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Posted

Hello, so I'm making a client and i made it so that whenever i turn on a module it will switch to the enderpearl in my hotbar then when i turn it off it will switch back to the item slot i was previous in. How would i throw the enderpearl?. Via a packet or something. I just need to know how i can throw it using code.

Posted
1 minute ago, Crazzy4999 said:

Spawn a new entity (in this case an enderpearl) on your position and give it a Vec3 (maybe Vec3d i'm not sure) motion.

That wont work on multiplayer servers tho?

is there anyway i can just throw the ender pearl in my current slot. Maybe it click right click for me or some packet that can throw it.

Posted
Just now, diesieben07 said:

Custom clients are terrible. Just make a normal Forge mod.

Not always xd you can easily cheat with them on most of the servers and you can make custom hack modules

 

Posted
5 minutes ago, Crazzy4999 said:

Why wouldn't it work? (i haven't worked with multiplayer stuff so far)

You cant spawn entities in multiplayer?

5 minutes ago, diesieben07 said:

Custom clients are terrible. Just make a normal Forge mod.

It is a forge client.

Posted
Just now, kekmybrain said:

You cant spawn entities in multiplayer?

It is a forge client.

I belive you can, i remember there was a guy who wrote his own client and he always spawned withers

Posted
Just now, Crazzy4999 said:

I belive you can, i remember there was a guy who wrote his own client and he always spawned withers

But for that you would need op. What i need is just a way to throw the enderpearl that already is in my hand.

Posted

Ah not really i can just guess i don't really know how the method onItemRightClick works i have never really looked into it but i think you could do something like a player tick event and check if the player is holding an ender pearl if it does than give back a ActionResultTypeSUCCESS it might work i don't know i'm really not sure or you can decrease the amount of pearls the player has and than summon an ender pearl but you said that you can't summon on servers so i don't know

Posted (edited)
7 minutes ago, Crazzy4999 said:

Ah not really i can just guess i don't really know how the method onItemRightClick works i have never really looked into it but i think you could do something like a player tick event and check if the player is holding an ender pearl if it does than give back a ActionResultTypeSUCCESS it might work i don't know i'm really not sure or you can decrease the amount of pearls the player has and than summon an ender pearl but you said that you can't summon on servers so i don't know

Okay. 

edit: if someone knows how to do what im looking for please help me.

Edited by kekmybrain
Posted

There's something called vanilla code. That should be enough. Then, to use the onItemRightClick method, simply create a new Item class that inherits the Item class and simply override the onRightClick method. I think this information should be enough. And one more thing:
I'm not saying you did it, but remember not to ask for all the code. You can ask for information, but not a whole code. Just for to say XD.

Posted
4 hours ago, FrostDracony said:

There's something called vanilla code. That should be enough. Then, to use the onItemRightClick method, simply create a new Item class that inherits the Item class and simply override the onRightClick method. I think this information should be enough. And one more thing:
I'm not saying you did it, but remember not to ask for all the code. You can ask for information, but not a whole code. Just for to say XD.

Yes i know, I'm just very new in forge coding and java, so what you mean is to create a new item that is exactly like the ender pearl?

Posted

I found what i was looking for. It was very simple. This is the code if anyone else ever needs it.

mc.playerController.processRightClick(mc.player, mc.world, EnumHand.MAIN_HAND);

 

  • Thanks 1
Posted

We will not provide support for custom clients, especially not cheats or "hacks".

  • Sad 1

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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