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Using Strings with recipe DataGenerators


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So I want some items to be like #center_item where #center_item is anything decided by the config, which I know how to do thanks to diesieben07, but problem is is that ShapedRecipeBuilder#key() only accepts either a Tag<Item>, IItemProvider or Ingredient, how do I make it so I can use strings directly (#center)?


also here's my code now

        				new BooleanCondition(() -> Config.COMMON.GEAR_RECIPES.get(), BooleanCondition.Type.ENABLE_GEAR.get())
                        	.patternLine(" x ")
                        	.patternLine(" x ")
                        	.key('x', INGOT)
                        	.key('#', Config.COMMON.CENTER_ITEM.get()) //this is the problem
        	                .addCriterion("has_item", hasItem(Items.IRON_INGOT))
                    .build(consumer, new ResourceLocation(MorePlates.MODID, material.toString() + "_plate"));

also are _factories.json still a thing? or are they changed

Edited by MostafaSabry55
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2 hours ago, MostafaSabry55 said:

Wait so can they access my mod through, let's say, 7zip and delete my recipes?

Well yes, but no. They don't have to delete stuff, they can just make a new zip file that has the same folder structure and files names and override your stuff without ever touching it.

That's....kinda the whole point of the json system.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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