Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Water Mob drowning in water.


OrcaWorld
 Share

Recommended Posts

Hello everyone , I'm back witn new problem. I made simple tameable water mob. But for some reason it drowning when it become to water. If someone know fixing of this problem - please answer.

 

Mob's AI:

package com.orca.fish;

import net.minecraft.block.BlockState;
import net.minecraft.entity.AgeableEntity;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntitySize;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.IAngerable;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.MobEntity;
import net.minecraft.entity.Pose;
import net.minecraft.entity.ai.attributes.AttributeModifierMap;
import net.minecraft.entity.ai.attributes.Attributes;
import net.minecraft.entity.ai.goal.BreedGoal;
import net.minecraft.entity.ai.goal.FindWaterGoal;
import net.minecraft.entity.ai.goal.FollowOwnerGoal;
import net.minecraft.entity.ai.goal.LeapAtTargetGoal;
import net.minecraft.entity.ai.goal.LookAtGoal;
import net.minecraft.entity.ai.goal.LookRandomlyGoal;
import net.minecraft.entity.ai.goal.MeleeAttackGoal;
import net.minecraft.entity.ai.goal.NearestAttackableTargetGoal;
import net.minecraft.entity.ai.goal.OwnerHurtByTargetGoal;
import net.minecraft.entity.ai.goal.OwnerHurtTargetGoal;
import net.minecraft.entity.ai.goal.PanicGoal;
import net.minecraft.entity.ai.goal.RandomSwimmingGoal;
import net.minecraft.entity.ai.goal.RandomWalkingGoal;
import net.minecraft.entity.ai.goal.SitGoal;
import net.minecraft.entity.ai.goal.TemptGoal;
import net.minecraft.entity.monster.CreeperEntity;
import net.minecraft.entity.monster.GhastEntity;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.passive.FoxEntity;
import net.minecraft.entity.passive.TameableEntity;
import net.minecraft.entity.passive.WolfEntity;
import net.minecraft.entity.passive.horse.AbstractHorseEntity;
import net.minecraft.entity.passive.horse.LlamaEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.projectile.AbstractArrowEntity;
import net.minecraft.item.DyeColor;
import net.minecraft.item.DyeItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.item.crafting.Ingredient;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.particles.ParticleTypes;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.DamageSource;
import net.minecraft.util.Hand;
import net.minecraft.util.RangedInteger;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.SoundEvents;
import net.minecraft.util.TickRangeConverter;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;

import javax.annotation.Nullable;
import java.util.UUID;

public class GoldFishEntity extends TameableEntity implements IAngerable {
    private static final DataParameter<Boolean> BEGGING = EntityDataManager.createKey(WolfEntity.class, DataSerializers.BOOLEAN);
    private static final DataParameter<Integer> COLLAR_COLOR = EntityDataManager.createKey(WolfEntity.class, DataSerializers.VARINT);
    private static final Ingredient TEMPTATION_ITEMS = Ingredient.fromItems(Items.DANDELION);
    private static final DataParameter<Integer> field_234232_bz_ = EntityDataManager.createKey(WolfEntity.class, DataSerializers.VARINT);
    private float headRotationCourse;
    private float headRotationCourseOld;
    private boolean isWet;
    private boolean isShaking;
    private float timeWolfIsShaking;
    private float prevTimeWolfIsShaking;
    private static final RangedInteger field_234230_bG_ = TickRangeConverter.func_233037_a_(20, 39);
    private UUID field_234231_bH_;

    public GoldFishEntity(EntityType<? extends GoldFishEntity> type, World worldIn) {
        super(type, worldIn);
        this.setTamed(false);
    }

