Posted June 8, 201312 yr Hello, I've recently created a ranged weapon and I've followed the tutorial on the wiki. But when I get to part 3 (http://www.minecraftforge.net/wiki/Tutorials/Blaster_Rifle_part_3) it only gives you the information on how to render a projectile with a model. But I want a projectile that looks exactly like an item. For example when you throw a snowball. Render Class package mods.DennisMod.COMMON; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderSnowball; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.util.Icon; public class RenderIHBullet extends Render { private Item IronBullet; @Override public void doRender(Entity entity, double d0, double d1, double d2, float f, float f1) { // TODO Auto-generated method stub } }
June 9, 201312 yr Look at how ItemStack renders, I suppose, or else XPOrb. Frankly, it's just a matter of rendering a textured square, which is simple GL. BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
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