temu offers a $100 coupon bundle, which allows both new and existing users to save even more on a variety of products. Whether you're shopping for yourself or buying gifts for others, this bundle can help you save big. $100 Coupon Bundle: The  Temu coupon bundle lets you apply multiple discounts at once, ensuring maximum savings. Available to All Users: Whether you’re a first-time shopper or a returning customer, the bundle is available for you to enjoy. Stacked Savings: When combined with other codes like the 40% off or the $100 off, you can save up to 90%.  Temu Coupon Code June 2025: New Offers and Promotions If you're shopping in June 2025, you're in for a treat!  Temu is offering a range of new offers and discount codes for the month. Whether you're shopping for electronics, clothing, or home décor, you’ll find discounts that will help you save a ton. Don’t miss out on the  Temu promo code and  Temu discount code that are available only for a limited time this month.  Temu New User Coupon: New users can save up to $100 off their first order with the [acu639380] code.  Temu Existing User Coupon: Existing users can unlock $100 off using the [acu639380] code.  Temu Coupon Code for June 2025: Get discounts on select items with up to 40% off this June.  Temu Coupon Code for Different Countries No matter where you live,  Temu has something special for you! You can use  Temu coupon codes tailored to your country to unlock great savings. Here’s a breakdown of how you can apply the [acu639380] coupon code in different regions:  Temu Coupon Code $100 Off for USA: Use the [acu639380] code in the USA to save $100 off your order.  Temu Coupon Code $100 Off for Canada: Canadians can enjoy $100 off using the [acu639380] code.  Temu Coupon Code $100 Off for UK: British shoppers can save $100 with the [acu639380] code.  Temu Coupon Code $100 Off for Japan: If you’re in Japan, apply the [acu639380] code to get $100 off.  Temu Coupon Code 40% Off for Mexico: Mexican shoppers can get 40% off with the [acu639380] code.  Temu Coupon Code 40% Off for Brazil: Brazil residents can save 40% by using the [acu639380] code. Why Shop with  Temu?  Temu isn’t just about the discounts; it’s about providing you with an exceptional shopping experience. Here’s why you should choose  Temu for your next shopping spree: Huge Selection of Trending Items: From the latest tech gadgets to fashion and home essentials,  Temu offers everything you need at amazing prices. Unbeatable Prices: With  Temu, you can shop for quality items at prices that are hard to match elsewhere. Fast Delivery: Enjoy fast and reliable delivery on all your orders. Free Shipping in Over 67 Countries: No matter where you are,  Temu ensures you get your products without any extra shipping fees. Up to 90% Off: Take advantage of massive discounts on selected products, so you can get more for less. Conclusion: Maximize Your Savings with  Temu Coupon Codes If you're looking for incredible deals, there’s no better time to shop at  Temu. With  Temu coupon code $100 OFF for existing and new users, an extra 40% off, and amazing coupon bundles, there are plenty of ways to save big. Don’t forget to check out the  Temu promo code for June 2025 and other exciting offers throughout the month. By using [acu639380], you can make the most of your shopping experience and enjoy unbeatable prices on all your favorite products. So, what are you waiting for? Start shopping with  Temu today, and enjoy massive savings with the $100 off and 40% off coupon codes. Happy shopping!  Temu Coupon Code Summary:  Temu Coupon Code $100 Off → [acu639380]: Save $100 on your purchase.  Temu Coupon Code $100 Off for New Users → [acu639380]: New users can get $100 off.  Temu Coupon Code $100 Off for Existing Users → [acu639380]: Existing users can save $100.  Temu Coupon Code 40% Off → [acu639380]: Enjoy 40% off select items.  Temu Coupon Bundle: Access a $100 coupon bundle for even more savings.  Temu Promo Code for June 2025: Latest deals for June 2025.  
    • it didnt make any different his game still crashes (https://www.mediafire.com/file/qmuanorha0d87b5/LOGSBURAK.zip/file) the crash log after without shield expansion mod
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.