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Posted

I want to make it so that when I right-click on a block, it changes the texture of the block. There will be more than two textures that will be cycled through and I want to know how to make a blockstate for something like this. Or if there's an existing one that works for this or something it would be a big help.

Have you tried looking at vanilla blocks that have similar behaviour? For example the redstone lamp, that change its texture based on its state (lit = false/true), or the respawn anchor (1.16) that has 5 possible different states depending on its charge. Keep in mind that the number of states a block can assume is limited. For anything that could exceed that limit you will need a tile entity.

Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port

  • Author
4 minutes ago, diesieben07 said:

Look at how vanilla makes block states use different models, (e.g. look at FenceBlock).

I dont want the blockstate to be dependent on direction.

4 minutes ago, Beethoven92 said:

Have you tried looking at vanilla blocks that have similar behaviour? For example the redstone lamp, that change its texture based on its state (lit = false/true), or the respawn anchor (1.16) that has 5 possible different states depending on its charge. Keep in mind that the number of states a block can assume is limited. For anything that could exceed that limit you will need a tile entity.

Yeah I think NOTE_0_24 which is for the different note pitches is most like what im trying to do. It has multiple states that cycle. I just dont know how it affects the note color and I think that would be what I need.

  • Author
7 minutes ago, diesieben07 said:

The note color here has nothing to do with the block model.

You need a different model per block state, which is exactly what the fence does.

Ok I know I need a different model but I don't understand why the fence would be a good reference. It does change the model but I dont think the directional boolean properties help since all my block would do is depend on if the player right-clicked.

  • Author
3 hours ago, Beethoven92 said:

Keep in mind that the number of states a block can assume is limited. For anything that could exceed that limit you will need a tile entity.

What's the limit?

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