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MetaData Block Tile Entity?


memanlolz

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Well, i have this block, which i want to have 33 subblocks, and everywhere i look, everyone just says "You need TE". i realise i need a TE... just how the heck do i make one!?

Code : MetaDataBlock

private static final TileEntityMegaBlock TileEntityMega = new TileEntityMegaBlock();
private static final TileEntityMegaBlock TE = TileEntityMega;
public static Icon[] IconArray;
    public static String[] IconNames = {"stone","stonebrick","dirt","wood","bedrock","sand","gravel","oreCoal","oreIron","oreGold","oreLapis","oreDiamond","oreRedstone","blockIron","blockGold","blockDiamond","blockLapis","blockRedstone","cloth_0","cloth_1","cloth_2","cloth_3","cloth_4","cloth_5","cloth_6","cloth_7","cloth_8","cloth_9","cloth_10","cloth_11","cloth_12","cloth_13","cloth_14","cloth_15"};

public BlockMegaBlock(int par1) {
	super(par1, Material.ground);
	this.setBlockBounds(0.30F, 0.30F, 0.30F, 0.70F, 0.70F, 0.70F);
}
public boolean hasTileEntity(int meta){
	return true;
}
public TileEntity createNewTileEntity(World world, int meta) {
	return TE;
}
@Override
public void onBlockAdded(World par1World, int par2, int par3, int par4){
	par1World.setBlockTileEntity(par2, par3, par4, TileEntityMega);
	this.TE.worldObj.setBlockTileEntity(par2, par3, par4, TileEntityMega);
	super.onBlockAdded(par1World, par2, par3, par4);
	par1World.setBlockTileEntity(par2, par3, par4, TileEntityMega);
	this.TE.worldObj.setBlockTileEntity(par2, par3, par4, TileEntityMega);
}
public boolean isOpaqueCube()
{
	 return false;
}
public void registerIcons(IconRegister par1IconRegister)
    {
	this.IconArray = new Icon[iconNames.length];
	for(int i=0;i<IconNames.length;i++){
		System.out.println("Registered MegaBlock #"+i+" With Image "+this.IconNames[i]);
		this.IconArray[i] = par1IconRegister.registerIcon(this.IconNames[i]); 
	}
    }
public Icon getIcon(int par1, int par2)
    {
	return this.IconArray[par2];		
    }
public int idDropped(int par1, Random par2Random, int par3)
    {
	return this.blockID;
    }
public int quantityDropped(Random par1Random)
    {
        return 1;
    } 
public int damageDropped(int i){ //Tells it what block it drops and also for creative mode pick block
	return i;
}
@SideOnly(Side.CLIENT)
public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) //Adds the metadata blocks to the creative inventory
{
	for(int i=0;i<IconNames.length;i++){
		par3List.add(new ItemStack(par1, 1, i));
	}
}

 

 

Tile Entity

package com.yofungate.mods.YellowMech.misc;

import cpw.mods.fml.common.network.IPacketHandler;
import cpw.mods.fml.common.network.Player;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet250CustomPayload;
import net.minecraft.tileentity.TileEntity;

public class TileEntityMegaBlock extends TileEntity {
public static int blockMetadata = 0;
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
blockMetadata = nbt.getInteger("BMD") & 0xFF;
System.out.print(blockMetadata);
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
System.out.print(blockMetadata);
nbt.setInteger("BMD", this.blockMetadata);
}
public static int GetMeta(){
	return blockMetadata;
}
}

 

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Thats good! Now you only need an itemBlock which has this function in it to return the metadata

 

public static ItemBlockMulitBlock extends ItemBlock

{

  public ItemBlockMultiBlock(int par1)

  {

      super(par1);

      setHasSubtypes(true)

  }

 

  @Override

  public int getBlockMetadata(int par1)

  {

        return par1;

    }

 

}

 

than you also need an extra item which changes the tileentity when your placing the block. Than you can have. The Rest you have to find out yourself^^

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i already have an itemblock.

