Jump to content

Name and texture of the item I added in Minecraft Mod is not resolved - 1.15.2 - IntellJ IDE


Maces Games STUDİOS

Recommended Posts

i am not working on a mod. (I have just started) there is no problem with the code, but when I add an item to the game, the name appears as (item.mtools.example_item) and the Texture appears as black purple squares. I rewrote the codes 15 times but the game does not accept it (texture size is 16x16) please who knows the solution can I write it urgently

Link to comment
Share on other sites

Danebi 17 saat önce demiş ki:

Json'larınızı ve konumlarını gösterin.

Lang ; 

 

{
  "item.mtools.ruby": "Ruby"
}

mTools.java

package com.maces.mtools;

import com.maces.mtools.util.RegistryHandler;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;


@Mod("mtools")
public class mTools
{
    private static final Logger LOGGER = LogManager.getLogger();
    public static String MOD_ID = "mtools";
    mTools instance;


    public mTools() {

        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);

        RegistryHandler.init();
        instance = this;
        MinecraftForge.EVENT_BUS.register(this);
    }

    private void setup(final FMLCommonSetupEvent event)
    {

    }

    private void doClientStuff(final FMLClientSetupEvent event)
    {

    }
}

İtemBase.java

package com.maces.mtools.items;

import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;


public class ItemBase extends Item
{
    public ItemBase() {
        super(new Item.Properties().group(ItemGroup.MISC).maxStackSize(10));
    }
}

RegistryHandler.java

package com.maces.mtools.util;


import com.maces.mtools.items.ItemBase;
import com.maces.mtools.mTools;
import net.minecraft.item.Item;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;


public class RegistryHandler
{
    public static final DeferredRegister<Item> ITEMS = new DeferredRegister<>(ForgeRegistries.ITEMS, mTools.MOD_ID);

    public static void init()
    {
        ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());
    }


    // Items
    public static final RegistryObject<Item> RUBY = ITEMS.register("ruby", ItemBase::new);


}

 

Ruby.json

{
  "parent": "items/generated",
  "textures": {
      "layer0": "mtools:items/ruby"
  }
}

 

Link to comment
Share on other sites

18 hours ago, Danebi said:

Show your jsons and their positions.

 

File Locations ; 

mTools.java = main / com.maces.mtools / mTools.java

RegistryHandler.java = main / com.maces.mtools / RegistryHandler.java

en_us.json = main / resources / assest.mtools / lang / en_us.json

ruby.json = main / resources / models / items / ruby.json

ruby.png = main / resources / textures / items / ruby.png ( 16x16 Pixel Size )

 

Edited by Maces Games STUDİOS
Link to comment
Share on other sites

4 minutes ago, Maces Games STUDİOS said:

assest

It should be 'assets'

5 minutes ago, Maces Games STUDİOS said:

ruby.json = main / resources / models / items / ruby.json

Did you forgot to write the 'assets' folder or you placed it in the wrong folder?

6 minutes ago, Maces Games STUDİOS said:

ruby.png = main / resources / textures / items / pubg.png ( 16x16 Pixel Size )

Same.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.