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Changing a metadata block to another metadata block when right clicking.


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Posted

Ok, so I have the code set up and I figured out one of the things which is how to make a block turn into a metadata block; But what I need is to make a metadata block turn into another metadata block

 

public boolean onItemUse( ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7)
    {
            if (!par2EntityPlayer.canPlayerEdit(par4, par5, par6))
            {
                    return false;
            }

            int i = par3World.getBlockId(par4, par5, par6);

            if (par5 != 0 && i == BlockThatGetsChangedIntoTheBlockBelowAndThatNeedsToHaveADamageValue.blockID)
            {
                    Block block = BlockThatGetsPutInWorldWhenYouRightClickBlockAboveThisOneAlreadyHasMetadata;

                    par3World.playSoundEffect((float)par4 + 0.5F, (float)par5 + 0.5F, (float)par6 + 0.5F, block.stepSound.getStepSound(), (block.stepSound.getVolume() + 1.0F) / 2.0F, block.stepSound.getPitch() * 0.8F);

                    if (par3World.isRemote)
                    {
                            return true;
                    }
                    else
                    {
                            par3World.setBlockAndMetadataWithNotify(par4, par5, par6, block.blockID, 5); <The int at the end of this is the damage value
                            par1ItemStack.damageItem(1, par2EntityPlayer);
                            return true;
                    }

 

So basically I need the block: BlockThatGetsChangedIntoTheBlockBelowAndThatNeedsToBeAMetadataBlock.blockID to be able to have a damage value!

 

Thanks for reading, please help! :D

Posted
  On 7/19/2012 at 6:03 PM, DarkGuardsman said:

just get the blocks location and use code too place a new block with a different value in that spot.

par3World.setBlockWithNotify(x, y, z, BlockID)

there is a meta data version of the above but i don't have time to find it sorry.

 

I have already tried setBlockAndMetadataWithNotify it doesnt work, and I cant put it a damage value... :|

Posted

ItemStack item = par5EntityPlayer.getCurrentEquippedItem();
    	int a = world.getBlockMetadata(x, y, z);
    	
    	if(item!=null){
    		int itemID = item.itemID;
    			if(itemID == Item.bucketWater.shiftedIndex){
        	
    				if(a < 4){
    					
    					world.setBlockAndMetadataWithNotify(x, y, z, mod_cutter.storageTank.blockID, a+1);
    					par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketEmpty));
    					return true;
    					
    				}
        	
    			}else if(itemID == Item.bucketEmpty.shiftedIndex){
    	        	
    	    		if(a > 0){
    	    					
    	    			world.setBlockAndMetadataWithNotify(x, y, z, mod_cutter.storageTank.blockID, a-1);
    	    			par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketWater));
    	    			return true;
    	    					
    	    		}
    	        	
    	    	}
    			
    	}
        return false;

 

works for me. i have been messing around with the code for the past few days, trying to recreate a storage tank similar to buildcrafts without looking at their code. having problems with filling it with actual water though (about to post a thread for help)

Posted
  On 7/19/2012 at 8:55 PM, Cutter said:

ItemStack item = par5EntityPlayer.getCurrentEquippedItem();
    	int a = world.getBlockMetadata(x, y, z);
    	
    	if(item!=null){
    		int itemID = item.itemID;
    			if(itemID == Item.bucketWater.shiftedIndex){
        	
    				if(a < 4){
    					
    					world.setBlockAndMetadataWithNotify(x, y, z, mod_cutter.storageTank.blockID, a+1);
    					par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketEmpty));
    					return true;
    					
    				}
        	
    			}else if(itemID == Item.bucketEmpty.shiftedIndex){
    	        	
    	    		if(a > 0){
    	    					
    	    			world.setBlockAndMetadataWithNotify(x, y, z, mod_cutter.storageTank.blockID, a-1);
    	    			par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketWater));
    	    			return true;
    	    					
    	    		}
    	        	
    	    	}
    			
    	}
        return false;

 

works for me. i have been messing around with the code for the past few days, trying to recreate a storage tank similar to buildcrafts without looking at their code. having problems with filling it with actual water though (about to post a thread for help)

 

Im trying to make a metadata block into another metadata block by right clicking said block with an item.