 

package com.yofungate.mods.YellowMech.misc;

import com.yofungate.mods.YellowMech.common.YellowMech;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;

public class ItemBlockMegaBlock extends ItemBlock {

public ItemBlockMegaBlock(int par1) {
	super(par1);
	this.setMaxDamage(0);
	this.setHasSubtypes(true);
}
@SideOnly(Side.CLIENT)

public Icon getIconFromDamage(int par1) //Gets the texture
{
         return YellowMech.MegaBlock.getIcon(2, par1);
}
public int getMetadata(int par1) //Returns the metadata value
{
         return par1;
}
public String getItemNameIS(ItemStack is) //Get's the item incode name from an itemstack
{
         
         return "YellowMech." + BlockMegaBlock.IconNames[is.getItemDamage()];
}
}

 

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i got my ItemBlock with

package com.yofungate.mods.YellowMech.misc;

import com.yofungate.mods.YellowMech.common.YellowMech;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.world.World;

public class ItemBlockMegaBlock extends ItemBlock {

private static final TileEntity TileEntityMegaBlock = new TileEntityMegaBlock();
public ItemBlockMegaBlock(int par1) {

	super(par1);
	this.setMaxDamage(0);
	this.setHasSubtypes(true);
}
@SideOnly(Side.CLIENT)

public Icon getIconFromDamage(int par1) //Gets the texture
{
         return YellowMech.MegaBlock.getIcon(2, par1);
}
public int getMetadata(int par1) //Returns the metadata value
{
         return par1;
}
public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10){

        if (par7 == 0)
        {
            --par5;
        }

        if (par7 == 1)
        {
            ++par5;
        }

        if (par7 == 2)
        {
            --par6;
        }

        if (par7 == 3)
        {
            ++par6;
        }

        if (par7 == 4)
        {
            --par4;
        }
        if (par7 == 5){
        	++par4;
        }
        int x=par4, y=par5, z=par6;

	par3World.setBlock(x, y, z, this.getBlockID());
	par3World.setBlockTileEntity(x, y, z, TileEntityMegaBlock);
	par3World.setBlockMetadataWithNotify(x, y, z, par1ItemStack.getItemDamage(), 3);
	return true;
}
public String getItemNameIS(ItemStack is) //Get's the item incode name from an itemstack
{
         
         return "YellowMech." + BlockMegaBlock.IconNames[is.getItemDamage()];
}
}

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There is a ModLoader Mod which can help you alot. It also implemented Forge.

PowerCraft.

 

Or Read how the skulls are get Placed^^ i do not have the time (and i do not waste my time with coding for other for free). Find it out yourself.

 

I can tell you what you need.

 

You need:

 

Block & ItemBlock (which have the submeta inside(submeta can big as you want))

Thats the block now for the placeing.

 

You simply need an item which is placeing your Block. and changes the tileentity.

That the way ic2 make it with his cables. Its only 1 cable tile and the items changes only the value.

 

If you ask more than i just everytime read it from vannila there is all you need!

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Moritz is mostly right. You'll need to somehow modify the TE with one or more items. Or CreativeTabs.

 

In every case, be it different algorithms on block updates, textures, or rendering, you'll first need to get the TE and do all the tests you need in order to distinguish the subtype. Example:

 

 

public Icon getBlockTexture( IBlockAccess blockAccess, int x, int y, int y, int side ) {
    MyTileEntity te = (MyTileEntity)blockAccess.getBlockTileEntity(x, y, z);
    
    switch( te.type ) {
        case 0: default:
            return Block.wood.getIcon(side, 0);
        case 1:
            return Block.grass.getIcon(side, 0);
    }
}

 

 

In this example, you'd only have 2 different types for simplicity. Depending on the state of your TE, you'd do different things respectively. Fair enough, huh? It all comes down to... well, that.

Hope that's enough to get you started. If not... explain your problem better.

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  • 1 month later...

Okay, i somehow did everything untill now, now i need to know, how do i make it Save the tile entity?

