greetthemoth Posted August 20, 2020 Posted August 20, 2020 (edited) Quote @SubscribeEvent public static void TextureStitchEvent(TextureStitchEvent.Pre event) { if(event.getMap().getTextureLocation().equals(Atlases.BED_ATLAS)){ event.addSprite(new ResourceLocation(MOD_ID, "textures/entity/sleeping_bag")); } } Quote public class SleepingBagTileEntityRenderer extends TileEntityRenderer<SleepingBagTileEntity> { ... public void render(SleepingBagTileEntity tileEntityIn, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn) { Material material = new Material(Atlases.BED_ATLAS,new ResourceLocation(ProgressionMod.MOD_ID,"textures/entity/sleeping_bag")); World world = tileEntityIn.getWorld(); if (world != null) { BlockState blockstate = tileEntityIn.getBlockState(); TileEntityMerger.ICallbackWrapper<? extends SleepingBagTileEntity> icallbackwrapper = TileEntityMerger.func_226924_a_(ModTileEntityTypes.SLEEPING_BAG.get(), SleepingBagBlock::func_226863_i_, SleepingBagBlock::func_226862_h_, ChestBlock.FACING, blockstate, world, tileEntityIn.getPos(), (p_228846_0_, p_228846_1_) -> { return false; }); int i = icallbackwrapper.apply(new DualBrightnessCallback<>()).get(combinedLightIn); this.func(matrixStackIn, bufferIn, blockstate.get(SleepingBagBlock.PART) == BedPart.HEAD, blockstate.get(SleepingBagBlock.HORIZONTAL_FACING), material, i, combinedOverlayIn, false); } else { this.func(matrixStackIn, bufferIn, true, Direction.SOUTH, material, combinedLightIn, combinedOverlayIn, false); this.func(matrixStackIn, bufferIn, false, Direction.SOUTH, material, combinedLightIn, combinedOverlayIn, true); } } ... } My texture shows up as missing. Edited August 20, 2020 by greetthemoth Quote
Ugdhar Posted August 20, 2020 Posted August 20, 2020 Post your debug.log it will explain why somewhere in there. 1 Quote
greetthemoth Posted August 20, 2020 Author Posted August 20, 2020 (edited) Turns out if(event.getMap().getTextureLocation().equals(Atlases.BED_ATLAS)){ never gets passed. Atlases.BED_ATLAS doesnt seem to be part controlled by the event. neither is AtlasTexture.LOCATION_BLOCK_TEXTURE . Only AtlasTexture.LOCATION_PARTICLE_TEXTURE gets passed. Although that wont work for me since im not making a particle. Im honestly stuck and a bit confused, I expected TextureStitchEvent.Pre to work on all Atlases or least the block one (which i constantly see used here in the form) ill keep looking to see if im missing something. Edited August 20, 2020 by greetthemoth Quote
ShetiPhian Posted August 20, 2020 Posted August 20, 2020 I'm only using sign and blocks but all appear to be available: paintings, mob_effects, particles, blocks, signs, banner_patterns, shield_patterns, chest, beds, shulker_boxes In my main files class constructor I have final IEventBus MOD_EVENT_BUS = FMLJavaModLoadingContext.get().getModEventBus(); DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> { MOD_EVENT_BUS.addListener(this::onTextureStitchedEvent); }); and the method its pointing to @OnlyIn(Dist.CLIENT) private void onTextureStitchedEvent(TextureStitchEvent.Pre event) { AtlasTexture atlas = event.getMap(); } Quote
greetthemoth Posted August 21, 2020 Author Posted August 21, 2020 4 hours ago, ShetiPhian said: I'm only using sign and blocks but all appear to be available: paintings, mob_effects, particles, blocks, signs, banner_patterns, shield_patterns, chest, beds, shulker_boxes In my main files class constructor I have final IEventBus MOD_EVENT_BUS = FMLJavaModLoadingContext.get().getModEventBus(); DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> { MOD_EVENT_BUS.addListener(this::onTextureStitchedEvent); }); and the method its pointing to @OnlyIn(Dist.CLIENT) private void onTextureStitchedEvent(TextureStitchEvent.Pre event) { AtlasTexture atlas = event.getMap(); } Due to my terrible debugging, ive been totally mis-diagnosing the problem, turns out: Quote public static void TextureStitchEvent(TextureStitchEvent.Pre event) { if(event.getMap().getTextureLocation().equals(Atlases.BED_ATLAS)){ event.addSprite(new ResourceLocation(MOD_ID, "textures/entity/sleeping_bag")); } } ^is actually working perfectly. Or at least returns true. Implying bed atlas is running. However Quote Material material = new Material(Atlases.BED_ATLAS,new ResourceLocation(ProgressionMod.MOD_ID,"textures/entity/sleeping_bag")); is still giving me a null texture. Am i missing something super obvious? For clarification my packages go assets.progressionmod.textures.entity.sleeping_bag.png. Is it possible my texture is actually being referenced but just looks like looks like the null texture. how would i check for this? Quote
greetthemoth Posted August 21, 2020 Author Posted August 21, 2020 [SOLVED] OMFGOOOOOOOOOOOSH ok im kinda pissed LITERALLY just needed to change Quote event.addSprite(new ResourceLocation(MOD_ID, "textures/entity/sleeping_bag")); to Quote event.addSprite(new ResourceLocation(MOD_ID, "entity/sleeping_bag")); and do the same for the material refrence. Cant believe ive spent 2 days for this. OUCH Quote
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