Posted August 10, 20205 yr Ive heard stuff about key binding, but what is the most efficient way to see if the key associated with jumping is pressed/ way to know the player has attempted to jump.
August 11, 20205 yr 10 hours ago, greetthemoth said: Ive heard stuff about key binding, but what is the most efficient way to see if the key associated with jumping is pressed/ way to know the player has attempted to jump. You would have to detect the jumping with for example a KeyInputEvent, and then send a packet to the server to inform the server that it should perform a jump action on a player. EDIT: Turns out there is a better way to do this, see diesieben's answer above. Edited August 11, 20205 yr by vemerion
August 11, 20205 yr Author 1 hour ago, diesieben07 said: You don't want to check for the key, as that is client-side only. You'd have to verify this server-side as well. LivingEntity#isJumping will tell you if they are currently trying to jump. jumpTicks is used for the cooldown. Ok most of this makes sense, but i dont know how to do the server side verification part. Edited August 11, 20205 yr by greetthemoth
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