Jump to content

Recommended Posts

Posted

Well, i have this block, which i want to have 33 subblocks, and everywhere i look, everyone just says "You need TE". i realise i need a TE... just how the heck do i make one!?

Code : MetaDataBlock

  Reveal hidden contents

 

 

Tile Entity

  Reveal hidden contents

 

Posted

Thats good! Now you only need an itemBlock which has this function in it to return the metadata

 

public static ItemBlockMulitBlock extends ItemBlock

{

  public ItemBlockMultiBlock(int par1)

  {

      super(par1);

      setHasSubtypes(true)

  }

 

  @Override

  public int getBlockMetadata(int par1)

  {

        return par1;

    }

 

}

 

than you also need an extra item which changes the tileentity when your placing the block. Than you can have. The Rest you have to find out yourself^^

Posted

i already have an itemblock.

 

  Reveal hidden contents

 

Posted

i got my ItemBlock with

  Reveal hidden contents

Posted

There is a ModLoader Mod which can help you alot. It also implemented Forge.

PowerCraft.

 

Or Read how the skulls are get Placed^^ i do not have the time (and i do not waste my time with coding for other for free). Find it out yourself.

 

I can tell you what you need.

 

You need:

 

Block & ItemBlock (which have the submeta inside(submeta can big as you want))

Thats the block now for the placeing.

 

You simply need an item which is placeing your Block. and changes the tileentity.

That the way ic2 make it with his cables. Its only 1 cable tile and the items changes only the value.

 

If you ask more than i just everytime read it from vannila there is all you need!

Posted

Moritz is mostly right. You'll need to somehow modify the TE with one or more items. Or CreativeTabs.

 

In every case, be it different algorithms on block updates, textures, or rendering, you'll first need to get the TE and do all the tests you need in order to distinguish the subtype. Example:

 

 

  Reveal hidden contents

 

 

In this example, you'd only have 2 different types for simplicity. Depending on the state of your TE, you'd do different things respectively. Fair enough, huh? It all comes down to... well, that.

Hope that's enough to get you started. If not... explain your problem better.

  • 1 month later...
Posted

Okay, i somehow did everything untill now, now i need to know, how do i make it Save the tile entity?

 

Codes So Far,

Tile Entity

  Reveal hidden contents

 

 

ItemBlock

  Reveal hidden contents

 

Block.

 

  Reveal hidden contents

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.