Posted October 24, 20205 yr Hi, I'm trying to make a mod and would like to setup the recipes for some of it's items based on some conditions (mainly if mods are present) and currently I'm failing. I tried to register the recipe outside of the runData task, but as I don't have the Generator it's not possible or I'm still doing it wrong, or at least I don't know how to. I can create the static recipes in the runData task, but then they're always available, regardless if they should be available or not. And registering the default recipes and then using CraftTweaker to disable the created recipes and register new recipes with the items/machines from the mod doesn't feel to be the correct and intended way. Is there a way I can dynamically register recipes in the server start up event for example? Or is there a way to add a condition to the generated json files, like: { "useWhenModIsLoaded": "mekanism" } or { "useWhenModIsNotLoaded": "mekanism" } ? Thanks in Advance, IcedReaper Edited October 24, 20205 yr by IcedReaper marked as solved
October 24, 20205 yr https://forums.minecraftforge.net/search/?q=recipe condition&type=forums_topic&updated_after=any&sortby=relevancy&search_and_or=and Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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