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why is my material texture not working. Probably missing something simple


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Posted (edited)
  Quote

@SubscribeEvent
    public static void TextureStitchEvent(TextureStitchEvent.Pre event) {
         if(event.getMap().getTextureLocation().equals(Atlases.BED_ATLAS)){
             event.addSprite(new ResourceLocation(MOD_ID, "textures/entity/sleeping_bag")); 
         }    
    }

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  Quote

public class SleepingBagTileEntityRenderer extends TileEntityRenderer<SleepingBagTileEntity> {

...

public void render(SleepingBagTileEntity tileEntityIn, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn) {
      Material material = new Material(Atlases.BED_ATLAS,new ResourceLocation(ProgressionMod.MOD_ID,"textures/entity/sleeping_bag"));
      World world = tileEntityIn.getWorld();
      if (world != null) {
         BlockState blockstate = tileEntityIn.getBlockState();
         TileEntityMerger.ICallbackWrapper<? extends SleepingBagTileEntity> icallbackwrapper = TileEntityMerger.func_226924_a_(ModTileEntityTypes.SLEEPING_BAG.get(), SleepingBagBlock::func_226863_i_, SleepingBagBlock::func_226862_h_, ChestBlock.FACING, blockstate, world, tileEntityIn.getPos(), (p_228846_0_, p_228846_1_) -> {
            return false;
         });
         int i = icallbackwrapper.apply(new DualBrightnessCallback<>()).get(combinedLightIn);
         this.func(matrixStackIn, bufferIn, blockstate.get(SleepingBagBlock.PART) == BedPart.HEAD, blockstate.get(SleepingBagBlock.HORIZONTAL_FACING), material, i, combinedOverlayIn, false);
      } else {
         this.func(matrixStackIn, bufferIn, true, Direction.SOUTH, material, combinedLightIn, combinedOverlayIn, false);
         this.func(matrixStackIn, bufferIn, false, Direction.SOUTH, material, combinedLightIn, combinedOverlayIn, true);
      }

   }

...

}

Expand  

 

My texture shows up as missing.

Edited by greetthemoth
Posted (edited)

Turns out

 if(event.getMap().getTextureLocation().equals(Atlases.BED_ATLAS)){

never gets passed. Atlases.BED_ATLAS doesnt seem to be part controlled by the event. neither is AtlasTexture.LOCATION_BLOCK_TEXTURE . Only AtlasTexture.LOCATION_PARTICLE_TEXTURE gets passed. Although that wont work for me since im not making a particle. Im honestly stuck and a bit confused, I expected TextureStitchEvent.Pre to work on all Atlases or least the block one (which i constantly see used here in the form) ill keep looking to see if im missing something.

Edited by greetthemoth
Posted

I'm only using sign and blocks but all appear to be available:

paintings, mob_effects, particles, blocks, signs, banner_patterns, shield_patterns, chest, beds, shulker_boxes

 

In my main files class constructor I have

final IEventBus MOD_EVENT_BUS = FMLJavaModLoadingContext.get().getModEventBus();
DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> {
	MOD_EVENT_BUS.addListener(this::onTextureStitchedEvent);
});

and the method its pointing to

@OnlyIn(Dist.CLIENT)
private void onTextureStitchedEvent(TextureStitchEvent.Pre event)
{
	AtlasTexture atlas = event.getMap();
}

 

Posted
  On 8/20/2020 at 8:59 PM, ShetiPhian said:

I'm only using sign and blocks but all appear to be available:

paintings, mob_effects, particles, blocks, signs, banner_patterns, shield_patterns, chest, beds, shulker_boxes

 

In my main files class constructor I have

final IEventBus MOD_EVENT_BUS = FMLJavaModLoadingContext.get().getModEventBus();
DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> {
	MOD_EVENT_BUS.addListener(this::onTextureStitchedEvent);
});

and the method its pointing to

@OnlyIn(Dist.CLIENT)
private void onTextureStitchedEvent(TextureStitchEvent.Pre event)
{
	AtlasTexture atlas = event.getMap();
}

 

Expand  

Due to my terrible debugging, ive been totally mis-diagnosing the problem, turns out:

  Quote

public static void TextureStitchEvent(TextureStitchEvent.Pre event) {
         if(event.getMap().getTextureLocation().equals(Atlases.BED_ATLAS)){
             event.addSprite(new ResourceLocation(MOD_ID, "textures/entity/sleeping_bag")); 
         }    
    }

Expand  

^is actually working perfectly.  Or at least returns true. Implying bed atlas is running. However

  Quote

 Material material = new Material(Atlases.BED_ATLAS,new ResourceLocation(ProgressionMod.MOD_ID,"textures/entity/sleeping_bag"));

Expand  

is still giving me a null texture. Am i missing something super obvious? 

For clarification my packages go assets.progressionmod.textures.entity.sleeping_bag.png. 

 

Is it possible my texture is actually being referenced but just looks like looks like the null texture. how would i check for this?

 

Posted

[SOLVED] OMFGOOOOOOOOOOOSH ok im kinda pissed LITERALLY just needed to change 

  Quote

event.addSprite(new ResourceLocation(MOD_ID, "textures/entity/sleeping_bag")); 

Expand  

to

  Quote

event.addSprite(new ResourceLocation(MOD_ID, "entity/sleeping_bag")); 

Expand  

 

and do the same for the material refrence. Cant believe ive spent 2 days for this. OUCH  

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