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[1.15.2/1.16.2] 5^3 models, or there's a more sane way?


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Posted

I'm making a block which contains three different parts. Each of the parts can use one of five possible textures, leading to 125 blocks in total (due to flattening). I could make three states in block (one state per part) and just 15 models and use multipart blockstate to combine the final block, but parts can use different geometry themselves, increasing the number of possible states combination drastically.

In 1.12.2 there was a way to specify texture in blockstate, and now, when forge blockstate format is gone, I cannot find a way to efficiently solve this task.

Posted

125 states isn't that many.

If you're concerned over having to create that many files yourself...dude, data generators are a thing.

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Posted

125 isn't the limit.

3 hours ago, ZigTheHedge said:

but parts can use different geometry themselves

And I cannot figure out how to use datagenerators in 1.16.2: BlockStateProvider has only one meaningful method to override (act), but it is doing something already.

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