 

Codes So Far,

Tile Entity

package com.yofungate.mods.YellowMech.misc;

import cpw.mods.fml.common.network.IPacketHandler;
import cpw.mods.fml.common.network.Player;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet132TileEntityData;
import net.minecraft.network.packet.Packet250CustomPayload;
import net.minecraft.tileentity.TileEntity;

public class TileEntityMegaBlock extends TileEntity {
public static int blockMetadata = -1;

public TileEntityMegaBlock(){
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
this.blockMetadata = nbt.getInteger("BMD");
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
nbt.setInteger("BMD", this.blockMetadata);
}
public int GetMeta(){
	return this.blockMetadata;
}
public void setMeta(int i) {
	this.blockMetadata = i;
}
public TileEntity returnTE(){
	return this;
}
    public Packet getDescriptionPacket()
    {
        NBTTagCompound nbttagcompound = new NBTTagCompound();
        this.writeToNBT(nbttagcompound);
        return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, 4, nbttagcompound);
    }
}

 

 

ItemBlock

package com.yofungate.mods.YellowMech.misc;

import com.yofungate.mods.YellowMech.common.YellowMech;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.world.World;

public class ItemBlockMegaBlock extends ItemBlock {
    public static String[] IconNames = {"stone","stonebrick","dirt","wood","bedrock","sand","gravel","oreCoal","oreIron","oreGold","oreLapis","oreDiamond","oreRedstone","blockIron","blockGold","blockDiamond","blockLapis","blockRedstone","cloth_0","cloth_1","cloth_2","cloth_3","cloth_4","cloth_5","cloth_6","cloth_7","cloth_8","cloth_9","cloth_10","cloth_11","cloth_12","cloth_13","cloth_14","cloth_15"};
private static final TileEntity TE = new TileEntityMegaBlock();
public ItemBlockMegaBlock(int par1) {

	super(par1);
	this.setMaxDamage(33);
	this.setHasSubtypes(true);
}
@SideOnly(Side.CLIENT)

public Icon getIconFromDamage(int par1) //Gets the texture
{		 
	     this.TE.blockMetadata=par1;
         return YellowMech.MegaBlock.getIcon(2, this.TE.blockMetadata);
}
public int getMetadata(int par1) //Returns the metadata value
{
         return this.TE.blockMetadata;
}
public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10){

        if (par7 == 0)
        {
            --par5;
        }

        if (par7 == 1)
        {
            ++par5;
        }

        if (par7 == 2)
        {
            --par6;
        }

        if (par7 == 3)
        {
            ++par6;
        }

        if (par7 == 4)
        {
            --par4;
        }
        if (par7 == 5){
        	++par4;
        }
        int x=par4, y=par5, z=par6;
        this.TE.blockMetadata = par1ItemStack.getItemDamage();
	par3World.setBlock(x, y, z, this.getBlockID());
	par3World.setBlockTileEntity(x, y, z, this.TE);
	par3World.getBlockTileEntity(x, y, z).blockMetadata=this.TE.blockMetadata;
	par3World.getBlockTileEntity(x,y,z).blockMetadata=this.TE.blockMetadata;
	System.out.println("Placed? meta = "+this.TE.blockMetadata+"Block Meta = "+par3World.getBlockTileEntity(x,y,z).blockMetadata);
        if (par1ItemStack.stackSize == 0)
        {
            return false;
        }
        else if (!par2EntityPlayer.canPlayerEdit(par4, par5, par6, par7, par1ItemStack))
        {
            return false;
        }
	return true;
}
    public int damageDropped(int par1)
    {
        return this.TE.blockMetadata;
    }
public String getItemNameIS(ItemStack is) //Get's the item incode name from an itemstack
{
			this.TE.blockMetadata=is.getItemDamage();
         return "YellowMech." + this.IconNames[is.getItemDamage()];
}
}

 

Block.

