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How do I set and get WorldSavedData in MC 1.16.1? I can't see methods mentioned in documentation. Is WorldSavedData outdated? Should I use Capability instead?

Edited by Dzuchun
Question answered

Everything said above may be absolutely wrong. No rights reserved.

Posted

WorldSavedData in the docs is ridiculously outdated due to a lack of information and just pure complexity. As for capabilities, I'm not sure if they fixed world capabilities yet due to the rework of the world and dimension system.

Posted

Extend `WorldSavedData` and override `read()` and `write()`. You can also create a empty constructor calling the super constructor with the name of your WorldSavedData.

 

If you have a `ServerWorld`, `ServerWorld#getSavedData` returns a `DimensionSavedDataManager`.

Call `DimensionSavedDataManager#getOrCreate` (or `#get`), passing in a Supplier that gives new instances of your WorldSavedData, and a string data identifier.

I'm not very sure if this is cross-dimensional.

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