    protected void registerGoals() {
        this.goalSelector.addGoal(1, new FindWaterGoal(this));
        this.goalSelector.addGoal(1, new PanicGoal(this, 0.15D));
        this.goalSelector.addGoal(2, new SitGoal(this));
        this.goalSelector.addGoal(3, new AvoidEntityGoal(this, PlayerEntity.class, 24.0F, 1.5D, 1.5D));
        this.goalSelector.addGoal(4, new LeapAtTargetGoal(this, 0.4F));
        this.goalSelector.addGoal(5, new MeleeAttackGoal(this, 1.0D, true));
        this.goalSelector.addGoal(6, new FollowOwnerGoal(this, 2.0D, 10.0F, 2.0F, false));
        this.goalSelector.addGoal(7, new RandomWalkingGoal(this, 1.0D));
        this.goalSelector.addGoal(7, new RandomSwimmingGoal(this, 1.0D, 10));
        this.goalSelector.addGoal(7, new BreedGoal(this, 1.0D));
        this.goalSelector.addGoal(9, new TemptGoal(this, 0.2D, false, TEMPTATION_ITEMS));
        this.goalSelector.addGoal(10, new LookAtGoal(this, PlayerEntity.class, 8.0F));
        this.goalSelector.addGoal(10, new LookRandomlyGoal(this));
        this.targetSelector.addGoal(1, new OwnerHurtByTargetGoal(this));
        this.targetSelector.addGoal(2, new OwnerHurtTargetGoal(this));
        this.targetSelector.addGoal(4, new NearestAttackableTargetGoal<>(this, FoxEntity.class, 10, true, false, this::func_233680_b_));
    }

    public static AttributeModifierMap.MutableAttribute func_234233_eS_() {
        return MobEntity.func_233666_p_().func_233815_a_(Attributes.field_233821_d_, (double) 0.3F).func_233815_a_(Attributes.field_233818_a_, 3.0D).func_233815_a_(Attributes.field_233823_f_, 1.0D);
    }

    protected void registerData() {
        super.registerData();
        this.dataManager.register(BEGGING, false);
        this.dataManager.register(COLLAR_COLOR, DyeColor.RED.getId());
        this.dataManager.register(field_234232_bz_, 0);
    }

    protected void playStepSound(BlockPos pos, BlockState blockIn) {
        this.playSound(SoundEvents.ENTITY_PUFFER_FISH_FLOP, 0.15F, 1.0F);
    }

    public void writeAdditional(CompoundNBT compound) {
        super.writeAdditional(compound);
        compound.putByte("CollarColor", (byte) this.getCollarColor().getId());
        this.func_233682_c_(compound);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readAdditional(CompoundNBT compound) {
        super.readAdditional(compound);
        if (compound.contains("CollarColor", 99)) {
            this.setCollarColor(DyeColor.byId(compound.getInt("CollarColor")));
        }

        this.func_241358_a_((ServerWorld) this.world, compound);
    }


    protected SoundEvent getAmbientSound() {
        if (this.func_233678_J__()) {
            return null;
        } else if (this.rand.nextInt(3) == 0) {
            return this.isTamed() && this.getHealth() < 10.0F ? SoundEvents.ENTITY_FISH_SWIM : SoundEvents.ENTITY_FISH_SWIM;
        } else {
            return SoundEvents.ENTITY_FISH_SWIM;
        }
    }

    protected SoundEvent getHurtSound(DamageSource damageSourceIn) {
        return SoundEvents.ENTITY_TROPICAL_FISH_HURT;
    }

    protected SoundEvent getDeathSound() {
        return SoundEvents.ENTITY_TROPICAL_FISH_DEATH;
    }

    /**
     * Returns the volume for the sounds this mob makes.
     */
    protected float getSoundVolume() {
        return 0.4F;
    }

    /**
     * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
     * use this to react to sunlight and start to burn.
     */
    public void livingTick() {
        super.livingTick();
        if (!this.world.isRemote && this.isWet && !this.isShaking && !this.hasPath() && this.onGround) {
            this.isShaking = true;
            this.timeWolfIsShaking = 0.0F;
            this.prevTimeWolfIsShaking = 0.0F;
            this.world.setEntityState(this, (byte) 8);
        }

        if (!this.world.isRemote) {
            this.func_241359_a_((ServerWorld) this.world, true);
        }

    }

    /**
     * Called to update the entity's position/logic.
     */
    public void tick() {
        super.tick();
        if (this.isAlive()) {
            this.headRotationCourseOld = this.headRotationCourse;
            if (this.isBegging()) {
                this.headRotationCourse += (0.0F - this.headRotationCourse) * 0.0F;
            } else {
                this.headRotationCourse += (0.0F - this.headRotationCourse) * 0.0F;
            }

            if (this.isInWaterRainOrBubbleColumn()) {
                this.isWet = true;
                if (this.isShaking && !this.world.isRemote) {
                    this.world.setEntityState(this, (byte) 56);
                    this.func_242326_eZ();
                }
            } else if ((this.isWet || this.isShaking) && this.isShaking) {
                if (this.timeWolfIsShaking == 0.0F) {
                    this.playSound(SoundEvents.ENTITY_RABBIT_AMBIENT, this.getSoundVolume(), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.0F + 0.0F);
                }