 

package com.yofungate.mods.YellowMech.misc;

import java.util.List;
import java.util.Random;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockMegaBlock extends BlockContainer{
private static TileEntity TE  = new TileEntityMegaBlock();
public static Icon[] IconArray;
public BlockMegaBlock(int par1) {
	super(par1, Material.ground);
	this.setBlockBounds(0.30F, 0.30F, 0.30F, 0.70F, 0.70F, 0.70F);

}
public boolean hasTileEntity(int meta){
	return true;
}
public TileEntity createNewTileEntity(World world) {
	this.TE.blockMetadata = 9;
    	System.out.println("Block Method Recieved. Meta = "+this.TE.blockMetadata);
	return new TileEntityMegaBlock();
}
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
	this.setBlockBounds(0.30F, 0.30F, 0.30F, 0.70F, 0.70F, 0.70F);
	float miX,miY,miZ,maX,maY,maZ;
	miX = (float)this.getBlockBoundsMinX();miY = (float)this.getBlockBoundsMinY();miZ = (float)this.getBlockBoundsMinZ();maX = (float)this.getBlockBoundsMaxX();maY = (float)this.getBlockBoundsMaxY();maZ = (float)this.getBlockBoundsMaxZ();
		if(!par1IBlockAccess.isAirBlock(par2-1, par3, par4)){
			this.setBlockBounds(0, miY, miZ, maX, maY, maZ);
		}
	miX = (float)this.getBlockBoundsMinX();miY = (float)this.getBlockBoundsMinY();miZ = (float)this.getBlockBoundsMinZ();maX = (float)this.getBlockBoundsMaxX();maY = (float)this.getBlockBoundsMaxY();maZ = (float)this.getBlockBoundsMaxZ();
		if(!par1IBlockAccess.isAirBlock(par2+1, par3, par4)){
			this.setBlockBounds(miX, miY, miZ, 1, maY, maZ);
		}
	miX = (float)this.getBlockBoundsMinX();miY = (float)this.getBlockBoundsMinY();miZ = (float)this.getBlockBoundsMinZ();maX = (float)this.getBlockBoundsMaxX();maY = (float)this.getBlockBoundsMaxY();maZ = (float)this.getBlockBoundsMaxZ();
		if(!par1IBlockAccess.isAirBlock(par2, par3-1, par4)){
			this.setBlockBounds(miX, 0, miZ, maX, maY, maZ);
		}
	miX = (float)this.getBlockBoundsMinX();miY = (float)this.getBlockBoundsMinY();miZ = (float)this.getBlockBoundsMinZ();maX = (float)this.getBlockBoundsMaxX();maY = (float)this.getBlockBoundsMaxY();maZ = (float)this.getBlockBoundsMaxZ();
		if(!par1IBlockAccess.isAirBlock(par2, par3+1, par4)){
			this.setBlockBounds(miX, miY, miZ, maX, 1, maZ);
		}
	miX = (float)this.getBlockBoundsMinX();miY = (float)this.getBlockBoundsMinY();miZ = (float)this.getBlockBoundsMinZ();maX = (float)this.getBlockBoundsMaxX();maY = (float)this.getBlockBoundsMaxY();maZ = (float)this.getBlockBoundsMaxZ();
		if(!par1IBlockAccess.isAirBlock(par2, par3, par4-1)){
			this.setBlockBounds(miX, miY, 0, maX, maY, maZ);
		}
	miX = (float)this.getBlockBoundsMinX();miY = (float)this.getBlockBoundsMinY();miZ = (float)this.getBlockBoundsMinZ();maX = (float)this.getBlockBoundsMaxX();maY = (float)this.getBlockBoundsMaxY();maZ = (float)this.getBlockBoundsMaxZ();
		if(!par1IBlockAccess.isAirBlock(par2, par3, par4+1)){
			this.setBlockBounds(miX, miY, miZ, maX, maY, 1);
		}
    }
    public void func_82541_d(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    {
	this.setBlockBounds(0.30F, 0.30F, 0.30F, 0.70F, 0.70F, 0.70F);
	float miX,miY,miZ,maX,maY,maZ;
	miX = (float)this.getBlockBoundsMinX();miY = (float)this.getBlockBoundsMinY();miZ = (float)this.getBlockBoundsMinZ();maX = (float)this.getBlockBoundsMaxX();maY = (float)this.getBlockBoundsMaxY();maZ = (float)this.getBlockBoundsMaxZ();
