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Launch Minecraft Server within IntelliJ with the runServer Command not working


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Posted

I try to start a server but it does not start MInecraft and "Process finished with exit code 0" in the Run View.

 

I watched a recent Post about that topic but it didn't quite explain what to do.

Posted
38 minutes ago, diesieben07 said:

Post the complete log you get.

 

runServer log:

[20:27:25] [pool-2-thread-1/DEBUG] [ne.mi.fm.lo.mo.Scanner/SCAN]: Scanning Mod File: C:\Users\adria\.gradle\caches\forge_gradle\minecraft_user_repo\net\minecraftforge\forge\1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1\forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar path /com/mojang/blaze3d/Empty3i.class
[20:27:25] [pool-2-thread-1/DEBUG] [ne.mi.fm.lo.mo.AbstractJarFileLocator/SCAN]: Scan finished: Mod File: C:\Users\adria\.gradle\caches\forge_gradle\minecraft_user_repo\net\minecraftforge\forge\1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1\forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar
[20:27:25] [pool-2-thread-1/DEBUG] [ne.mi.fm.lo.mo.Scanner/SCAN]: Scanning C:\Users\adria\.gradle\caches\forge_gradle\minecraft_user_repo\net\minecraftforge\forge\1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1\forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar with language loader javafml
[20:27:25] [pool-2-thread-1/DEBUG] [ne.mi.fm.ja.FMLJavaModLanguageProvider/SCAN]: Found @Mod class net.minecraftforge.common.ForgeMod with id forge

Process finished with exit code 0

The rest above looks similar to the first line

 

prepareRunServer log:

20:27:19: Executing task ':prepareRunServer'...


> Configure project :
New Dep: net.minecraftforge:forge:1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1

> Task :compileJava UP-TO-DATE
> Task :processResources UP-TO-DATE
> Task :classes UP-TO-DATE
> Task :downloadMcpConfig
> Task :extractSrg UP-TO-DATE
> Task :createSrgToMcp UP-TO-DATE
> Task :downloadMCMeta UP-TO-DATE
> Task :downloadAssets
> Task :extractNatives UP-TO-DATE
> Task :makeSrcDirs
> Task :prepareRuns
> Task :prepareRunServer

Deprecated Gradle features were used in this build, making it incompatible with Gradle 5.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/4.10.3/userguide/command_line_interface.html#sec:command_line_warnings

BUILD SUCCESSFUL in 3s
9 actionable tasks: 3 executed, 6 up-to-date
20:27:22: Task execution finished ':prepareRunServer'.

 

Hope this is what you looking for, otherwise pls tell me where to find it.

 

Posted
3 minutes ago, diesieben07 said:

That is not the complete output.

You can check debug.log, which should always be complete.

Where do I find it? In IntelliJ or in some Folder?

 

Posted
Just now, diesieben07 said:

In the run folder.

Found it, but it takes forever to upload somehow. So i checked it and found the line:

[30Sep2020 20:34:06.226] [main/FATAL] [net.minecraft.server.MinecraftServer/]: Failed to start the minecraft server
joptsimple.UnrecognizedOptionException: username is not a recognized option
	at joptsimple.OptionException.unrecognizedOption(OptionException.java:108) ~[jopt-simple-5.0.4.jar:?]
	at joptsimple.OptionParser.handleLongOptionToken(OptionParser.java:510) ~[jopt-simple-5.0.4.jar:?]
	at joptsimple.OptionParserState$2.handleArgument(OptionParserState.java:56) ~[jopt-simple-5.0.4.jar:?]
	at joptsimple.OptionParser.parse(OptionParser.java:396) ~[jopt-simple-5.0.4.jar:?]
	at net.minecraft.server.MinecraftServer.main(MinecraftServer.java:945) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?]
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_261]
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_261]
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_261]
	at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_261]
	at net.minecraftforge.userdev.FMLUserdevServerLaunchProvider.lambda$launchService$0(FMLUserdevServerLaunchProvider.java:54) ~[forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?]
	at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-5.1.2.jar:?]
	at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-5.1.2.jar:?]
	at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-5.1.2.jar:?]
	at cpw.mods.modlauncher.Launcher.run(Launcher.java:81) [modlauncher-5.1.2.jar:?]
	at cpw.mods.modlauncher.Launcher.main(Launcher.java:65) [modlauncher-5.1.2.jar:?]
	at net.minecraftforge.userdev.LaunchTesting.main(LaunchTesting.java:102) [forge-1.15.2-31.2.0_mapped_snapshot_20200514-1.15.1-recomp.jar:?]

 

Posted

If you're using an IDE it should have the option to run both a server and a client

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
Just now, DaemonUmbra said:

If you're using an IDE it should have the option to run both a server and a client

So I could run runServer and runClient on the same time?

 

Posted

If you're using IDE RunConfigs, or running the Gradle tasks in two separate terminal instances, I think so

  • Like 1

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
11 hours ago, DaemonUmbra said:

If you're using IDE RunConfigs, or running the Gradle tasks in two separate terminal instances, I think so

Thanks man, that helped alot 😀

Posted
11 hours ago, DaemonUmbra said:

If you're using IDE RunConfigs, or running the Gradle tasks in two separate terminal instances, I think so

 

Well now I do get this message. I guess that has something to do with the answer ow this Post.

grafik.png.bdf1731820db312678e0772c6be19d36.png

Posted
9 hours ago, diesieben07 said:

You don't have a logged in game in dev. You need to run the dev server in offline mod.

Then could you also tell me how to do that?

 

Posted
2 hours ago, diesieben07 said:

Yes, by default it is in the "run" folder.

Alright I got it working! This topic can be closed if this is a thing here.

 

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