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[1.15.2] Setting setSprinting to false still allows sprint jumping


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I set use LivingEntity#setSprinting in PlayerTickEvent to false to disable sprinting for players. This works in that sprinting is not possible anymore, but there is one problem. If I hold ctrl+space+w to jump sprint forward, it is way faster than holding space+w without ctrl. The sprinting is only disabled for walking. I want to fix this because when the player has a foodLevel of less than 6, the sprinting is also disabled but here holding ctrl+space+w is much slower than when I manually disable it. Any idea how to fix this?

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My guess is that jumping doesn't check for "if the player is sprinting" but rather "if the player is holding the sprint button down."

You'd have to dig into the vanilla code.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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