		if(!par1IBlockAccess.isAirBlock(par2-1, par3, par4)){
			this.setBlockBounds(0, miY, miZ, maX, maY, maZ);
		}
	miX = (float)this.getBlockBoundsMinX();miY = (float)this.getBlockBoundsMinY();miZ = (float)this.getBlockBoundsMinZ();maX = (float)this.getBlockBoundsMaxX();maY = (float)this.getBlockBoundsMaxY();maZ = (float)this.getBlockBoundsMaxZ();
		if(!par1IBlockAccess.isAirBlock(par2+1, par3, par4)){
			this.setBlockBounds(miX, miY, miZ, 1, maY, maZ);
		}
	miX = (float)this.getBlockBoundsMinX();miY = (float)this.getBlockBoundsMinY();miZ = (float)this.getBlockBoundsMinZ();maX = (float)this.getBlockBoundsMaxX();maY = (float)this.getBlockBoundsMaxY();maZ = (float)this.getBlockBoundsMaxZ();
		if(!par1IBlockAccess.isAirBlock(par2, par3-1, par4)){
			this.setBlockBounds(miX, 0, miZ, maX, maY, maZ);
		}
	miX = (float)this.getBlockBoundsMinX();miY = (float)this.getBlockBoundsMinY();miZ = (float)this.getBlockBoundsMinZ();maX = (float)this.getBlockBoundsMaxX();maY = (float)this.getBlockBoundsMaxY();maZ = (float)this.getBlockBoundsMaxZ();
		if(!par1IBlockAccess.isAirBlock(par2, par3+1, par4)){
			this.setBlockBounds(miX, miY, miZ, maX, 1, maZ);
		}
	miX = (float)this.getBlockBoundsMinX();miY = (float)this.getBlockBoundsMinY();miZ = (float)this.getBlockBoundsMinZ();maX = (float)this.getBlockBoundsMaxX();maY = (float)this.getBlockBoundsMaxY();maZ = (float)this.getBlockBoundsMaxZ();
		if(!par1IBlockAccess.isAirBlock(par2, par3, par4-1)){
			this.setBlockBounds(miX, miY, 0, maX, maY, maZ);
		}
	miX = (float)this.getBlockBoundsMinX();miY = (float)this.getBlockBoundsMinY();miZ = (float)this.getBlockBoundsMinZ();maX = (float)this.getBlockBoundsMaxX();maY = (float)this.getBlockBoundsMaxY();maZ = (float)this.getBlockBoundsMaxZ();
		if(!par1IBlockAccess.isAirBlock(par2, par3, par4+1)){
			this.setBlockBounds(miX, miY, miZ, maX, maY, 1);
		}
    }
    public void setBlockBoundsForItemRender()
    {
        	this.setBlockBounds(0.30F, 0.30F, 0.30F, 0.70F, 0.70F, 0.70F);
    }
public boolean isOpaqueCube()
{
	 return false;
}
public void registerIcons(IconRegister par1IconRegister)
    {
	this.IconArray = new Icon[itemBlockMegaBlock.IconNames.length];
	for(int i=0;i<ItemBlockMegaBlock.IconNames.length;i++){
		this.IconArray[i] = par1IconRegister.registerIcon(ItemBlockMegaBlock.IconNames[i]); 
	}
    }
 public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    {
	 try{
        return this.getIcon(par5, par1IBlockAccess.getBlockTileEntity(par2,par3,par4).blockMetadata);
	 }catch(Exception e){
		return this.getIcon(par5, 0);
	 }
	}
public Icon getIcon(int par1, int par2)
{
	return this.IconArray[par2];
    }
public int idDropped(int par1, Random par2Random, int par3)
    {
	return this.blockID;
    }
public int quantityDropped(Random par1Random)
    {
        return 1;
    } 
public int damageDropped(int i){ //Tells it what block it drops and also for creative mode pick block
	return this.TE.blockMetadata;
}
@SideOnly(Side.CLIENT)
public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) //Adds the metadata blocks to the creative inventory
{
	for(int i=0;i<ItemBlockMegaBlock.IconNames.length;i++){
		par3List.add(new ItemStack(par1, 1, i));
	}
}
}