I already got the block that it turns into working with metadata but not the one you click. I dont know how to add in a damage value to the block that you right click to make into the second block. SetBlockMetadataWithNotify only works on the block that it turns into not the actual block you click. Thank you!

Posted
  On 7/19/2012 at 10:10 PM, Thor597 said:

  Quote

ItemStack item = par5EntityPlayer.getCurrentEquippedItem();
    	int a = world.getBlockMetadata(x, y, z);
    	
    	if(item!=null){
    		int itemID = item.itemID;
    			if(itemID == Item.bucketWater.shiftedIndex){
        	
    				if(a < 4){
    					
    					world.setBlockAndMetadataWithNotify(x, y, z, mod_cutter.storageTank.blockID, a+1);
    					par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketEmpty));
    					return true;
    					
    				}
        	
    			}else if(itemID == Item.bucketEmpty.shiftedIndex){
    	        	
    	    		if(a > 0){
    	    					
    	    			world.setBlockAndMetadataWithNotify(x, y, z, mod_cutter.storageTank.blockID, a-1);
    	    			par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketWater));
    	    			return true;
    	    					
    	    		}
    	        	
    	    	}
    			
    	}
        return false;

 

works for me. i have been messing around with the code for the past few days, trying to recreate a storage tank similar to buildcrafts without looking at their code. having problems with filling it with actual water though (about to post a thread for help)

 

Im trying to make a metadata block into another metadata block by right clicking said block with an item.

I already got the block that it turns into working with metadata but not the one you click. I dont know how to add in a damage value to the block that you right click to make into the second block. SetBlockMetadataWithNotify only works on the block that it turns into not the actual block you click. Thank you! BTW there should've been a getBlockIdAndMetadata...

Posted
  On 7/19/2012 at 10:11 PM, Thor597 said:

  Quote

  Quote

ItemStack item = par5EntityPlayer.getCurrentEquippedItem();
    	[b]int a = world.getBlockMetadata(x, y, z);[/b]
    	
    	if(item!=null){
    		int itemID = item.itemID;
    			if(itemID == Item.bucketWater.shiftedIndex){
        	
    				if(a < 4){
    					
    					[b]world.setBlockAndMetadataWithNotify(x, y, z, mod_cutter.storageTank.blockID, a+1);[/b]
    					par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketEmpty));
    					return true;
    					
    				}
        	
    			}else if(itemID == Item.bucketEmpty.shiftedIndex){
    	        	
    	    		if(a > 0){
    	    					
    	    			world.setBlockAndMetadataWithNotify(x, y, z, mod_cutter.storageTank.blockID, a-1);
    	    			par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketWater));
    	    			return true;
    	    					
    	    		}
    	        	
    	    	}
    			
    	}
        return false;

 

works for me. i have been messing around with the code for the past few days, trying to recreate a storage tank similar to buildcrafts without looking at their code. having problems with filling it with actual water though (about to post a thread for help)

 

Im trying to make a metadata block into another metadata block by right clicking said block with an item.

I already got the block that it turns into working with metadata but not the one you click. I dont know how to add in a damage value to the block that you right click to make into the second block. SetBlockMetadataWithNotify only works on the block that it turns into not the actual block you click. Thank you! BTW there should've been a getBlockIdAndMetadata...

"BTW there should've been a getBlockIdAndMetadata..." = int a = world.getBlockMetadata(x, y, z);

 

"Im trying to make a metadata block into another metadata block by right clicking said block with an item." = world.setBlockAndMetadataWithNotify(x, y, z, mod_cutter.storageTank.blockID, a+1);

 

the "a+1" part changes the current blocks metadata to 1 higher, which is exactly what your looking for. unless the problem is different to what you described.

Posted
  On 7/20/2012 at 12:17 AM, Thor597 said:

No, my problem wasnt changing 1 damage value up, it was to change 1 metadata block into one completely other one, EG from birch wood planks to magenta wool.

just use world.setBlock(x,y,z,blockID); then.

