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Featured Replies

Posted

Hello, I have a few questions about Item Property Override in 1.16:

1. Where is the correct place to call 

ItemModelsProperties.func_239418_a_()

for adding overrides? Since calling it in Item's static initializer or constructor did not work, I managed to put it in client setup (which worked), but is it the right place?

 

2. It is not used by Minecraft.

I used

 

ItemModelsProperties.func_239417_a_(this, new ResourceLocation(MODID, "test_property")).call(stack, null, null)

in my Item class and found it is working fine. But it never gets called by Minecraft.

 

Code:

private void doClientStuff(final FMLClientSetupEvent event)
{
   ItemModelsProperties.func_239418_a_(
         ModItems.TEST_ITEM, new ResourceLocation(MODID, "test_property"),
         (stack, world, entity) -> {
            System.out.println("get property");
            return entity == null || !(stack.getItem() instanceof TestItem) ? 0.0F : (entity.ticksExisted % 4) + 1; }
   );
}

 

Thanks.

  • Author

Thanks for the reply.

This model works back in 1.15, and I've compared it with bow's item model but can't really figure out anything.

Item model:

{
    "parent": "item/generated",
    "textures": {
        "layer0": "planttech2:items/test_item"
    },
    "overrides": [
        { "predicate": { "test": 0 }, "model": "planttech2:item/test_item_0" },
        { "predicate": { "test": 1 }, "model": "planttech2:item/test_item_1" },
        { "predicate": { "test": 2 }, "model": "planttech2:item/test_item_2" },
        { "predicate": { "test": 3 }, "model": "planttech2:item/test_item_3" },
        { "predicate": { "test": 4 }, "model": "planttech2:item/test_item_4" }
    ]
}    

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