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Posted

So, I have a block which extends FourWayBlock. FourWayBlock's constructor takes in 5 numbers. I haven't been able to figure out what they do, with most of them having no impact whatsoever when changed...

 

I know they in some way control the bounds of the block, but in all honesty, I can't see any logic to the way they work. All help appreciated, thanks!

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

Posted

This is what I have found after a bit of testing:

  * The first parameter decides the collision width of the middle pole

  * The second parameter decides the collision width of the extended parts

  * The third and fourth parameter does not affect the collision shape, but only the 'normal' shape (e.g. for hit collision)

  * The fifth parameter decides the collision height of the block

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Posted

ah, so, by the sound of that, there's no way to make a FourWayBlock's hitbox suspended in  mid air, e.g. like an endrod?

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

Posted
6 minutes ago, BlockyPenguin said:

ah, so, by the sound of that, there's no way to make a FourWayBlock's hitbox suspended in  mid air, e.g. like an endrod?

Yes, from what I can see, the makeShapes() method always starts from the bottom (e.g. y = 0). However you could just override makeShapes() and tweak it to your desire.

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Posted

Also, sorry, i forgot to ask, what do you mean by "hit collision"? what the difference between collision and hit collision?

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

Posted
22 minutes ago, BlockyPenguin said:

Also, sorry, i forgot to ask, what do you mean by "hit collision"? what the difference between collision and hit collision?

Well, by "hit collision" I mean the shape used for detecting if the player is interacting with the block, (e.g. left or right clicking it etc). Hope that clears it up!

  • Like 1
Posted
2 hours ago, vemerion said:

Well, by "hit collision" I mean the shape used for detecting if the player is interacting with the block, (e.g. left or right clicking it etc). Hope that clears it up!

ah ok, yep, that clears it up. thanks!

  • Like 1

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

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