Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hello all,

Tpday a create new Biome but the generation have a problem,

I searched and I find tutorial but not work;

I used the tutorial in this link: http://www.minecraftforum.net/topic/1804965-how-to-create-a-biome-using-forge-152-151-15/

The Biome generate have a problem with the topblock and filler block...

In my biome class the topblock is DirtyOrange, but in the game the block generate is the redstone ore block...

Help me;

It may be helpful if you were to post a picture/C+P a bit of the generation code for the biome, so people may be able to see what is wrong.

If we can't see it, we can't really help you.

 

All I can suggest without seeing it is maybe you have the wrong "reference" for the top block (I dunno, I am not good with biomes)

Why bother?

You cant want from us to help you with that kind of problem without posing at least a bit of your code

also

the code is equal at the code on the link of the tutorial

Your code is not equal if you changed top block or unless you just copied whole code from that tutorial

 

Also i strongly recommend Wuppy29´s sutorials at wiki page or http://wuppy29.blogspot.nl/2012/10/forge-modding.html

 

  • Author

My Generatiom Biome Code is:

public class BiomeGenConaminatedPlain extends BiomeGenBase {

public BiomeGenConaminatedPlain(int par1) {
		super(par1);
		this.topBlock = (byte)mod_modding.RadioactiveDirt.blockID;
		this.fillerBlock = (byte)mod_modding.BoneBlock.blockID;
		 }

  • Author

Then:

The biome exist but as top block and filler block generate random block;

GenBaseBiomeCode:

public BiomeGeBetaPlain(int par1) {
		super(par1);
		this.topBlock = (byte)mod_modding.RadioactiveDirt.blockID;
		this.fillerBlock = (byte)mod_modding.BoneBlock.blockID;
		 }
		 }

 

Main Code:(I removed inutil part)

public class mod_modding {
    public static BiomeGenBase BetaPlains;
public static Block RadioactiveDirt;
public static int RadioactiveDirtID;
public static Block BoneBlock;
public static int BoneBlockID;
@PreInit
    public void preInit(FMLPreInitializationEvent event) {
    	Configuration config = new Configuration(event.getSuggestedConfigurationFile());
config.load();
    	RadioactiveDirtID= config.get(Configuration.CATEGORY_BLOCK, "RadioactiveDirtID", 2816).getInt();
    	BoneBlockID= config.get(Configuration.CATEGORY_BLOCK, "BoneBlockID", 2817).getInt();
config.save();
RadioactiveDirtID= new BlockDirtR(RadioactiveDirtID).setHardness(0.3F).setUnlocalizedName("RDirt");
BoneBlock= new BlockBB(BoneBlockID).setHardness(0.3F).setUnlocalizedName("BB");
}
@Init
	public void load(FMLInitializationEvent event)
{
	BetaPlains = new BiomeGenBetaPlain(57).setBiomeName("Beta Plain").setDisableRain().setTemperatureRainfall(1F, 0.5F).setMinMaxHeight(0.2F, 1F);
GameRegistry....ect...
}

Help me

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.