Posted July 27, 20205 yr Hello, What's the best approach to adding a custom fluid using DeferredRegister? I did: public static final DeferredRegister<Fluid> FLUIDS = DeferredRegister.create(ForgeRegistries.FLUIDS, MODID); then registered it in main class, but I stopped at creating a class that extends net.minecraft.fluid.Fluid. It seems this is not as simple as in the past, when you could just pass the registry name and two resource locations to the superclass... Thanks in advance for any help!
July 27, 20205 yr 43 minutes ago, RubyNaxela said: Hello, What's the best approach to adding a custom fluid using DeferredRegister? I did: public static final DeferredRegister<Fluid> FLUIDS = DeferredRegister.create(ForgeRegistries.FLUIDS, MODID); then registered it in main class, but I stopped at creating a class that extends net.minecraft.fluid.Fluid. It seems this is not as simple as in the past, when you could just pass the registry name and two resource locations to the superclass... Thanks in advance for any help! You may open type hierarchy and see that both LavaFluid, WaterFluid and ForgeFlowingFluid are extending FlowingFluid which extends Fluid itself. I think, ForgeFlowingFluid is the one you should extend, but read sign. EDIT: Actually, it looks like you may not extend ForgeFlowingFluid for some basic cases. It may work same as creating a primitive item (without separate class). Edited July 27, 20205 yr by Dzuchun Everything said above may be absolutely wrong. No rights reserved.
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