                this.prevTimeWolfIsShaking = this.timeWolfIsShaking;
                this.timeWolfIsShaking += 0.0F;
                if (this.prevTimeWolfIsShaking >= 0.0F) {
                    this.isWet = false;
                    this.isShaking = false;
                    this.prevTimeWolfIsShaking = 0.0F;
                    this.timeWolfIsShaking = 0.0F;
                }

                if (this.timeWolfIsShaking > 0.0F) {
                    float f = (float) this.getPosY();
                    int i = (int) (MathHelper.sin((this.timeWolfIsShaking - 0.0F) * (float) Math.PI) * 0.0F);
                    Vector3d vector3d = this.getMotion();

                    for (int j = 0; j < i; ++j) {
                        float f1 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.getWidth() * 0.5F;
                        float f2 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.getWidth() * 0.5F;
                        this.world.addParticle(ParticleTypes.SPLASH, this.getPosX() + (double) f1, (double) (f + 0.8F), this.getPosZ() + (double) f2, vector3d.x, vector3d.y, vector3d.z);
                    }
                }
            }

        }
    }

    private void func_242326_eZ() {
        this.isShaking = false;
        this.timeWolfIsShaking = 0.0F;
        this.prevTimeWolfIsShaking = 0.0F;
    }

    /**
     * Called when the mob's health reaches 0.
     */
    public void onDeath(DamageSource cause) {
        this.isWet = false;
        this.isShaking = false;
        this.prevTimeWolfIsShaking = 0.0F;
        this.timeWolfIsShaking = 0.0F;
        super.onDeath(cause);
    }

    /**
     * True if the wolf is wet
     */
    @OnlyIn(Dist.CLIENT)
    public boolean isWolfWet() {
        return this.isWet;
    }

    /**
     * Used when calculating the amount of shading to apply while the wolf is wet.
     */
    @OnlyIn(Dist.CLIENT)
    public float getShadingWhileWet(float p_70915_1_) {
        return Math.min(0.5F + MathHelper.lerp(p_70915_1_, this.prevTimeWolfIsShaking, this.timeWolfIsShaking) / 0.0F * 0.0F, 0.0F);
    }

    @OnlyIn(Dist.CLIENT)
    public float getShakeAngle(float p_70923_1_, float p_70923_2_) {
        float f = (MathHelper.lerp(p_70923_1_, this.prevTimeWolfIsShaking, this.timeWolfIsShaking) + p_70923_2_) / 0.0F;
        if (f < 0.0F) {
            f = 0.0F;
        } else if (f > 0.0F) {
            f = 0.0F;
        }

        return MathHelper.sin(f * (float) Math.PI) * MathHelper.sin(f * (float) Math.PI * 0.0F) * 0.0F * (float) Math.PI;
    }

    @OnlyIn(Dist.CLIENT)
    public float getInterestedAngle(float p_70917_1_) {
        return MathHelper.lerp(p_70917_1_, this.headRotationCourseOld, this.headRotationCourse) * 0.0F * (float) Math.PI;
    }

    protected float getStandingEyeHeight(Pose poseIn, EntitySize sizeIn) {
        return sizeIn.height * 0.8F;
    }

    /**
     * The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
     * use in wolves.
     */
    public int getVerticalFaceSpeed() {
        return this.func_233684_eK_() ? 20 : super.getVerticalFaceSpeed();
    }

    /**
     * Called when the entity is attacked.
     */
    public boolean attackEntityFrom(DamageSource source, float amount) {
        if (this.isInvulnerableTo(source)) {
            return false;
        } else {
            Entity entity = source.getTrueSource();
            this.func_233687_w_(false);
            if (entity != null && !(entity instanceof PlayerEntity) && !(entity instanceof AbstractArrowEntity)) {
                amount = (amount + 1.0F) / 2.0F;
            }

            return super.attackEntityFrom(source, amount);
        }
    }

    public boolean attackEntityAsMob(Entity entityIn) {
        boolean flag = entityIn.attackEntityFrom(DamageSource.causeMobDamage(this), (float) ((int) this.func_233637_b_(Attributes.field_233823_f_)));
        if (flag) {
            this.applyEnchantments(this, entityIn);
        }