 

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    • I want to make a tree decorator that will generate a beehive under branches of my tree. I have no idea how to check for branches and make beehives generate because TreeDecorator.Context.logs() is just a block pos and i dont understand how it works. i hope ill get an answer here.
    • Imagine this: you've painstakingly accumulated $97,000 worth of Bitcoin, only to see it vanish into the digital abyss at the hands of cunning scammers. It's a devastating blow, leaving you feeling helpless and betrayed. But fear not, for Lee Ultimate Hacker is here to turn the tide in your favor. After conducting extensive research on cryptocurrency recovery options, I stumbled upon Lee Ultimate Hacker, and it proved to be the most suitable choice for the daunting task at hand. Despite my initial skepticism, they shattered my doubts by successfully retrieving $92,000 of the lost Bitcoin—a feat I once deemed impossible. From the moment I reached out to Lee Ultimate Hacker and provided them with all the pertinent information about the fraudulent transaction, they sprang into action with unwavering determination. True to their word, they delivered on their promise to recover the lost Bitcoin within an impressive timeframe of 24 to 72 hours. Their professionalism, expertise, and commitment to their clients were truly commendable, transforming what seemed like an insurmountable ordeal into a resounding triumph. In my eyes, the investment of both time and money was more than justified by the remarkable outcome achieved by Lee Ultimate Hacker. So, if you've fallen victim to cryptocurrency scams and are grappling with the anguish of lost funds, don't despair. Reach out to Lee Ultimate Hacker and let them work their magic. Their track record of success speaks for itself, and with their assistance, you can reclaim what's rightfully yours and emerge stronger than ever before. Don't let the darkness of cybercrime overshadow your financial future. Take a stand against fraudsters with the help of Lee Ultimate Hacker, and witness the transformation from despair to triumph. Your journey to recovery starts here. LEEULTIMATEHACKER@ AOL. COM or Support @ leeultimatehacker . com. telegram:LEEULTIMATE or wh@tsapp +1  (715) 314  -  9248 https://leeultimatehacker.com Thank you.
    • There's a scheme I got into where they promised to trade Bitcoin for me and take a cut as a commission. Seemed like a good idea at the time. But then, things went south real fast. They ended up transferring   $190,000 worth of my Bitcoin. I was devastated and felt completely helpless. That's when I stumbled upon the Wizard Web Recovery Tool. It was like a beacon of hope amid chaos. With this tool, I could finally start digging into what went wrong and hopefully get my Bitcoin back. Using Wizard Web was surprisingly easy. I just had to plug in some details about my Bitcoin account and let it do its thing. It started scanning the internet, looking for any clues about what happened to my Bitcoin. It felt like having a detective on my side, searching for answers. And guess what? Wizard Web found some leads. It uncovered evidence of the scheme's shady dealings and helped me track down the people responsible for losing my Bitcoin. Armed with this information, I took the case to court. After a long and hard-fought legal battle, the court ruled in my favor. The perpetrators were held accountable for their actions and faced criminal charges for their involvement in the scheme. It was a victory not just for me, but for anyone who's been taken advantage of by these kinds of scams. Thanks to Wizard Web Recovery, I was able to get justice and reclaim what was rightfully mine. It showed me that even in the face of adversity, there's always a way to fight back. And with the right tools and determination, anything is possible.   The following is the contact information for Wizard Web Recovery.   Email: wizard web recovery((@))programmer . net
    • Hello, good morning. I know some programming and I'm interested in mod creation. That's why I've decided to follow a tutorial guide on YouTube by TurtyWurty. https://www.youtube.com/watch?v=DhoX9cmAZqA&t=160s&ab_channel=TurtyWurty I've followed the tutorial perfectly. The problem is that when checking the food, the texture doesn't load for me. However, everything seems fine no matter how much I check. I'm sure it's something trivial, the problem is that I can't find it. Could you help me solve it, please? I leave a zip of my file so you can edit it freely. forge-1.20-Civicraft.rar
    • If you have nvidia graphics, it's important that you make sure Minecraft (and anything Minecraft-related) is set to prefer high performance graphics first. If you only update your AMD drivers it might fix the issue but cause severe performance loss vs Vanilla as it'll be running on the integrated graphics instead of dedicated nvidia graphics
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