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Posted

I need to add a skill for my mod, but I have no clue how to go about making it. I don't quite understand how Minecraft handles data, but I need the stat to be saved for each individual player (for multiplayer capability). How do I make this skill so that it is properly saved and loaded per EntityPlayer player? Thank you to anyone who can help. :)

EntityPlayer player;

NBTTagCompound nbt = player.getEntityData();

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Okay, do I need to modify the base class or make a class that extends EntityPlayer, or do I just need to implement the getEntityData() method? Does this method also save data?

EntityPlayer player;

NBTTagCompound nbt = player.getEntityData();

I'm pretty sure this would crash,since you are referencing to a non instanciated object...

The proper way would be:

EntityPlayer player = Minecraft.getMinecraft().thePlayer;
NBTTagCompound nbt = player.getEntityData();

Also,@OP:

I think you misunderstood the use of NBT Data.This simply returns a list of informations stored in nbt.You have to use nbt.setInteger/setByte/etc... to save them.

EntityPlayer player;

NBTTagCompound nbt = player.getEntityData();

I'm pretty sure this would crash,since you are referencing to a non instanciated object...

 

Obviously.  I was merely declaring the object so that the OP knew what type it was.

 

The proper way would be:
[code]
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
NBTTagCompound nbt = player.getEntityData();

Also,@OP:

I think you misunderstood the use of NBT Data.This simply returns a list of informations stored in nbt.You have to use nbt.setInteger/setByte/etc... to save them.

 

That won't work for SMP.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

EntityPlayer player;

NBTTagCompound nbt = player.getEntityData();

I'm pretty sure this would crash,since you are referencing to a non instanciated object...

 

Obviously.  I was merely declaring the object so that the OP knew what type it was.

 

The proper way would be:
[code]
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
NBTTagCompound nbt = player.getEntityData();

Also,@OP:

I think you misunderstood the use of NBT Data.This simply returns a list of informations stored in nbt.You have to use nbt.setInteger/setByte/etc... to save them.

 

That won't work for SMP.

So, then what would work for SMP? Or do I need to just look at how NBT Data actually works? How do I make sure that the data is specific for each player? Do I need to declare it within a specific class or what?

So, then what would work for SMP? Or do I need to just look at how NBT Data actually works? How do I make sure that the data is specific for each player? Do I need to declare it within a specific class or what?

 

You need to figure out when you need to reference this data value and figure out where you can get a reference to the player.

 

Forge Events are probably the best solution.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Okay. Thank you so much! I will definitely check into that! I've got only enough knowledge of Java to be dangerous :P I will definitely thank you!  8)

I've got only enough knowledge of Java to be dangerous :P

 

You actually can't be that dangerous with Java.

 

MySQL on the other hand...

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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