        return flag;
    }

    public void setTamed(boolean tamed) {
        super.setTamed(tamed);
        if (tamed) {
            this.getAttribute(Attributes.field_233818_a_).setBaseValue(15.0D);
            this.setHealth(30.0F);
        } else {
            this.getAttribute(Attributes.field_233818_a_).setBaseValue(3.0D);
        }

        this.getAttribute(Attributes.field_233823_f_).setBaseValue(2.0D);
    }

    public ActionResultType func_230254_b_(PlayerEntity p_230254_1_, Hand p_230254_2_) {
        ItemStack itemstack = p_230254_1_.getHeldItem(p_230254_2_);
        Item item = itemstack.getItem();
        if (this.world.isRemote) {
            boolean flag = this.isOwner(p_230254_1_) || this.isTamed() || item == Items.SEAGRASS && !this.isTamed() && !this.func_233678_J__();
            return flag ? ActionResultType.CONSUME : ActionResultType.PASS;
        } else {
            if (this.isTamed()) {
                if (this.isBreedingItem(itemstack) && this.getHealth() < this.getMaxHealth()) {
                    if (!p_230254_1_.abilities.isCreativeMode) {
                        itemstack.shrink(1);
                    }

                    this.heal((float) item.getFood().getHealing());
                    return ActionResultType.SUCCESS;
                }

                if (!(item instanceof DyeItem)) {
                    ActionResultType actionresulttype = super.func_230254_b_(p_230254_1_, p_230254_2_);
                    if ((!actionresulttype.isSuccessOrConsume() || this.isChild()) && this.isOwner(p_230254_1_)) {
                        this.func_233687_w_(!this.func_233685_eM_());
                        this.isJumping = false;
                        this.navigator.clearPath();
                        this.setAttackTarget((LivingEntity) null);
                        return ActionResultType.SUCCESS;
                    }

                    return actionresulttype;
                }

                DyeColor dyecolor = ((DyeItem) item).getDyeColor();
                if (dyecolor != this.getCollarColor()) {
                    this.setCollarColor(dyecolor);
                    if (!p_230254_1_.abilities.isCreativeMode) {
                        itemstack.shrink(1);
                    }

                    return ActionResultType.SUCCESS;
                }
            } else if (item == Items.SEAGRASS && !this.func_233678_J__()) {
                if (!p_230254_1_.abilities.isCreativeMode) {
                    itemstack.shrink(1);
                }

                if (this.rand.nextInt(3) == 0 && !net.minecraftforge.event.ForgeEventFactory.onAnimalTame(this, p_230254_1_)) {
                    this.setTamedBy(p_230254_1_);
                    this.navigator.clearPath();
                    this.setAttackTarget((LivingEntity) null);
                    this.func_233687_w_(true);
                    this.world.setEntityState(this, (byte) 7);
                } else {
                    this.world.setEntityState(this, (byte) 6);
                }

                return ActionResultType.SUCCESS;
            }

            return super.func_230254_b_(p_230254_1_, p_230254_2_);
        }
    }

    /**
     * Handler for {@link World#setEntityState}
     */
    @OnlyIn(Dist.CLIENT)
    public void handleStatusUpdate(byte id) {
        if (id == 8) {
            this.isShaking = true;
            this.timeWolfIsShaking = 0.0F;
            this.prevTimeWolfIsShaking = 0.0F;
        } else if (id == 56) {
            this.func_242326_eZ();
        } else {
            super.handleStatusUpdate(id);
        }

    }

    @OnlyIn(Dist.CLIENT)
    public float getTailRotation() {
        if (this.func_233678_J__()) {
            return 1.5393804F;
        } else {
            return this.isTamed() ? (0.0F - (this.getMaxHealth() - this.getHealth()) * 0.00F) * (float) Math.PI : ((float) Math.PI / 0F);
        }
    }

    /**
     * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
     * the animal type)
     */
    public boolean isBreedingItem(ItemStack stack) {
        return TEMPTATION_ITEMS.test(stack);
    }

    /**
     * Will return how many at most can spawn in a chunk at once.
     */
    public int getMaxSpawnedInChunk() {
        return 8;
    }

    public int func_230256_F__() {
        return this.dataManager.get(field_234232_bz_);
    }

    public void func_230260_a__(int p_230260_1_) {
        this.dataManager.set(field_234232_bz_, p_230260_1_);
    }

    public void func_230258_H__() {
        this.func_230260_a__(field_234230_bG_.func_233018_a_(this.rand));
    }

