Posted August 3, 20205 yr I'm creating a custom entity now. I've overriden attackEntityFrom(DamageSource, float) method for it, but it seems like it is never called, even if I hit my entity in creative mode. Then, for debug purposes, I subscribed to some client tick event and logged Minecraft.objectMouseOver.getType().toString(). As expected, my entity is just ignored by raytracing. F3+B overlay shows a perfect 1x1x1 box around my entity, that I obviously should hit. Entity exists on both client and server (I can /kill it and it's rendered). So, here comes a question: what should I define for raytracing to notice my entity? Edited August 4, 20205 yr by Dzuchun solved? Everything said above may be absolutely wrong. No rights reserved.
August 4, 20205 yr You need to set the size of your entity type, and call setPosition() which eventually sets the bounding box of the entity. Edited August 4, 20205 yr by poopoodice
August 4, 20205 yr Author 10 hours ago, poopoodice said: You need to set the size of your entity type, and call setPosition() which eventually sets the bounding box of the entity. Of course, I set the size, that's why 11 hours ago, Dzuchun said: F3+B overlay shows a perfect 1x1x1 box around my entity Also, I call recalculateSize method inside entity constructor (after calling superclass constructor). It seem to recenter bounding box as well. Edited August 4, 20205 yr by Dzuchun Everything said above may be absolutely wrong. No rights reserved.
August 4, 20205 yr Author I have no idea why, but it works now. Seems like all i've changed is canBeCollidedWith return value to true. Everything said above may be absolutely wrong. No rights reserved.
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