Posted
  On 7/20/2012 at 12:27 AM, Thor597 said:

Taking my previous example, how would i then specify that the planks im right clicking are birch planks and not any of the other planks?

world.setBlockAndMetadata(x, y, z,blockID, metaData);

 

say planks blockID is 50, and the metaData for the birch is 3 and you want to change the block at (0,0,0)

world.setBlockAndMetadata(0, 0, 0, 50, 3)

 

if you dont understand that method, then i think you should go back over metadata and relearn it.

Posted
  On 7/20/2012 at 12:31 AM, Cutter said:

  Quote

Taking my previous example, how would i then specify that the planks im right clicking are birch planks and not any of the other planks?

world.setBlockAndMetadata(x, y, z,blockID, metaData);

 

say planks blockID is 50, and the metaData for the birch is 3 and you want to change the block at (0,0,0)

world.setBlockAndMetadata(0, 0, 0, 50, 3)

 

if you dont understand that method, then i think you should go back over metadata and relearn it.

 

Read the first post and my first code.

 

I cant 'set' it because its not the block that it sets its the block that is already there; thats why I have GETBlockId there at the first block however on the second one(the one that i set when right clicked) logically enough has SET because it sets the block there. The birch planks, taking my example are not the block that gets set when the first one gets clicked but its actually the block getting clicked. What I have problems with is to make it so that birch planks in this case and not any of the other planks gets turned into magenta wool;and as said before, I already have the damage value for the block It TURNS INTO. So before you start being a dick, get your facts straight.

 

 

EDIT: If i am just misunderstanding what you've said, I deeply apologize and I can only ask of you to maybe tell me where to put the setBlockAndMetadata method and in what context, also; can you then make your code example like how we discussed it, with the birch plank/magenta wool thing? Its easier to understand that way.  Thanks!

Posted
  On 7/20/2012 at 12:45 AM, Thor597 said:

  Quote

  Quote

Taking my previous example, how would i then specify that the planks im right clicking are birch planks and not any of the other planks?

world.setBlockAndMetadata(x, y, z,blockID, metaData);

 

say planks blockID is 50, and the metaData for the birch is 3 and you want to change the block at (0,0,0)

world.setBlockAndMetadata(0, 0, 0, 50, 3)

 

if you dont understand that method, then i think you should go back over metadata and relearn it.

 

Read the first post and my first code.

 

I cant 'set' it because its not the block that it sets its the block that is already there; thats why I have GETBlockId there at the first block however on the second one(the one that i set when right clicked) logically enough has SET because it sets the block there. The birch planks, taking my example are not the block that gets set when the first one gets clicked but its actually the block getting clicked. What I have problems with is to make it so that birch planks in this case and not any of the other planks gets turned into magenta wool;and as said before, I already have the damage value for the block It TURNS INTO. So before you start being a dick, get your facts straight.

 

 

EDIT: If i am just misunderstanding what you've said, I deeply apologize and I can only ask of you to maybe tell me where to put the setBlockMetadata method and in what context, also; can you then make your code example like how we discussed it, with the birch plank/magenta wool thing? Thanks!

 

no, i was being an idiot. but from the sounds of it, all your looking for is an if condition checking to make sure that the metadata is of a certain value, yes?

 

in which case int birchPlankMetaData = world.getBlockMetadata(x, y, z); will get the metadata of the block being clicked on because you get the location of the block from the parameters of blockActivated.

 

then use a simple if statement to check whether birchPlankMetaData is equal to the metadata value you need.

 

public boolean blockActivated(World world, int x, int y, int z, EntityPlayer par5EntityPlayer){

    	int birchPlankMetaData = world.getBlockMetadata(x, y, z);
    	
    	if(birchPlankMetaData==0){
    		
    		world.setBlockAndMetadata(x, y, z, Block.cloth.blockID, 3);
    		return true;
    		
    	}
    	return false;
    }

as simple as that i think. worked for changing a meta data item i had into lightblue wool.

Posted

Yes, this seems nice for that purpose, but -not to be ungrateful or anything- you see, the reason I was using an onItemUse method is because of these reasons:

 

1: If i were to use an onBlockActivated method I would have to edit base code which you know, no one would like to do

 

2: I want the tool im using onItemUse in to be the only tool able to do this.

 

3: I want to make the tool take damage when doing it

 

I think maybe 2 and 3 could be solved in a way with onBlockActivated, but I really really do not want to edit base code. Thanks anyway!