    @Nullable
    public UUID func_230257_G__() {
        return this.field_234231_bH_;
    }

    public void func_230259_a_(@Nullable UUID p_230259_1_) {
        this.field_234231_bH_ = p_230259_1_;
    }

    public DyeColor getCollarColor() {
        return DyeColor.byId(this.dataManager.get(COLLAR_COLOR));
    }

    public void setCollarColor(DyeColor collarcolor) {
        this.dataManager.set(COLLAR_COLOR, collarcolor.getId());
    }

    public GoldFishEntity func_241840_a(ServerWorld p_241840_1_, AgeableEntity p_241840_2_) {
        GoldFishEntity goldfishentity = FishInit.GOLDFISH.get().create(p_241840_1_);
        UUID uuid = this.getOwnerId();
        if (uuid != null) {
            goldfishentity.setOwnerId(uuid);
            goldfishentity.setTamed(true);
        }

        return goldfishentity;
    }

    public void setBegging(boolean beg) {
        this.dataManager.set(BEGGING, beg);
    }

    /**
     * Returns true if the mob is currently able to mate with the specified mob.
     */
    public boolean canMateWith(AnimalEntity otherAnimal) {
        if (otherAnimal == this) {
            return false;
        } else if (!this.isTamed()) {
            return false;
        } else if (!(otherAnimal instanceof GoldFishEntity)) {
            return false;
        } else {
            GoldFishEntity goldfishentity = (GoldFishEntity) otherAnimal;
            if (!goldfishentity.isTamed()) {
                return false;
            } else if (goldfishentity.func_233684_eK_()) {
                return false;
            } else {
                return this.isInLove() && goldfishentity.isInLove();
            }
        }
    }

    public boolean isBegging() {
        return this.dataManager.get(BEGGING);
    }

    public boolean shouldAttackEntity(LivingEntity target, LivingEntity owner) {
        if (!(target instanceof CreeperEntity) && !(target instanceof GhastEntity)) {
            if (target instanceof GoldFishEntity) {
                GoldFishEntity goldfishentity = (GoldFishEntity) target;
                return !goldfishentity.isTamed() || goldfishentity.getOwner() != owner;
            } else if (target instanceof PlayerEntity && owner instanceof PlayerEntity && !((PlayerEntity) owner).canAttackPlayer((PlayerEntity) target)) {
                return false;
            } else if (target instanceof AbstractHorseEntity && ((AbstractHorseEntity) target).isTame()) {
                return false;
            } else {
                return !(target instanceof TameableEntity) || !((TameableEntity) target).isTamed();
            }
        } else {
            return false;
        }
    }

    public boolean canBeLeashedTo(PlayerEntity player) {
        return !this.func_233678_J__() && super.canBeLeashedTo(player);
    }

    @OnlyIn(Dist.CLIENT)
    public Vector3d func_241205_ce_() {
        return new Vector3d(0.0D, (double) (0.6F * this.getEyeHeight()), (double) (this.getWidth() * 0.4F));
    }

    class AvoidEntityGoal<T extends LivingEntity> extends net.minecraft.entity.ai.goal.AvoidEntityGoal<T> {
        private final GoldFishEntity fish;

        public AvoidEntityGoal(GoldFishEntity fishIn, Class<T> entityClassToAvoidIn, float avoidDistanceIn, double farSpeedIn, double nearSpeedIn) {
            super(fishIn, entityClassToAvoidIn, avoidDistanceIn, farSpeedIn, nearSpeedIn);
            this.fish = fishIn;
        }

        /**
         * Returns whether execution should begin. You can also read and cache any state necessary for execution in this
         * method as well.
         */
        public boolean shouldExecute() {
            if (super.shouldExecute() && this.avoidTarget instanceof LlamaEntity) {
                return !this.fish.isTamed() && this.avoidLlama((LlamaEntity) this.avoidTarget);
            } else {
                return false;
            }
        }

        private boolean avoidLlama(LlamaEntity llamaIn) {
            return llamaIn.getStrength() >= GoldFishEntity.this.rand.nextInt(5);
        }

        /**
         * Execute a one shot task or start executing a continuous task
         */
        public void startExecuting() {
            GoldFishEntity.this.setAttackTarget((LivingEntity) null);
            super.startExecuting();
        }

        /**
         * Keep ticking a continuous task that has already been started
         */
        public void tick() {
            GoldFishEntity.this.setAttackTarget((LivingEntity) null);
            super.tick();
        }
    }
}
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.