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[1.16.3] [SOLVED] Block not being registered.


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Posted (edited)

Hey guys,

So, I'm using RegistryObject holder classes to register blocks, items, entities, containers, etc, and a Registration class that contains all the DeferredRegisters I need.asd
When Registration classloads ModTileEntites, it throws "java.lang.NullPointerException: Registry Object not present" error. I know this happens if I'm trying to use a RegistryObject before its created. As I've registered the DeferredRegister to the event bus, it means the registry events didn't fire yet, right? What's going on here? i used SilentGear as an example of how to handle registries, and it seems like everything is right, i can't find to understand what I'm doing wrong.
Would appreciate some enlightenment on this :D
If you also noticed a bad practice or anything like that on my code, please let me know hehe.

 

I don't know how to make spoilers work with code, so sorry for the big thread (I've finally uploaded the project to Github).

 

 

crash-2020-10-14_18.51.20-fml.txt

Edited by IamN5
Github project link added, solved
Posted
1 minute ago, ChampionAsh5357 said:

This looks like a cluster of nonsense. But the obvious answer is that you never deferred the block usage in the registry object, even though your copy-paste code did everywhere else for you.

Copypaste code? I've been spending hours and hours the last few days trying to understand Forge and vanilla stuff. Thanks for the offense dude, do you feel superior already? So sad to see that the community has people like this. Anyway, you can find the complete "copy-pasted project" on Github, go give it a look.

Posted
3 minutes ago, diesieben07 said:

Do not split the registry objects and the DeferredRegister instance into different classes. This breaks how DeferredRegister works.

Yeah, I was thinking about that. I did it that way for project organization purposes, I'll try changing it. Thanks!

 

6 minutes ago, diesieben07 said:

Also, you almost certainly do not own n5.com. Do not use it as your package name.

As I do not own any domain, I didn't know how the main package structure should be. I don't have a lot of experience with Java/Maven conventions. Thanks for pointing it out, I'll start my package with only the name of the mod.

Posted
18 minutes ago, IamN5 said:

Thanks for the offense dude, do you feel superior already?

Nope, never do. I just have no filter when it comes to saying anything. I apologize if I gave you any offense, but that's exactly what I see. And yes, I did look both githubs in their entirety before I made my first post.

 

Now back to the other point. Your issue is within the tile entity registry class itself. You defer execution of the builder block but then proceed to grab an instance of the blocks raw before any registry has been loaded. This is problematic as the registry isn't populated causing an NPE to be thrown. This can be rectified by deferring execution for each block registered. For reference, that's the usage of a supplier as it executes the data when it's method is called.

Posted

Are you following a tutorial of some sort? Proxies are an old pattern and there are now better ways to do what they used to do, also your use of them completely ignores the purpose of them.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
5 hours ago, diesieben07 said:

This isn't true. Since the block registry is guaranteed to be the first one, it is okay to reference your block suppliers in your TE suppliers.

Its not true indeed. Thanks diesieben07, I managed to get it working yesterday after fixing some other stuff too.

 

5 hours ago, DaemonUmbra said:

Are you following a tutorial of some sort? Proxies are an old pattern and there are now better ways to do what they used to do, also your use of them completely ignores the purpose of them.

I was following many sources (none of them were those random youtube videos) and got a little bit confused. I thought proxies still were a thing, and why is my use ignoring the purpose of them? Thank you for the heads up

Posted
10 hours ago, diesieben07 said:

it is okay to reference your block suppliers in your TE suppliers.

Apologies for my incorrectness. I believed that registry objects were populated after all registries were frozen and not after each one.

Posted

Proxies were used to separate side-specific actions so you weren't calling client-only code on the server where it wouldn't exist and would cause a crash.

Nowadays that is handled mostly by sided event handlers.

Everything you have in your proxies can be common or handled by sided event handlers.

 

Most YouTube tutorials you'll find are utter crap. They tend to be "monkey see monkey do" and don't teach anything... they just go "do this, it works" and we get people wondering why it doesn't work when their issue is basic Java skills. Yes I could rant even more about this but I'd rather not.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
22 hours ago, DaemonUmbra said:

Everything you have in your proxies can be common or handled by sided event handlers.

I realized that after a little research on the matter, thank you!

 

22 hours ago, DaemonUmbra said:

Most YouTube tutorials you'll find are utter crap. They tend to be "monkey see monkey do" and don't teach anything... they just go "do this, it works" and we get people wondering why it doesn't work when their issue is basic Java skills.

I couldn't agree more. I use many sources to study/learn, the only one containing videos being McJty Modding as it was recommended here.

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