Posted
  On 7/20/2012 at 1:35 AM, Thor597 said:

Yes, this seems nice for that purpose, but -not to be ungrateful or anything- you see, the reason I was using an onItemUse method is because of these reasons:

 

1: If i were to use an onBlockActivated method I would have to edit base code which you know, no one would like to do

 

2: I want the tool im using onItemUse in to be the only tool able to do this.

 

3: I want to make the tool take damage when doing it

 

I think maybe 2 and 3 could be solved in a way with onBlockActivated, but I really really do not want to edit base code. Thanks anyway!

 

oh i didnt realise =.= its really late for me now so im going to bed, but if you dont find a fix for it in the next 12 hours or so, then i will look and post one with the 'onItemUse' method.

Posted

public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World world, int x, int y, int z, int par7)
    {
    	int metaDataOfTargetBlock = world.getBlockMetadata(x, y, z);
    	
    	if(metaDataOfTargetBlock==1){
    		
    		world.setBlockAndMetadata(x, y, z, Block.cloth.blockID, 3);
    		return true;
    		
    	}
    	return false;
    }

 

this code works if you just add it to an item as an overide. BECAREFUL though, if you set the metaDataOfTargetBlock == 0, all blocks in the world will be changed as most have a metadata of 0. although, im pretty sure if you just add in the target blocks blockID into the if statement aswell, you can prevent that. i think par7 is metaData being provided from the tool itself, but i dont know.

Posted
  On 7/20/2012 at 10:19 PM, Cutter said:

public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World world, int x, int y, int z, int par7)
    {
    	int metaDataOfTargetBlock = world.getBlockMetadata(x, y, z);
    	
    	if(metaDataOfTargetBlock==1){
    		
    		world.setBlockAndMetadata(x, y, z, Block.cloth.blockID, 3);
    		return true;
    		
    	}
    	return false;
    }

 

this code works if you just add it to an item as an overide. BECAREFUL though, if you set the metaDataOfTargetBlock == 0, all blocks in the world will be changed as most have a metadata of 0. although, im pretty sure if you just add in the target blocks blockID into the if statement aswell, you can prevent that. i think par7 is metaData being provided from the tool itself, but i dont know.

 

Thank you SOOOOO much! This is my finished code that works:

public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World world, int x, int y, int z, int par7)
    {
    	
        int i = world.getBlockId(x, y, z);

        if (y != 0 && i == Block.planks.blockID)
        {   	
    	int metaDataOfTargetBlock = world.getBlockMetadata(x, y, z);
    	
    	if(metaDataOfTargetBlock == 1){
    		
    		Block block = Block.cloth;	   		
    		world.playSoundEffect((float)x + 0.5F, (float)y + 0.5F, (float)z + 0.5F, block.stepSound.getStepSound(), (block.stepSound.getVolume() + 1.0F) / 2.0F, block.stepSound.getPitch() * 0.8F);	    		
    		world.setBlockAndMetadataWithNotify(x, y, z, Block.cloth.blockID, 3);
    		return true;
    	}
    		
    }
    	return false;
    }	

 

 

The only wrong thing in your code there was the world.setBlockAndMetadata, it shouldve been world.setBlockAndMetadataWithNotify but i've fixed that up now!

Posted
  On 7/20/2012 at 11:00 PM, Thor597 said:

  Quote

public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World world, int x, int y, int z, int par7)
    {
    	int metaDataOfTargetBlock = world.getBlockMetadata(x, y, z);
    	
    	if(metaDataOfTargetBlock==1){
    		
    		world.setBlockAndMetadata(x, y, z, Block.cloth.blockID, 3);
    		return true;
    		
    	}
    	return false;
    }

 

this code works if you just add it to an item as an overide. BECAREFUL though, if you set the metaDataOfTargetBlock == 0, all blocks in the world will be changed as most have a metadata of 0. although, im pretty sure if you just add in the target blocks blockID into the if statement aswell, you can prevent that. i think par7 is metaData being provided from the tool itself, but i dont know.

