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Posted

Hi. I develop a client side mod for single-player game. I faced such problem. Upon entering the world, the player receives blocks in his inventory. But he cannot use them. The blocks appear in the inventory, but they seem to be virtual. When the player right-clicks, the block is not placed, but the number of blocks in the inventory decreases (in survival mode). What needs to be added to the code so that the blocks are actually placed in the world?

 

Minecraft m = Minecraft.getInstance();
			
if(m != null && m.player != null && m.player.inventory != null)
{
  m.player.inventory.add(1, new ItemStack(Blocks.YELLOW_WOOL, 30));
}

 

Posted
2 minutes ago, aha00 said:

client side mod

Inventory is server side. The items the client thinks it has aren't real and cannot be real unless either:

a) the server adds the items

b) the player is in creative mode

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

If you want this to work, then it won't be a client only mod, for one.

For two, you need to know which player to add the itemstack to.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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