Posted June 19, 201312 yr Hello all, Tpday a create new Biome but the generation have a problem, I searched and I find tutorial but not work; I used the tutorial in this link: http://www.minecraftforum.net/topic/1804965-how-to-create-a-biome-using-forge-152-151-15/ The Biome generate have a problem with the topblock and filler block... In my biome class the topblock is DirtyOrange, but in the game the block generate is the redstone ore block... Help me;
June 19, 201312 yr It may be helpful if you were to post a picture/C+P a bit of the generation code for the biome, so people may be able to see what is wrong. If we can't see it, we can't really help you. All I can suggest without seeing it is maybe you have the wrong "reference" for the top block (I dunno, I am not good with biomes) Why bother?
June 22, 201312 yr Mabye your block ids are not right. The block id's need to be lower than 256 so your block id should be something like 233.
June 22, 201312 yr Mabye your block ids are not right. The block id's need to be lower than 256 so your block id should be something like 233. I think this guy is right
June 22, 201312 yr You cant want from us to help you with that kind of problem without posing at least a bit of your code also the code is equal at the code on the link of the tutorial Your code is not equal if you changed top block or unless you just copied whole code from that tutorial Also i strongly recommend Wuppy29´s sutorials at wiki page or http://wuppy29.blogspot.nl/2012/10/forge-modding.html http://i.imgur.com/ZAoTYCc.png[/img]
June 22, 201312 yr Author My Generatiom Biome Code is: public class BiomeGenConaminatedPlain extends BiomeGenBase { public BiomeGenConaminatedPlain(int par1) { super(par1); this.topBlock = (byte)mod_modding.RadioactiveDirt.blockID; this.fillerBlock = (byte)mod_modding.BoneBlock.blockID; }
June 23, 201312 yr Author Then: The biome exist but as top block and filler block generate random block; GenBaseBiomeCode: public BiomeGeBetaPlain(int par1) { super(par1); this.topBlock = (byte)mod_modding.RadioactiveDirt.blockID; this.fillerBlock = (byte)mod_modding.BoneBlock.blockID; } } Main Code:(I removed inutil part) public class mod_modding { public static BiomeGenBase BetaPlains; public static Block RadioactiveDirt; public static int RadioactiveDirtID; public static Block BoneBlock; public static int BoneBlockID; @PreInit public void preInit(FMLPreInitializationEvent event) { Configuration config = new Configuration(event.getSuggestedConfigurationFile()); config.load(); RadioactiveDirtID= config.get(Configuration.CATEGORY_BLOCK, "RadioactiveDirtID", 2816).getInt(); BoneBlockID= config.get(Configuration.CATEGORY_BLOCK, "BoneBlockID", 2817).getInt(); config.save(); RadioactiveDirtID= new BlockDirtR(RadioactiveDirtID).setHardness(0.3F).setUnlocalizedName("RDirt"); BoneBlock= new BlockBB(BoneBlockID).setHardness(0.3F).setUnlocalizedName("BB"); } @Init public void load(FMLInitializationEvent event) { BetaPlains = new BiomeGenBetaPlain(57).setBiomeName("Beta Plain").setDisableRain().setTemperatureRainfall(1F, 0.5F).setMinMaxHeight(0.2F, 1F); GameRegistry....ect... } Help me
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