 

Thank you SOOOOO much! This is my finished code that works:

public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World world, int x, int y, int z, int par7)
    {
    	
        int i = world.getBlockId(x, y, z);

        if (y != 0 && i == Block.planks.blockID)
        {   	
    	int metaDataOfTargetBlock = world.getBlockMetadata(x, y, z);
    	
    	if(metaDataOfTargetBlock == 1){
    		
    		Block block = Block.cloth;	   		
    		world.playSoundEffect((float)x + 0.5F, (float)y + 0.5F, (float)z + 0.5F, block.stepSound.getStepSound(), (block.stepSound.getVolume() + 1.0F) / 2.0F, block.stepSound.getPitch() * 0.8F);	    		
    		world.setBlockAndMetadataWithNotify(x, y, z, Block.cloth.blockID, 3);
    		return true;
    	}
    		
    }
    	return false;
    }	

 

 

The only wrong thing in your code there was the world.setBlockAndMetadata, it shouldve been world.setBlockAndMetadataWithNotify but i've fixed that up now!

 

ah, in my original code im using world.setBlockAndMetadataWithNotify, not sure how it changed. anyways, np, glad i could help ^_^

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Here are the key T&Cs for the Temu coupon code 90% off free shipping and Temu coupon code 90% off reddit mentions: The coupon code acw696499 has no expiration date. Valid for both new and existing users. Available for use in 68 countries worldwide. No minimum purchase amount is required. Only one coupon code can be used per checkout. Cannot be combined with other storewide promotions or codes. Final Note If you're shopping this August, don’t miss out on the Temu coupon code 90% off. It’s one of the most generous offers Temu has launched this year. Whether you’re a new buyer or a returning customer, the Temu 90% off coupon will help you save big—so don’t hesitate to use acw696499 now. FAQs Of Temu 90% Off Coupon  Is the Temu 90% off coupon code valid in all countries? Yes, the code is valid in 68 countries including the USA, Canada, the UK, and Europe.  Can I use the 90% off Temu code on sale items? Absolutely! 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But here’s what new users get when using acw696499: acw696499 – Flat 70% discount for new users on their first order. acw696499 – $100 coupon bundle exclusively for first-time buyers. acw696499 – Up to $100 coupon bundle redeemable across multiple categories. acw696499 – Free shipping to 68 countries including the UK, USA, and Germany. acw696499 – Extra 40% off on any purchase for new app signups. How To Redeem The Temu 70% Off Coupon Code For New Customers? Want to know how to apply the Temu 70% off deal? Here's how to use the Temu 70 off coupon code in a few easy steps: Download and install the Temu app or visit their website. Create a new account using your email or phone number. Add your favorite products to the shopping cart. Go to checkout and enter acw696499 in the promo code field. Instantly enjoy your massive savings with 70% off. Temu Coupon Code 70% Off For Existing Users Good news for loyal Temu shoppers: the savings aren’t limited to new users. 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Terms And Conditions Of The Temu 70% Off Coupon Code In 2025 Please note the Temu coupon code 70% off free shipping and Temu coupon code 70% off reddit terms: This coupon code has no expiration date. Valid for both new and existing users in 68 countries. There are no minimum purchase requirements. Free shipping is available for eligible countries. Coupon stackability may vary during special events or sales. Final Note The Temu coupon code 70% off offers some of the best savings you’ll find online this August. Whether you’re a first-timer or a loyal customer, this code ensures you save big. Use the Temu 70% off coupon to unlock exciting deals, free gifts, and jaw-dropping discounts across the Temu app and website. Don’t miss out on your chance to maximize savings today. FAQs Of Temu 70% Off Coupon What is the Temu coupon code for 70% off in August 2025? The code acw696499 gives users up to 70% off on various categories for both new and existing customers across multiple countries. Is the Temu 70% off coupon code legit? Yes, acw696499 is 100% legit and tested to work during August 2025 for users in the USA, Canada, UK, and Europe.  Can existing Temu customers use the 70% off coupon code? Absolutely. The acw696499 code also benefits returning users with extra discounts and special perks like free gifts and shipping.  How can I apply the Temu 70% off coupon code? Simply enter acw696499 in the promo code section during checkout either on the app or website to claim your discount.  Where can I find the latest Temu coupons 70 off? You can visit Temu’s official social pages, sign up for their newsletter, or check trusted coupon websites like ours for verified codes.
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