Posted September 1, 20205 yr Hi! I am creating a mod, which main feature is a many items (too many, about few hundreds). Obviously, these items aren't unique, i just need one item and need to change their texture in runtime (when item creates, based on meta or something else). Also, i am loading these textures from external API (but that's not the case here). My problem is, that I can't find anything about dynamic item rendering (tutorials, wikis etc.), even on older versions. And from my perspective Forge's rendering system is so complicated and poor documented (maybe because 90% of tutorials are telling just how to create a block), so i need your help about my problem, and maybe, if you know some good learning resources about Forge's rendering (especially on modern versions) or any Forge advanced-level tutorials as well, it will be very helpful for me (and for future googlers) if you send here a link.
September 1, 20205 yr Does this helps with what you are trying to achieve? https://github.com/TheGreyGhost/MinecraftByExample/tree/1-15-2-working-latestMCP/src/main/java/minecraftbyexample/mbe15_item_dynamic_item_model Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port
September 2, 20205 yr Author 19 hours ago, Beethoven92 said: Does this helps with what you are trying to achieve? https://github.com/TheGreyGhost/MinecraftByExample/tree/1-15-2-working-latestMCP/src/main/java/minecraftbyexample/mbe15_item_dynamic_item_model Yeah! That example is amazing! But, can i load texture not from resources? From byte array, for example? Edited September 2, 20205 yr by andreyshtern
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