Posted August 10, 20205 yr Perhaps im missing something, but there doesnt seem to be any event that can help me in this. OR is there? Any ideas.
August 10, 20205 yr 6 hours ago, greetthemoth said: Perhaps im missing something, but there doesnt seem to be any event that can help me in this. OR is there? Any ideas. You could try using a PlayerTickEvent like this: @SubscribeEvent public static void onPlayerTickEvent(PlayerTickEvent event) { if (event.phase == Phase.START && event.player.collidedHorizontally) { Vec3d motion = event.player.getMotion(); event.player.setMotion(motion.getX(), 0.2, motion.getZ()); } }
August 10, 20205 yr Author wow that worked! thanks! ill need to do some touching up. slowing down the speed of the climb, as well as requiring the player to looking in the direction of the wall before climbing.
August 10, 20205 yr 27 minutes ago, greetthemoth said: wow that worked! thanks! ill need to do some touching up. slowing down the speed of the climb, as well as requiring the player to looking in the direction of the wall before climbing. No problem, glad I could help! Slowing down the speed of the climb is easy, just change the y value in setMotion from 0.2 to something lower. As for requiring the player to look at the wall, that might be a bit harder, but should be doable with something like a RayTrace.
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